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Creating procedural content for Unity game development

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Creating procedural content for Unity game developmentReducing duplicate code in game production not only saves developers effort, but it also frees you from the chore and lets you spend more time on creative work. Automatic generation of map, NPC operation, item random generation and combination are good examples. These automation techniques have shown tremendous potential in recent years combined with artificial intelligence. This book covers an overall knowledge and practice example of procedural content generation (PCG) technology, an automation technique such as this.

Paperback

Published June 30, 2017

About the author

Ryan Watkins

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