I picked this up from the library so I would have some lighter, positive reading while I work through some challenging, dark material as part of my academic semester. This was a welcome break from everything else and a fun romp through the visuals of D&D 5E.
The book does an effective job of providing a history of the fifth edition of the game, from the earliest playtests to the eventual transition to One D&D (now renamed D&D 5E 2024). I really enjoyed seeing how the "world" of 5th edition developed, and the strategies behind which items were released when. It helped me understand the current state of D&D, as well as the company strategy going forward.
It was also really fun to see a celebration of the art in the books and materials - it's one of my favorite parts of D&D and I enjoyed seeing the full spreads, breakdowns, concept sketches, and historical evolutions throughout. For those interested in art or the fantasy aesthetic, this book would be worth at least flipping through.
The "Sundry Lore" sections were my personal favorite, mixing artistic elements with narrative and real-world histories to help the most popular of characters come to life. For the first time, I feel like I understand how the various settings and some of their most popular characters came to be, and how they have been adopted into later editions over time.
My major frustration with the book is that it is obnoxiously corporate. There is, of course, no mention of any negative aspect of the 5th edition, no primer on why previous editions were unpopular, and no reflection on items that sold less well (relative to other products). Some paragraphs just list the names of celebrities involved with live events or streams, that are boring to read and don't add anything to the text. When I think about this book as a corporate product, meant to show to potential sponsors, clients, or partners, these sections make more sense. As a reader, they were very lame. I would have liked a more honest, transparent version of this book more.
On the whole, really fun to read and inspired me to add some things into my home game. Provided a nice break from other work and academic reading, which is exactly what I needed at this point in the year. I would highly recommend it to my friend Tom, and would recommend my friends Matt and Russ at least flip through.