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Starsiege: Prima's Official Strategy Guide

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Detailed walkthroughs and expert strategies for all missions
Piloting tactics for every vehicle
Strategies for playing as the Imperial Knights, the Rebels, and the Cybrids
Multiplayer tips from the Starsiege testing team
Complete statistics for all weapons and vehicles
Dynamix writer Blake Hutchins reveals a detailed history of the Starsiege universe

288 pages, Paperback

First published March 24, 1999

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Rick Barba

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Profile Image for Damon.
72 reviews5 followers
November 11, 2026
Sifting through books from my childhood and came across this absolute banger. Back from a time when PC software existed as a physical medium and not just digital distribution that can be revoked at any time, often coming bundled with a treasure trove of extras, such as posters, strategy guides, and in this case, a whole 200+ page art book filled with stunning illustrations and detailed lore.

I love the "Metaltech" universe; while the other kids were preoccupied with the likes of Mechwarrior, EarthSiege 2 was one of the first non-educational PC games I ever played. Up until then it was just MECH titles like Antigravity and Oregon Trail on the Evergreen School District's Apple IIs before graduating to Microsoft Arcade on my grandpa's Windows 3.1 PC (with Prodigy dialup internet! Remember dialup? Pepperidge Farms remembers), Taipae, Checkers with strangers and eventually Amazon Trail 2 on Windows 95.

But here was a richly conveyed 3D military Sci-Fi combat sim about piloting giant mechs while blowing the **** out of other mechs across a ruined planet (and eventually the Moon!) fighting a rogue AI intelligence with full motion video briefings, customizable loadouts to inflict visceral damage on specific body parts of enemy robots, while your squad mates shouted in your ear, and that tight soundtrack bleated away in the background.

Starsiege, while rumored to be wrought with production strife and only partially completed upon release, nonetheless spread the carnage across the entire Solar System and introduced addictive multiplayer modes of which I spent countless hours. So yeah, a core memory that helped mold the professional time-waster you see before you.

Plus, I just woke up and needed to keep my fingers busy while the caffeine takes its course.
Displaying 1 - 1 of 1 review