""A very interesting book at least premise wise. Bowser’s dealings with the clones made of sand is super wacky and I like it actually, even the ridiculous way it even was possible. (Hiding cameras in plants given as gifts around the kingdom!) The GLOM machine was effective when seen and it’s downfall is sort of obvious but works. It was wise to hide it until the end unlike, say, Monster Mix-Up (Book #3) where we see the Monster Mixer long before the climax so that there is no mystic with it. It’s too bad the way the clones act isn’t explored more. Luigi’s clone is done well, he’s strange when you meet him and creepy. There’s even closure on one path where you go back to beat him down with the real Luigi. The others however are just exact copies of the real thing, like the King, some others and generic baddies you meet. That’s strange because these clones are under Bowser control, right? They could have at least had the clones either revolting against the real things, or going the route of Clone Luigi, where the copy pretends to be the real thing but with something ‘off’ with them. Beyond a certain point in the book where Mario is just doing typical adventure things, the clones hardly come up.
Structurally it feels open until you are in Fort Koopa and Mario can encounter a lot of things depending on if you make him gun straight to the palace or explore the kingdom. Two key items in the story are the mushroom and the magnifying glass. The former has two pages that grant it, so that’s already better than some later books in the series, but also it actively can help in some puzzles. The magnifying glass is required but has multiple pages that can give this to you so there’s never any danger to losing because you don’t have it. The other two items are situational and that’s just fine.
That brings us to the book’s overall difficulty. I think of this as a better version of Dinosaur Dilemma (Book #12). There you could also get Mario to the ending sequence quickly but you’d never make it without needed items for a frustrating time. This book’s ending does not require any items and the book is very forgiving over all with only a few options leading to game overs. Even parts that you think would kill you don’t and instead loop you back.
Puzzles are overall meh for me. A couple were ambiguous, others were simple deciphering, and others of the pick something random and see what you get variety. Not the best or worse I’ve seen with these books. 3/5
Brilliant book! It's different to your typical left-to-right reading style as the book is jumbled up hence being an "adventure book". I got a few Game Overs when I followed the wrong paths but I finally got to the end. Can't wait to read the next one! ^.^
This is fun! I like that it combines Choose Your Own Adventure with puzzles, so your ability to be the hero depends on how well you can solve them. I also won the "game" on my first go.
Some of these books were hit or miss, but I always really enjoyed them. They had a quirky sense of humor and an inventory system I'd never seen in a choose-your-own-adventure book before. I still break mine out every now and then and give 'em a go. This one in particular is a favorite of mine, involving the Koopas making clones of everyone through a humorously absurd method.
If you have kids, they might get a kick out of these. The writers obviously had a lot of fun making them, and didn't take themselves too seriously.
This turned out to be one of those choose your own adventure books. Mario (me) went to look for Luigi and ended up being kidnapped by Roy Koopa (Bowser's son) and got an automatic GAME OVER. I guess Princess Toadstool (if that tells you how old this book is, Peach isn't even Peach yet) will just have to help herself.