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Beginning IOS Games Development

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The apps market is hot, and iOS games are leading the way, with games making up over 70 percent of the most popular apps. If you've ever wanted to create your own games for the iPhone, iPad, or iPod touch, this book is exactly what you need.
You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. Beginning iOS Games Development is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious business. With this book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing Techniques for iPhone or iPad specific gaming

800 pages, Paperback

First published March 31, 2011

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