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Fay
Faery
Faeries are Spirits of Nature. They are protectors of wildlife and keepers of balance. Angels who fell from Grace because they chose neither Michael or Lucifer. They will fade away come Judgement Day.
Appearance
Wings, glowing aura, flower-like dress
Abilities:
>Beacon Music/Siren Song
>Non-Corporeal Form- They have no physical bodies, only when the "Veil Is Thin", holy days
>Fairy Lights- Balls of Fire that lead people astray
>Invisibilty
>Voice Mimicry
>Atmokinesis- Manipulate the Weather
>Manipulates Nature
Weaknesses:
>Demons- Sonse they are Fallen, they are vunerable to Damnation, they must pay a Blood Tithe to Hell every Holloween or they'll get pulled down and turned into demons.
>Silver- Burns Evil Fairies
>Iron- Burns All Fairies
>Cream- Intoxicates them
>Sugar- When spilled they'll have to count out every grain
>Flower- Like a Dryaf has a tree, a Faery has a flower, if their flower is destroied, so are they.
Elf
Lesser beings of nature, Dark or Light. They are great archers and are very fast. They love mischief.
Appearance
Pointy ears, short. Dark elves have blue, red or purple eyes with grey, blue, or purple skin. Light elves have green, hazel or brown eyes with a pale or a soft shade of yellow skin tone
Powers
Dark
>Shadow Travel
>Shadow Manipulation
>Claws
>Posion
Light
>Healing Hands
>Light Bolts
>Teleportation via sun beams
All
>Will O' The Wisps
>Elf Shots
>Super Speed
Weaknesses
>Fire- draws them to it, like a moth to a flame
>Inpaling- kills them
Pixie
Faery like creatures with slightly less powers. They often wear all green with bells.
Powers
>Pixie Dust- Allows beings fly
>Memory Revival
>Healing
>Invisiblity
Weaknesses:
>Silver
>Water- makes they can not fly
>Impalement- kills them
>Animals- They are guardians of small animals, chimpmunks, robins, bunnies, foxes, small birds and rodents. Their connected to them, and like Dryads, if their animal, like a Dryad's tree, is killed, they die
Piskies
Piskies are wingless Pikies. They wear white waistcoats and green stockings with shoes that arepolished until they gleam. They are said to be the souls of prehistoric people(in reality, VERy old, ageless Fay) who get smaller and smaller asthe beleif in them grows dimmer and dimmer.
Abilities:
>Leading People astray.
>Helping around the house at night
>Danceing
>Hovering- Instead of flying
Weaknesses:
>Silver
>Water- Can not swimm
>Impalement- kills them
Dwarf
Beared beings, great smiths, they are often called confused with Dark Elves.
Powers
>Divine Smithing
>Fire Throwing
>Automatron Servents
>Hammer Conjuration
>Pick Axe Conjuration
>Underground Wealth Ditection- Can ditect gold veins, diamond veins, silver, iron, ect, within mines
Weaknesses
>Beheading
>Suffication
>Magic Nets-Crafted by other Dwarves(like the golden nets of Hephaestus)
Brownies/Boggarts
Small, hairy little men that help around the house.
Abilities:
>Invisiblity
>Household Helping
>Personality-Shifting- Into a Boggart
>Wrath-Causes mischeif, tieing hair in nots, sometimes the pranks escalate to starting fires and blight.
Weaknesses:
>Silver
Hobgoblin
Pig-faced goblins of the Hearth and Home, they protect the house from evil and are related to brownies.
Abilities:
>Invisibilty
>Super speed
>super Strength
Weaknesses:
>Silver Blades
Goblins
Evil demons that cause mischief. Their appearance is similar to hobgoblins, but their skin is greenish rather than pinkish and have more pointed ears and hooked noses. They have beady little black eyes.
Abilities:
>Pranks
>Invisibilty
>Telekinesis
Weaknesses:
>Decapitation
Imps
Little vile creatures that enjoy making trouble.
the imp was a small lesser demon. It should also be noted that demons in Germanic legends were not necessarily always evil. Imps were often mischievous rather than evil or harmful, and in some regions they were portrayed as attendants of the gods.
Imps are often shown as small and not very attractive creatures. Their behavior is described as being wild and uncontrollable, much the same as fairies, and in some cultures they were considered the same beings, both sharing the same sense of free spirit and enjoyment of all things fun. It was later in history that people began to associate fairies with being good and imps with being malicious and evil. However, both creatures were fond of pranks and misleading people. Most of the time, the pranks were harmless fun, but some could be upsetting and harmful, such as switching babies or leading travellers astray in places with which they were not familiar. Though imps are often thought of as being immortal, many cultures believed that they could be damaged or harmed by certain weapons and enchantments, or be kept out of people's homes by the use of wards.
Imps were often portrayed as lonely little creatures always in search of human attention. They often used jokes and pranks as a means of attracting human friendship, which often backfired when people became tired or annoyed of the imp's endeavors, usually driving it away.
Even if the imp was successful in getting the friendship it sought, it often still played pranks and jokes on its friend, either out of boredom or simply because this was the nature of the imp. This trait gave way to using the term "impish" for someone who loves pranks and practical jokes. Being associated with hell and fire, imps take a particular pleasure from playing with temperatures.
To this end it came to be believed that imps were the familiar spirit servants of witches and warlocks, where the little demons served as spies and informants. During the time of the witch hunts, supernatural creatures such as imps were sought out as proof of witchcraft, though often the so called "imp" was typically a black cat, lizard, toad or some other form of uncommon pet.
Imps have also been described as being "bound" or contained in some sort of object, such as a sword or crystal ball. In other cases imps were simply kept in a certain object and summoned only when their masters had need of them. Some even had the ability to grant their owners wishes, much like a genie. This was the object of the 1891 story The Bottle Imp by Robert Louis Stevenson, which told of an imp contained in a bottle that would grant the owner their every wish, the catch being that the owner's soul would be sent to hell if they didn't sell the bottle to a new owner before their death.
Abilities:
>Channeling magic through itself and into a human
>Shapeshifting into an object
>Turn Invisible
>Fly
>Fire Throwing
Weaknesses:
>Iron
Orcs
Gifted in Fordging weapons and armor, they are solotary beings.
Abilities:
>Super Stamina
>Wrath
>Fordging
Weaknesses:
>Killed By Mortal Wounds
Trolls
Trolls are large, hairy, apelike creatures with sharp fangs, claws, and long powerful arms. These creatures have three beady black eyes, their skulls being easily recognized by their three eye sockets.
Abilities:
>Healing- Their boiling black blood heals them.
>Super strength
Weaknesses:
>Fire
Druids
Dark Priests-demonic mages, they worship the Goblins and Imps and other Dark Fay/Demon Faeries.
Abilities:
>Dark Earthen Magic
>Curses
>Summoning Dark Fay
Weaknesses:
>Stealing their Staff, their source of power
Faery
Faeries are Spirits of Nature. They are protectors of wildlife and keepers of balance. Angels who fell from Grace because they chose neither Michael or Lucifer. They will fade away come Judgement Day.
Appearance
Wings, glowing aura, flower-like dress
Abilities:
>Beacon Music/Siren Song
>Non-Corporeal Form- They have no physical bodies, only when the "Veil Is Thin", holy days
>Fairy Lights- Balls of Fire that lead people astray
>Invisibilty
>Voice Mimicry
>Atmokinesis- Manipulate the Weather
>Manipulates Nature
Weaknesses:
>Demons- Sonse they are Fallen, they are vunerable to Damnation, they must pay a Blood Tithe to Hell every Holloween or they'll get pulled down and turned into demons.
>Silver- Burns Evil Fairies
>Iron- Burns All Fairies
>Cream- Intoxicates them
>Sugar- When spilled they'll have to count out every grain
>Flower- Like a Dryaf has a tree, a Faery has a flower, if their flower is destroied, so are they.
Elf
Lesser beings of nature, Dark or Light. They are great archers and are very fast. They love mischief.
Appearance
Pointy ears, short. Dark elves have blue, red or purple eyes with grey, blue, or purple skin. Light elves have green, hazel or brown eyes with a pale or a soft shade of yellow skin tone
Powers
Dark
>Shadow Travel
>Shadow Manipulation
>Claws
>Posion
Light
>Healing Hands
>Light Bolts
>Teleportation via sun beams
All
>Will O' The Wisps
>Elf Shots
>Super Speed
Weaknesses
>Fire- draws them to it, like a moth to a flame
>Inpaling- kills them
Pixie
Faery like creatures with slightly less powers. They often wear all green with bells.
Powers
>Pixie Dust- Allows beings fly
>Memory Revival
>Healing
>Invisiblity
Weaknesses:
>Silver
>Water- makes they can not fly
>Impalement- kills them
>Animals- They are guardians of small animals, chimpmunks, robins, bunnies, foxes, small birds and rodents. Their connected to them, and like Dryads, if their animal, like a Dryad's tree, is killed, they die
Piskies
Piskies are wingless Pikies. They wear white waistcoats and green stockings with shoes that arepolished until they gleam. They are said to be the souls of prehistoric people(in reality, VERy old, ageless Fay) who get smaller and smaller asthe beleif in them grows dimmer and dimmer.
Abilities:
>Leading People astray.
>Helping around the house at night
>Danceing
>Hovering- Instead of flying
Weaknesses:
>Silver
>Water- Can not swimm
>Impalement- kills them
Dwarf
Beared beings, great smiths, they are often called confused with Dark Elves.
Powers
>Divine Smithing
>Fire Throwing
>Automatron Servents
>Hammer Conjuration
>Pick Axe Conjuration
>Underground Wealth Ditection- Can ditect gold veins, diamond veins, silver, iron, ect, within mines
Weaknesses
>Beheading
>Suffication
>Magic Nets-Crafted by other Dwarves(like the golden nets of Hephaestus)
Brownies/Boggarts
Small, hairy little men that help around the house.
Abilities:
>Invisiblity
>Household Helping
>Personality-Shifting- Into a Boggart
>Wrath-Causes mischeif, tieing hair in nots, sometimes the pranks escalate to starting fires and blight.
Weaknesses:
>Silver
Hobgoblin
Pig-faced goblins of the Hearth and Home, they protect the house from evil and are related to brownies.
Abilities:
>Invisibilty
>Super speed
>super Strength
Weaknesses:
>Silver Blades
Goblins
Evil demons that cause mischief. Their appearance is similar to hobgoblins, but their skin is greenish rather than pinkish and have more pointed ears and hooked noses. They have beady little black eyes.
Abilities:
>Pranks
>Invisibilty
>Telekinesis
Weaknesses:
>Decapitation
Imps
Little vile creatures that enjoy making trouble.
the imp was a small lesser demon. It should also be noted that demons in Germanic legends were not necessarily always evil. Imps were often mischievous rather than evil or harmful, and in some regions they were portrayed as attendants of the gods.
Imps are often shown as small and not very attractive creatures. Their behavior is described as being wild and uncontrollable, much the same as fairies, and in some cultures they were considered the same beings, both sharing the same sense of free spirit and enjoyment of all things fun. It was later in history that people began to associate fairies with being good and imps with being malicious and evil. However, both creatures were fond of pranks and misleading people. Most of the time, the pranks were harmless fun, but some could be upsetting and harmful, such as switching babies or leading travellers astray in places with which they were not familiar. Though imps are often thought of as being immortal, many cultures believed that they could be damaged or harmed by certain weapons and enchantments, or be kept out of people's homes by the use of wards.
Imps were often portrayed as lonely little creatures always in search of human attention. They often used jokes and pranks as a means of attracting human friendship, which often backfired when people became tired or annoyed of the imp's endeavors, usually driving it away.
Even if the imp was successful in getting the friendship it sought, it often still played pranks and jokes on its friend, either out of boredom or simply because this was the nature of the imp. This trait gave way to using the term "impish" for someone who loves pranks and practical jokes. Being associated with hell and fire, imps take a particular pleasure from playing with temperatures.
To this end it came to be believed that imps were the familiar spirit servants of witches and warlocks, where the little demons served as spies and informants. During the time of the witch hunts, supernatural creatures such as imps were sought out as proof of witchcraft, though often the so called "imp" was typically a black cat, lizard, toad or some other form of uncommon pet.
Imps have also been described as being "bound" or contained in some sort of object, such as a sword or crystal ball. In other cases imps were simply kept in a certain object and summoned only when their masters had need of them. Some even had the ability to grant their owners wishes, much like a genie. This was the object of the 1891 story The Bottle Imp by Robert Louis Stevenson, which told of an imp contained in a bottle that would grant the owner their every wish, the catch being that the owner's soul would be sent to hell if they didn't sell the bottle to a new owner before their death.
Abilities:
>Channeling magic through itself and into a human
>Shapeshifting into an object
>Turn Invisible
>Fly
>Fire Throwing
Weaknesses:
>Iron
Orcs
Gifted in Fordging weapons and armor, they are solotary beings.
Abilities:
>Super Stamina
>Wrath
>Fordging
Weaknesses:
>Killed By Mortal Wounds
Trolls
Trolls are large, hairy, apelike creatures with sharp fangs, claws, and long powerful arms. These creatures have three beady black eyes, their skulls being easily recognized by their three eye sockets.
Abilities:
>Healing- Their boiling black blood heals them.
>Super strength
Weaknesses:
>Fire
Druids
Dark Priests-demonic mages, they worship the Goblins and Imps and other Dark Fay/Demon Faeries.
Abilities:
>Dark Earthen Magic
>Curses
>Summoning Dark Fay
Weaknesses:
>Stealing their Staff, their source of power
The Four Elementals
Gnome
Elementals of Earth.
Appearance
Humanoid, small, not nessessarily old men
Powers
>Earth manipulation
-Incharge of all nature
-Earth Expskeleton
-Xylokinesis(wood)
-Geokinesis
-Terrakinesis
-Plant manipulation
-Mud manipulation
-Earth Empowerment
Salamanders
Fire elementals
Appearance
From simple salamander with two or six legs, a humanoid salamander or a reptilian humanoid, may or may not evolve into a dragon-like Salamander
Powers
>Fire Manipulation
-Volatile Constructs
-Fire Breath
-Magma
-Fire Aura
-Thermovariance
-Thermokinesis
-Heat Transferal
-Fire Mimicry
-Combustion Inducement
-Heat Vision
-Fire Ball Projection
-Fire Infusion
-Lava Generation
-Fire Bolt Progection
-Pyroportation("Flaming"-Charmed)
-Incineration
-Fire-proof Skin
-Fire Absorbstion
-Combustion
-Fire Empowerment
Undine
Water elementals, nymphs of the water
Appearance
blue, green or black hair, green,blue or silver eyes. Most evolve into a mermaid-like thing around puberty. They lack souls.
Powers
>Water Manipultion
-Water generation
-Water Walking
-Water Bending
-Scald Generation(boiling water)
-Moisture Absorbsion
-Aquatic Adapation
-Water Exoskeleton
-Freeze Breath
-Ice Generation
-Ice Infusion
-Water Affinity
-Water Infusion
-Water Mimicry
-Water Breath
-Healing Water
-Water Empowerment
Sylph
Wind/Air elementals, they travel as fast as light, along the breezes
Appearance
Two winged, angels who are fairy sized
Powers
>Air Manipulation
-Air Aura
-Flight
-Aerial Adapation
-Air Mimicry
-Atmospheric Adaptation
-Non-Corporeal Form
-Aeroportation
-Air Walking
-Deoxygenation
-Wind Generation
-Air Infusion
-Air Empowerment
Weaknesses
Earth kills Air
Air kills Water
Water Kills Fire
Fire kills Earth
Air strengthens Fire
Water strenghtens Earth
Earth strengthens Air
Fire strengthens Water
Gnome
Elementals of Earth.
Appearance
Humanoid, small, not nessessarily old men
Powers
>Earth manipulation
-Incharge of all nature
-Earth Expskeleton
-Xylokinesis(wood)
-Geokinesis
-Terrakinesis
-Plant manipulation
-Mud manipulation
-Earth Empowerment
Salamanders
Fire elementals
Appearance
From simple salamander with two or six legs, a humanoid salamander or a reptilian humanoid, may or may not evolve into a dragon-like Salamander
Powers
>Fire Manipulation
-Volatile Constructs
-Fire Breath
-Magma
-Fire Aura
-Thermovariance
-Thermokinesis
-Heat Transferal
-Fire Mimicry
-Combustion Inducement
-Heat Vision
-Fire Ball Projection
-Fire Infusion
-Lava Generation
-Fire Bolt Progection
-Pyroportation("Flaming"-Charmed)
-Incineration
-Fire-proof Skin
-Fire Absorbstion
-Combustion
-Fire Empowerment
Undine
Water elementals, nymphs of the water
Appearance
blue, green or black hair, green,blue or silver eyes. Most evolve into a mermaid-like thing around puberty. They lack souls.
Powers
>Water Manipultion
-Water generation
-Water Walking
-Water Bending
-Scald Generation(boiling water)
-Moisture Absorbsion
-Aquatic Adapation
-Water Exoskeleton
-Freeze Breath
-Ice Generation
-Ice Infusion
-Water Affinity
-Water Infusion
-Water Mimicry
-Water Breath
-Healing Water
-Water Empowerment
Sylph
Wind/Air elementals, they travel as fast as light, along the breezes
Appearance
Two winged, angels who are fairy sized
Powers
>Air Manipulation
-Air Aura
-Flight
-Aerial Adapation
-Air Mimicry
-Atmospheric Adaptation
-Non-Corporeal Form
-Aeroportation
-Air Walking
-Deoxygenation
-Wind Generation
-Air Infusion
-Air Empowerment
Weaknesses
Earth kills Air
Air kills Water
Water Kills Fire
Fire kills Earth
Air strengthens Fire
Water strenghtens Earth
Earth strengthens Air
Fire strengthens Water
Goat-Men
Reknown for sexual hungers, there are three types of Goat-Men:
Fauns
They have pointed ears and are built feminine like, they are said to be small and cute, girly, swishy and are said to be mostly bisexual.
Abilities
>Nature Protection- Animals, trees, plants and what-not will defend them
>Music- Charms those who hear it
>Desire- Their over-all gayish cuteness makes them unvolentarily seductive and makes the veiwer fall for them, even if their straight, they'll become homophilic
Weaknesses
>Killed regularly
Satyrs
They love sex and are paraphilic. Like Fauns, they have human genitals. They have human ears and their built varies like humans, they're not fixed on a built like Pans and Fauns are.
Abilities
>Nature Bending- Can control plants
>Music
>Speed
>Seduction
>Immortalilty- They are reborn as something in nature for a while and are eventualy ressurected
Weaknesses
>Fire
Pans
Long, big curled horns, they are built big and strong, they have animal genitals and have HUGE lusts, they would never pass a chance at sex, and most of them have no sexual orientation, sleeping with ANYTHING they can, human males and females, and being part animal, male and female wildlife. They would go as far as to kidnap and rape.
Abilities
>Wildlife Bending- Can controle animals and plants
>Madness Conjuring- Can drive people mad
>Strength- Needed to knock someone out or carry them away or subdue them for their "pleasure"
>Ramming- With their big horns
>Screams- A Pan's Scream is like a flash grenade sound, temperarily rending you deff
>Immunity- Imune to nature-based harms
Weaknesses
>Lust- can be used over them
>Drunkeness- easily gets drunk
>Fire- Although they can not truely die, it can send them into a temperary limbo
Looks the same, but the horns, they way they are built and their genitals
Reknown for sexual hungers, there are three types of Goat-Men:
Fauns
They have pointed ears and are built feminine like, they are said to be small and cute, girly, swishy and are said to be mostly bisexual.
Abilities
>Nature Protection- Animals, trees, plants and what-not will defend them
>Music- Charms those who hear it
>Desire- Their over-all gayish cuteness makes them unvolentarily seductive and makes the veiwer fall for them, even if their straight, they'll become homophilic
Weaknesses
>Killed regularly
Satyrs
They love sex and are paraphilic. Like Fauns, they have human genitals. They have human ears and their built varies like humans, they're not fixed on a built like Pans and Fauns are.
Abilities
>Nature Bending- Can control plants
>Music
>Speed
>Seduction
>Immortalilty- They are reborn as something in nature for a while and are eventualy ressurected
Weaknesses
>Fire
Pans
Long, big curled horns, they are built big and strong, they have animal genitals and have HUGE lusts, they would never pass a chance at sex, and most of them have no sexual orientation, sleeping with ANYTHING they can, human males and females, and being part animal, male and female wildlife. They would go as far as to kidnap and rape.
Abilities
>Wildlife Bending- Can controle animals and plants
>Madness Conjuring- Can drive people mad
>Strength- Needed to knock someone out or carry them away or subdue them for their "pleasure"
>Ramming- With their big horns
>Screams- A Pan's Scream is like a flash grenade sound, temperarily rending you deff
>Immunity- Imune to nature-based harms
Weaknesses
>Lust- can be used over them
>Drunkeness- easily gets drunk
>Fire- Although they can not truely die, it can send them into a temperary limbo
Looks the same, but the horns, they way they are built and their genitals
Nymphids
Nymphs
Nymphs are the Eldest of Faes that involve nature. They are "Demigoddesses" of the earth, sea and sky.
Nereids- Fresh Water Nymphs
Naiads- Sea Nymphs
Oceanids- Ocean Nymphs
Dryades- Tree Nymphs
Oreads- Mountain Nymphs
Aurae- Breeze Nymphs
Hyades- Star Nymphs
Nephelae- Cloud Nymphs
Lampades- Underworld Nymphs
"Lesser Nymph"
Spriggans
Spriggans are grotesquely ugly, tree-like beings that can control nature and animals. They protect wildlife and bleed sap and blush green. In human form, they appear elf-nymph-ish, cute, but when angered, are ugly and fierce, their form changes when nature is threatened.
Powers
>Nature Bending
>Animal Summoning
Weaknesses
>Fire
Asrai
They are timid and shy, standing only between two and four feet tall, while others depict them as tall and lithe. They are said to look like beautiful young maidens, sometimes as young as children, while actually being hundreds of years old. They may have webbed hands and feet, resembling some descriptions of selkies.
If an Asrai is seen by a man, her beauty is so great that, according to folklore, the man will instantly wish to capture her. The Asrai are as deathly afraid of capture as they are of the sun, because if captured or if a single ray of sunlight touches them, it is said that they die and turn into a pool of water. They are, however, said to enjoy bathing in the moonlight.
The tale told of one fisherman who caught an Asrai claims that the touch of her skin was so cold, that where the Asrai touched his arm while pleading for her freedom—and her life—the flesh has never been warm since.
Abilities:
>Waterbending
>Luring
Weaknesses:
>Sunlight
>Dryness
Glaistig
It is also known as maighdean uaine (green maiden), and may appear as a woman of beautiful or monstrous mien, as a half-woman half-goat similar to a satyr, or in the shape of a goat. The lower goat half of her hybrid form is usually disguised by a long, flowing green robe or dress, and the woman often appears grey with long yellow hair.
The glaistig could serve in legend as both a malign and benign creature. Some stories have her luring men to her lair via either song or dance, where she would then drink their blood. Other such tales have her casting stones in the path of travellers or throwing them off course.
Abilities:
>Shapeshifting
>Water Bending
Weaknesses:
>Fire
>Destroing her home
Fuath
Their appearance ranges from covered in shaggy, yellow fur to just having a mane down its back, webbed toes, tails with spikes, and no nose. They are prone to wearing green, whether it be a dress, robe, or kirtle, as it is the color of faeries.
They sometimes intermarry with human beings (typically the female), whose offspring will share a mane, tail, and/or webbed digits. Their banes include sunlight and cold steel, which will kill them instantly. They grow restless upon crossing a stream.
Abilities:
>Drowning mortals
>Induce Fear
Weaknesses:
>Sunlight
>Steel
Melusine
A feminine spirit of fresh waters in sacred springs and rivers. She has a torso of a woman and the lower body of a snake, sometimes with wings on her back.
Abilities:
>Water breathing
>Beauty- Not exactly luring...
Weaknesses:
>Dry Land-loses their tails and become humans until their wet again
>Heat- Drys them out
Nixie
Nixes are water sprites who try to lure people into the water. The males can assume many different shapes, including that of a human, fish, and snake. The females are beautiful women with the tail of a fish. When they are in human forms, they can be recognised by the wet hem of their clothes. The Nixes are portrayed as malicious in some stories but harmless and friendly in others.
The Nixie to be among the "water-sprites" who love music, song and dancing, and says "Like the sirens, the Nixie by her song draws listening youth to herself, and then into the deep."
Abilities:
>Luring
>Beacon Music
>Drowning
Weaknesses:
>Iron
Grindylow
Grindylows are said to grab little children with their long sinewy arms and drown them if they come too close to the water's edge. Grindylows have been seen as a bogeyman used as a ploy to frighten children away from pools, marshes or ponds where they could drown.
Females appear as a river hag, she would pull children or the elderly into the water and drown them. She was often described as green-skinned, with long hair, and sharp teeth.
Abilities:
>Drowning
>Luring- They send off a feeling of kindness, with a tab bit of creepyness.
>Fear Inducement
Weaknesses
>Beheading
>Burning
Nymphs
Nymphs are the Eldest of Faes that involve nature. They are "Demigoddesses" of the earth, sea and sky.
Nereids- Fresh Water Nymphs
Naiads- Sea Nymphs
Oceanids- Ocean Nymphs
Dryades- Tree Nymphs
Oreads- Mountain Nymphs
Aurae- Breeze Nymphs
Hyades- Star Nymphs
Nephelae- Cloud Nymphs
Lampades- Underworld Nymphs
"Lesser Nymph"
Spriggans
Spriggans are grotesquely ugly, tree-like beings that can control nature and animals. They protect wildlife and bleed sap and blush green. In human form, they appear elf-nymph-ish, cute, but when angered, are ugly and fierce, their form changes when nature is threatened.
Powers
>Nature Bending
>Animal Summoning
Weaknesses
>Fire
Asrai
They are timid and shy, standing only between two and four feet tall, while others depict them as tall and lithe. They are said to look like beautiful young maidens, sometimes as young as children, while actually being hundreds of years old. They may have webbed hands and feet, resembling some descriptions of selkies.
If an Asrai is seen by a man, her beauty is so great that, according to folklore, the man will instantly wish to capture her. The Asrai are as deathly afraid of capture as they are of the sun, because if captured or if a single ray of sunlight touches them, it is said that they die and turn into a pool of water. They are, however, said to enjoy bathing in the moonlight.
The tale told of one fisherman who caught an Asrai claims that the touch of her skin was so cold, that where the Asrai touched his arm while pleading for her freedom—and her life—the flesh has never been warm since.
Abilities:
>Waterbending
>Luring
Weaknesses:
>Sunlight
>Dryness
Glaistig
It is also known as maighdean uaine (green maiden), and may appear as a woman of beautiful or monstrous mien, as a half-woman half-goat similar to a satyr, or in the shape of a goat. The lower goat half of her hybrid form is usually disguised by a long, flowing green robe or dress, and the woman often appears grey with long yellow hair.
The glaistig could serve in legend as both a malign and benign creature. Some stories have her luring men to her lair via either song or dance, where she would then drink their blood. Other such tales have her casting stones in the path of travellers or throwing them off course.
Abilities:
>Shapeshifting
>Water Bending
Weaknesses:
>Fire
>Destroing her home
Fuath
Their appearance ranges from covered in shaggy, yellow fur to just having a mane down its back, webbed toes, tails with spikes, and no nose. They are prone to wearing green, whether it be a dress, robe, or kirtle, as it is the color of faeries.
They sometimes intermarry with human beings (typically the female), whose offspring will share a mane, tail, and/or webbed digits. Their banes include sunlight and cold steel, which will kill them instantly. They grow restless upon crossing a stream.
Abilities:
>Drowning mortals
>Induce Fear
Weaknesses:
>Sunlight
>Steel
Melusine
A feminine spirit of fresh waters in sacred springs and rivers. She has a torso of a woman and the lower body of a snake, sometimes with wings on her back.
Abilities:
>Water breathing
>Beauty- Not exactly luring...
Weaknesses:
>Dry Land-loses their tails and become humans until their wet again
>Heat- Drys them out
Nixie
Nixes are water sprites who try to lure people into the water. The males can assume many different shapes, including that of a human, fish, and snake. The females are beautiful women with the tail of a fish. When they are in human forms, they can be recognised by the wet hem of their clothes. The Nixes are portrayed as malicious in some stories but harmless and friendly in others.
The Nixie to be among the "water-sprites" who love music, song and dancing, and says "Like the sirens, the Nixie by her song draws listening youth to herself, and then into the deep."
Abilities:
>Luring
>Beacon Music
>Drowning
Weaknesses:
>Iron
Grindylow
Grindylows are said to grab little children with their long sinewy arms and drown them if they come too close to the water's edge. Grindylows have been seen as a bogeyman used as a ploy to frighten children away from pools, marshes or ponds where they could drown.
Females appear as a river hag, she would pull children or the elderly into the water and drown them. She was often described as green-skinned, with long hair, and sharp teeth.
Abilities:
>Drowning
>Luring- They send off a feeling of kindness, with a tab bit of creepyness.
>Fear Inducement
Weaknesses
>Beheading
>Burning
Shifters
Werewolf
Werewolves are a shifter race that shifts into a Beast, a combination of man and animal. They are powerful beasts and cousins of the Lycans and Therians.
Abilities:
> Shapeshifting- See below
> Teeth
> Claws
> Impenetrable hide
> Supernatural Perception- Can see Fairies, which are hidden to human(Faires and Werewolves are natural enemies, while the Vampire/Werewolf war was started over an argument) They can also see ghosts.
> Inhanced senses
> Super strength
> Silent walking
> Emhanced speed
> Enhanced stamina
Disabilities:
> Silver
> Wolfbane
> The Moon
> Pentagons- Any five-sided shapes
> Red- They hate the color red and it can drive them mad, like the Blood Moon drives them into a blood lust
> Eyes- Werewolves have Beast Souls, unlike Therians and Lycans who have Double-Souls, a overlaping combination of an animal soul and a human soul. Beast Souls are "Corrupt" and they can not look humans in the eye without their iris going red, all werewolves have red eyeshine, like owls, not the human kind.
Therianthropes
Therianthropes are a race of supernatural partially human creatures, able to morph into an animal. There are time when were creatures shift during their sleep.
Abilities:
> Shapeshifting - Therianthropes can shapeshift into any animal. But they CAN NOT SHIFT INTO ANOTHER SUPERNATURAL BEING.
> Invulnerability
> Enhanced Strength
> Infectious Bite
> Enhanced Agility
> Enhanced Speed
> Enhanced Stamina
> Night Vision - Therianthropes are able to see better than humans in darkness, similar to actual wolfs.
> Powerful Claws - Some Therians have powerful claws and are able to cut through solid walls.
> Flight - Therians that have wings have the ability to fly.
Lycanthropes
Lycanthropes able to morph into a wolf. As Servents of the Moon, the phases of the moon decide their power and under the light of the full moon, they are uncontrolably put into their wolf form with a hunger for humans.
Abilities:
> Shapeshifting - Lycanthropes shift into wolves.
> Invulnerability
> Enhanced Strength
> Infectious Bite
> Enhanced Agility
> Enhanced Speed
> Enhanced Stamina
> Night Vision - Lycanthropes are able to see better than humans in darkness, similar to actual wolfs
Vârcolac
A goblin-like werewolf that has no tail
Abilities:
>Shapeshifting
>Claws
>Fangs
Weaknesses:
>Silver
>Burning
Werewolf
Werewolves are a shifter race that shifts into a Beast, a combination of man and animal. They are powerful beasts and cousins of the Lycans and Therians.
Abilities:
> Shapeshifting- See below
> Teeth
> Claws
> Impenetrable hide
> Supernatural Perception- Can see Fairies, which are hidden to human(Faires and Werewolves are natural enemies, while the Vampire/Werewolf war was started over an argument) They can also see ghosts.
> Inhanced senses
> Super strength
> Silent walking
> Emhanced speed
> Enhanced stamina
Disabilities:
> Silver
> Wolfbane
> The Moon
> Pentagons- Any five-sided shapes
> Red- They hate the color red and it can drive them mad, like the Blood Moon drives them into a blood lust
> Eyes- Werewolves have Beast Souls, unlike Therians and Lycans who have Double-Souls, a overlaping combination of an animal soul and a human soul. Beast Souls are "Corrupt" and they can not look humans in the eye without their iris going red, all werewolves have red eyeshine, like owls, not the human kind.
Therianthropes
Therianthropes are a race of supernatural partially human creatures, able to morph into an animal. There are time when were creatures shift during their sleep.
Abilities:
> Shapeshifting - Therianthropes can shapeshift into any animal. But they CAN NOT SHIFT INTO ANOTHER SUPERNATURAL BEING.
> Invulnerability
> Enhanced Strength
> Infectious Bite
> Enhanced Agility
> Enhanced Speed
> Enhanced Stamina
> Night Vision - Therianthropes are able to see better than humans in darkness, similar to actual wolfs.
> Powerful Claws - Some Therians have powerful claws and are able to cut through solid walls.
> Flight - Therians that have wings have the ability to fly.
Lycanthropes
Lycanthropes able to morph into a wolf. As Servents of the Moon, the phases of the moon decide their power and under the light of the full moon, they are uncontrolably put into their wolf form with a hunger for humans.
Abilities:
> Shapeshifting - Lycanthropes shift into wolves.
> Invulnerability
> Enhanced Strength
> Infectious Bite
> Enhanced Agility
> Enhanced Speed
> Enhanced Stamina
> Night Vision - Lycanthropes are able to see better than humans in darkness, similar to actual wolfs
Vârcolac
A goblin-like werewolf that has no tail
Abilities:
>Shapeshifting
>Claws
>Fangs
Weaknesses:
>Silver
>Burning
Vampires
Undead air elementals, they are as powerful as witches and possess one active power. They live in Covens and have three Elder Vampires, old(like a couple 100 years old) vampires who act as the Leader, a Hight Priest and High Priestess. They work under a Three Member Council.
1. A preternatural being, commonly believed to be a reanimated corpse, that is said to suck the blood of sleeping persons at night.
2. According to Eastern European folklore, a corpse, animated by an departed soul or demon, that periodically leaves the grave and disturbs the living, until it is exhumed and impaled or burned.
3. Alternatively a person who has made a pact with the devil, selling his soul to him in exchange for nearly eternal life as long as the person sucks the blood from other people (and often kill them).
a vampire is a corpse that rises from the grave and sucks blood from the living. According to some accounts, the dead become vampires because demons or evil spirits enter their bodies.
Vampires are also said to be dead werewolves, witches, criminals, suicides, and heretics.
In some legends, the victims of vampire attacks also turn into vampires themselves. The principal characteristic of the vampire is that when buried it does not decay like a normal corpse. Instead, it leaves the grave at night to search for victims. According to tradition, a vampire remains active as long as it can obtain blood.
http://www.mythicalcreaturesguide.com...
Abilities:
>Fangs
>Hypnosis- Elder Vampires only
>Enhanced Speed
>Enhanced Agility
>Enanced Sences
>Immortality
> Invulnerability
Weakness:
>Sunlight
>Fire
>Garlic
>Pumpkin
>Bay
>Silver- burns them
>Stakes-immobilize them
>Holy Water- like acid
Estries
Estries are female vampires of Hebrew mythology that were believed to prey on Hebrew citizens, particularly men. Estries were believed to be able to walk into holy places, and sometimes to seek prayer for healing from unsuspecting religious people seeking to do good. Though methods described for killing estries were conventional, it was believed that burial alone would not prevent an estrie from returning: it must have its mouth packed with earth, or be decapitated or burned.
Alp
Nightdemons, mostly male. Entry is made through the victim's mouth, with the Alp in the form of a mist. It drinks blood, drawn from the nipples and sexual. It enjoys the taste of breastmilk and can shapeshift.
Eretica
Undead vampiric creatures. They were women who sould theirs souls in life and meet with other Ereticy for a sabbat-like ritual and sleep in graves. They kill their prey slowly, draining their life force.
Mullo
A mullo is created when a person dies suddenly of some unnatural cause or the person did not have proper funeral rites. A mullo is described as having white clothes, hair that reaches to their feet, and one physical oddity. A mullo's existence is in seeking out people it did not like in life and harassing that person.
Mullo are believed to return and do malicious things and/or attack by strangling and suck the blood of a person (usually a relative who had caused their death, or hadn't properly observed the burial ceremonies, or who kept the deceased's possessions instead of destroying them as was proper).
To get rid of a vampire people would hire a Dhampir (the son of a vampire and his widow) or a Moroi (a living vampire) to detect the vampire. To ward off vampires, Gypsies drove steel or iron needles into a corpse's heart and placed bits of steel in the mouth, over the eyes, ears and between the fingers at the time of burial. They also placed hawthorn in the corpse's sock or drove a hawthorn stake through the legs. Further measures included driving stakes into the grave, pouring boiling water over it, decapitating the corpse, or burning it.
Mori
A moroi is a type of vampire or ghost in Romanian folklore. A female moroi is called a moroaică (pl. moroaice). In some versions, a moroi is a phantom of a dead person which leaves the grave to draw energy from the living. They are also sometimes referred to in modern myth as the live-born offspring of two strigoi. It may signify an infant who died before being baptized.
Strigoi
the troubled souls of the dead rising from the grave. Some strigoi can be living people with certain magical properties. Some of the properties of the strigoi include: the ability to transform into an animal, invisibility, and the propensity to drain the vitality of victims via blood loss. Strigoi are also known as immortal vampires.
Different Types of Strigoi
The strigoaică
A strigoaică (singular feminine form) is a witch.
The strigoi viu
The strigoi viu (living strigoi) is a kind of sorcerer. The living strigoi steals the wealth of farmers, that is to say, wheat and milk. But it can also stop the rain, dropping hail and give death to men and cattle.
The strigoi mort
The strigoi mort (dead strigoi) is much more dangerous. Its nature is ambiguous, both human and demonic. He emerges from his grave, returns to his family and behaves as in his lifetime, while weakening his relatives until they die in their turn.
WAYS TO BECOME ONE:
Be the seventh child of the same sex in a family
Be redhead
Lead a life of sin
Die without being married
For perjury
By suicide
Have been cursed by a witch.
Pricolici
the pricolici always has wolf-like characteristics.
Pricolici, like strigoi, are undead souls that have risen from the grave to harm living people. While a strigoi possesses anthropomorphic qualities similar to the ones it had before death, a pricolici always resembles a wolf or large dog. Malicious, violent men are often said to become pricolici after death, in order to continue harming other humans.
Pricolici are werewolves in life and after they die, return as vampires.
Dhampire
Dhampyrs are the offspring of a vampire and a human, the gender not withstanding. Dhampyrs have the strength and stamina from humans and the heightened senses and better reflexes from vampires. Because of the fact that dhampyrs take the best factors from both sides, they make ideal bodyguards. They are the vampire equivalent of Nephilim. Dhampyrs are not restricted by sunlight but can be injured by things other than wood.
The Dhamphyr are indeed half-vampires. They share some weakness and often display the same traits a vampire does. Rare is it that a Dhampyr is unaware of what they are. They are sometimes born either from an experience before birth that give signs of vampirism such as being born after the plecenta has exited the mother or perhaps through a gene that is hidden in the family and is activated by the consumption of blood or through adolesence. Depending on the level of vampire, the father or ancestor was will determine the level of strength and traits that are revealed. Some traits that will show will be their strength, stamina, and red tint in the eyes when enraged. They often are bullied in life and are shown much unkindness due to the primal feelings that humans exhibit when in danger. Dhampyrs later become either good humans or good vampires. When engaged in sexual intercourse, they are often bitting onto their lover always more than likely to break the skin. Dhampyrs often drink their own blood or other's if allowed to. They drink blood to sustain themselves otherwise they would be slothish and more human-like.
Seveocha
A seveocha is a girl dhamphyr. They are very rare and tend to be stronger and more powerful than the boy dhamphyr.
Undead air elementals, they are as powerful as witches and possess one active power. They live in Covens and have three Elder Vampires, old(like a couple 100 years old) vampires who act as the Leader, a Hight Priest and High Priestess. They work under a Three Member Council.
1. A preternatural being, commonly believed to be a reanimated corpse, that is said to suck the blood of sleeping persons at night.
2. According to Eastern European folklore, a corpse, animated by an departed soul or demon, that periodically leaves the grave and disturbs the living, until it is exhumed and impaled or burned.
3. Alternatively a person who has made a pact with the devil, selling his soul to him in exchange for nearly eternal life as long as the person sucks the blood from other people (and often kill them).
a vampire is a corpse that rises from the grave and sucks blood from the living. According to some accounts, the dead become vampires because demons or evil spirits enter their bodies.
Vampires are also said to be dead werewolves, witches, criminals, suicides, and heretics.
In some legends, the victims of vampire attacks also turn into vampires themselves. The principal characteristic of the vampire is that when buried it does not decay like a normal corpse. Instead, it leaves the grave at night to search for victims. According to tradition, a vampire remains active as long as it can obtain blood.
http://www.mythicalcreaturesguide.com...
Abilities:
>Fangs
>Hypnosis- Elder Vampires only
>Enhanced Speed
>Enhanced Agility
>Enanced Sences
>Immortality
> Invulnerability
Weakness:
>Sunlight
>Fire
>Garlic
>Pumpkin
>Bay
>Silver- burns them
>Stakes-immobilize them
>Holy Water- like acid
Estries
Estries are female vampires of Hebrew mythology that were believed to prey on Hebrew citizens, particularly men. Estries were believed to be able to walk into holy places, and sometimes to seek prayer for healing from unsuspecting religious people seeking to do good. Though methods described for killing estries were conventional, it was believed that burial alone would not prevent an estrie from returning: it must have its mouth packed with earth, or be decapitated or burned.
Alp
Nightdemons, mostly male. Entry is made through the victim's mouth, with the Alp in the form of a mist. It drinks blood, drawn from the nipples and sexual. It enjoys the taste of breastmilk and can shapeshift.
Eretica
Undead vampiric creatures. They were women who sould theirs souls in life and meet with other Ereticy for a sabbat-like ritual and sleep in graves. They kill their prey slowly, draining their life force.
Mullo
A mullo is created when a person dies suddenly of some unnatural cause or the person did not have proper funeral rites. A mullo is described as having white clothes, hair that reaches to their feet, and one physical oddity. A mullo's existence is in seeking out people it did not like in life and harassing that person.
Mullo are believed to return and do malicious things and/or attack by strangling and suck the blood of a person (usually a relative who had caused their death, or hadn't properly observed the burial ceremonies, or who kept the deceased's possessions instead of destroying them as was proper).
To get rid of a vampire people would hire a Dhampir (the son of a vampire and his widow) or a Moroi (a living vampire) to detect the vampire. To ward off vampires, Gypsies drove steel or iron needles into a corpse's heart and placed bits of steel in the mouth, over the eyes, ears and between the fingers at the time of burial. They also placed hawthorn in the corpse's sock or drove a hawthorn stake through the legs. Further measures included driving stakes into the grave, pouring boiling water over it, decapitating the corpse, or burning it.
Mori
A moroi is a type of vampire or ghost in Romanian folklore. A female moroi is called a moroaică (pl. moroaice). In some versions, a moroi is a phantom of a dead person which leaves the grave to draw energy from the living. They are also sometimes referred to in modern myth as the live-born offspring of two strigoi. It may signify an infant who died before being baptized.
Strigoi
the troubled souls of the dead rising from the grave. Some strigoi can be living people with certain magical properties. Some of the properties of the strigoi include: the ability to transform into an animal, invisibility, and the propensity to drain the vitality of victims via blood loss. Strigoi are also known as immortal vampires.
Different Types of Strigoi
The strigoaică
A strigoaică (singular feminine form) is a witch.
The strigoi viu
The strigoi viu (living strigoi) is a kind of sorcerer. The living strigoi steals the wealth of farmers, that is to say, wheat and milk. But it can also stop the rain, dropping hail and give death to men and cattle.
The strigoi mort
The strigoi mort (dead strigoi) is much more dangerous. Its nature is ambiguous, both human and demonic. He emerges from his grave, returns to his family and behaves as in his lifetime, while weakening his relatives until they die in their turn.
WAYS TO BECOME ONE:
Be the seventh child of the same sex in a family
Be redhead
Lead a life of sin
Die without being married
For perjury
By suicide
Have been cursed by a witch.
Pricolici
the pricolici always has wolf-like characteristics.
Pricolici, like strigoi, are undead souls that have risen from the grave to harm living people. While a strigoi possesses anthropomorphic qualities similar to the ones it had before death, a pricolici always resembles a wolf or large dog. Malicious, violent men are often said to become pricolici after death, in order to continue harming other humans.
Pricolici are werewolves in life and after they die, return as vampires.
Dhampire
Dhampyrs are the offspring of a vampire and a human, the gender not withstanding. Dhampyrs have the strength and stamina from humans and the heightened senses and better reflexes from vampires. Because of the fact that dhampyrs take the best factors from both sides, they make ideal bodyguards. They are the vampire equivalent of Nephilim. Dhampyrs are not restricted by sunlight but can be injured by things other than wood.
The Dhamphyr are indeed half-vampires. They share some weakness and often display the same traits a vampire does. Rare is it that a Dhampyr is unaware of what they are. They are sometimes born either from an experience before birth that give signs of vampirism such as being born after the plecenta has exited the mother or perhaps through a gene that is hidden in the family and is activated by the consumption of blood or through adolesence. Depending on the level of vampire, the father or ancestor was will determine the level of strength and traits that are revealed. Some traits that will show will be their strength, stamina, and red tint in the eyes when enraged. They often are bullied in life and are shown much unkindness due to the primal feelings that humans exhibit when in danger. Dhampyrs later become either good humans or good vampires. When engaged in sexual intercourse, they are often bitting onto their lover always more than likely to break the skin. Dhampyrs often drink their own blood or other's if allowed to. They drink blood to sustain themselves otherwise they would be slothish and more human-like.
Seveocha
A seveocha is a girl dhamphyr. They are very rare and tend to be stronger and more powerful than the boy dhamphyr.
Infernal
ACTUALY THE BIBLICAL, BUT CALLED OTHERKIN AT TIMES
Succubi
Succubi are beautiful and desirable women. Though Succubi do sometimes have bat-like wings or demonic features such as horns, a tail, hooves and fangs.
In medieval European lore, Succubi appeared to men in the night and seduced them into sexual encounters. Celibate monks seemed to be especially prone to such attacks, often blaming Succubi for their lustful thoughts or sexual dreams. Succubi could suck the life force of men, leaving them exhausted or even killing them.
a succubus collects semen from the men she seduces. The incubi or male demons then use the semen to impregnate human females, thus explaining how demons could apparently sire children despite the traditional belief that they were incapable of reproduction. Hell's foot soilders, as humans need food and water to live, Succubi need sperm to live. They drain your sexual energy/life force through kissing and sexual intercourse. When doing o, their eyes glow blue. They can be straight or bi, but not full on Girl/Girl They possess great beauty and a seductive touch.
http://www.mythicalcreaturesguide.com...
http://en.wikipedia.org/wiki/Succubus
Abilites
>Seduction
>Drain-Drain sexual energy and sperm
>Flight
Weaknesses
>Refusal- Few can break their hold, and after doing so, yuo should tell them things such as: "I do not want you", "I'm a (opposite gender than what you realy are)" and "You are not beatiful, you're pitiful and pathetic," it will give you time to kill them
>Silver
>Bronze
Incubi
An incubus is a demon that enters the dreams of woman and engages in sexual activity in order to have a child. It is classified as a male counterpart of the female succubus, who engaged in sexual activity with men. Like the succubi, incubi wore out their partners with constant sex and would even kill them.
The Incubus is just as buetiful and desired as his female counter part the succubus.
The incubus and succubus are actually the same. They swap genders at specific points. For example, they would become succubi whenever they required semen, their life source. They would then become incubi and use that semen to impregnigate women. Many believe that incubi are bisexual but that would strictly contradict their purpose of impregnation. But some people believe that when the Incubi slept with another male he would absorbe his seed and use it as his own. Sometimes, these demons are able conceive children. When they do, they will obtain supernatural abilities and can become extremely persuasive. These human/incubi or succubi hybrid is called a Cambion. Unless the Incubus slept with a succubuss then the succubi would give birth to a new incubi or succubi.
They are bisexual, have a stronger seductive power than succubi, it's not their touch but their aura, the air around them. They are kinky and talk sexual alot. They can be submissive or dominate boyfriends, but no matter what role they play, they bring out the best in their GF/BF.
http://www.mythicalcreaturesguide.com...
http://en.wikipedia.org/wiki/Incubus
Abilites
>Seduction
>Drain-Drain sexual energy and sperm
>Flight
Weaknesses
>Refusal- Few can break their hold, and after doing so, yuo should tell them things such as: "I do not want you", "I'm a (opposite gender than what you realy are)" and "You are not beatiful, you're pitiful and pathetic," it will give you time to kill them
>Silver
>Bronze
Daemon
They are shapeshifting demons
Daemons are classified as either Empyreal, Aerial, Infernal, Subterranean, Lucifugi, Aqueous, or Terrene
Empyreal:Sky/Heaven
Aerial:Air
Infernal: Hell
Subterrianial: Under the Earth
Lucifugi:(The name Lucifuge come from two Latin words; lux (light; genitive lucis), and fugio (to flee), which either means "[he who] flees the light" or "he who loves not the light.") Night
Aqueous:Water, Sea
Terrene:Earth, Land
Powers
>Emotions- Can manipualte and induce feelings
>Shapeshifting
>Camouflage
Weakness
>Blessed Blade
ACTUALY THE BIBLICAL, BUT CALLED OTHERKIN AT TIMES
Succubi
Succubi are beautiful and desirable women. Though Succubi do sometimes have bat-like wings or demonic features such as horns, a tail, hooves and fangs.
In medieval European lore, Succubi appeared to men in the night and seduced them into sexual encounters. Celibate monks seemed to be especially prone to such attacks, often blaming Succubi for their lustful thoughts or sexual dreams. Succubi could suck the life force of men, leaving them exhausted or even killing them.
a succubus collects semen from the men she seduces. The incubi or male demons then use the semen to impregnate human females, thus explaining how demons could apparently sire children despite the traditional belief that they were incapable of reproduction. Hell's foot soilders, as humans need food and water to live, Succubi need sperm to live. They drain your sexual energy/life force through kissing and sexual intercourse. When doing o, their eyes glow blue. They can be straight or bi, but not full on Girl/Girl They possess great beauty and a seductive touch.
http://www.mythicalcreaturesguide.com...
http://en.wikipedia.org/wiki/Succubus
Abilites
>Seduction
>Drain-Drain sexual energy and sperm
>Flight
Weaknesses
>Refusal- Few can break their hold, and after doing so, yuo should tell them things such as: "I do not want you", "I'm a (opposite gender than what you realy are)" and "You are not beatiful, you're pitiful and pathetic," it will give you time to kill them
>Silver
>Bronze
Incubi
An incubus is a demon that enters the dreams of woman and engages in sexual activity in order to have a child. It is classified as a male counterpart of the female succubus, who engaged in sexual activity with men. Like the succubi, incubi wore out their partners with constant sex and would even kill them.
The Incubus is just as buetiful and desired as his female counter part the succubus.
The incubus and succubus are actually the same. They swap genders at specific points. For example, they would become succubi whenever they required semen, their life source. They would then become incubi and use that semen to impregnigate women. Many believe that incubi are bisexual but that would strictly contradict their purpose of impregnation. But some people believe that when the Incubi slept with another male he would absorbe his seed and use it as his own. Sometimes, these demons are able conceive children. When they do, they will obtain supernatural abilities and can become extremely persuasive. These human/incubi or succubi hybrid is called a Cambion. Unless the Incubus slept with a succubuss then the succubi would give birth to a new incubi or succubi.
They are bisexual, have a stronger seductive power than succubi, it's not their touch but their aura, the air around them. They are kinky and talk sexual alot. They can be submissive or dominate boyfriends, but no matter what role they play, they bring out the best in their GF/BF.
http://www.mythicalcreaturesguide.com...
http://en.wikipedia.org/wiki/Incubus
Abilites
>Seduction
>Drain-Drain sexual energy and sperm
>Flight
Weaknesses
>Refusal- Few can break their hold, and after doing so, yuo should tell them things such as: "I do not want you", "I'm a (opposite gender than what you realy are)" and "You are not beatiful, you're pitiful and pathetic," it will give you time to kill them
>Silver
>Bronze
Daemon
They are shapeshifting demons
Daemons are classified as either Empyreal, Aerial, Infernal, Subterranean, Lucifugi, Aqueous, or Terrene
Empyreal:Sky/Heaven
Aerial:Air
Infernal: Hell
Subterrianial: Under the Earth
Lucifugi:(The name Lucifuge come from two Latin words; lux (light; genitive lucis), and fugio (to flee), which either means "[he who] flees the light" or "he who loves not the light.") Night
Aqueous:Water, Sea
Terrene:Earth, Land
Powers
>Emotions- Can manipualte and induce feelings
>Shapeshifting
>Camouflage
Weakness
>Blessed Blade
Shadowkin?
Shadow Takers
They steal Shadows(part of the soul) to survive. They are human in appearance, but send out their Shadows to collect other being's shadows to feed on. Their shadows can go about as human, or in a monsterous form
Powers
>Shadow Theift
>Sending Out Shadows
Weaknesses
>Light- Enough lift on them, and being staked through the heart, will cause their Shadow to evaoprate and leaving the body to disinergrate
Dream Walkers
They walk into other's dreams, and feed off spiritual energy, they are Energy Vampires. Their eyes glow with a purple light when Dream Walking
Abilities
>Dream Walking
>Draining- Drains Spiriutal Energy
Weaknesses
>Silver
>Keeping them Awake while they are starving
Name Needed
They can doplicate themselves in multiple ways.
Abilites
>Scattering- Power to separate and disperse their body into smaller particles.
EXAMPLE
>Replication- The ability to multiply an object or person
-Duplication, or Binary Fission, is the ability to physically or psionically generate only one Replicate at a time; the actual user himself counts as the second self.
-Triplication is the ability to physically or psionically generate up to two Replicates at a time; the actual user himself counts as the third self.
-Quadruplication is the ability to physically or psionically generate up to three Replicates at a time; the actual user himself counts as the fourth self.
-Quintuplication is the ability to physically or psionically generate up to four Replicates at a time; the actual user himself counts as the fifth self.
-Decaplication is the ability to physically or psionically generate up to nine Replicates at a time; the actual user himself counts as the tenth self.
-Centuplication is the ability to physically or psionically generate up to ninety-nine Replicates at a time; the actual user himself counts as the one-hundredth self.
-Milliplication is the ability to physically or psionically generate up to nine-hundred-ninety-nine Replicates at a time; the actual user himself counts as the thousandth self.
-Reduplication is the superhuman ability in which replicates can also replicate themselves; they can only replicate themselves the number of times that the root user can replicate.
-Vegetative Replication is the ability to physically or psionically replicate oneself, but only while in a vegetative/nearly-comatose state; the user replicates through rapid cellular mitosis, similar to a fungus.
>Bilocation, also called Colocation or Multilocation is the ability for the body to appear as though in two places at once, one of a few ways. The first is most common; the body temporarily replicates the psyche or "soul-self", and the replicated soul-self (maybe numerous at a time) wanders autonomously until it is recalled (it may be projected to another location; perhaps even the Astral Realm). The second means is by psychic light refraction, so one appears to be in places that one obviously is not (similar to a three-way mirror, but possible with more than three "selves"). These selves move according to the user’s will (or his motions).
-The user often (in fact, almost always) has a sensory, telepathic and empathic rapport with the bilocated selves and can thus detect them, suggest actions and recall them at will (they can often even use the user’s abilities; but he can’t actually mentally control those bilocated selves other than recalling them).
-Note: The user often also has a Spatial Sense, to perceive where they project their bilocated selves.
-Note: This is not the same as Replication or Astral Projection; if the user dies while this ability in use, the projected self (if it is a solidified replicate of the user’s psyche) does not disappear; as it is a solidified division of the user’s psyche, it could continue the user’s life as though it were the user (with all his thoughts, memories and mannerisms).
Weaknesses
Confinment- In closed spaces they can't multiply
Freeze- Freezing them kills them and all active multiplies
Hag
Old, withered women who feed off of people's hope and joy, causing them to turn bitter, depressed and hateful
Powers
>Emotion Draining
Weakness
>Bluntforce Trama
Shadow Takers
They steal Shadows(part of the soul) to survive. They are human in appearance, but send out their Shadows to collect other being's shadows to feed on. Their shadows can go about as human, or in a monsterous form
Powers
>Shadow Theift
>Sending Out Shadows
Weaknesses
>Light- Enough lift on them, and being staked through the heart, will cause their Shadow to evaoprate and leaving the body to disinergrate
Dream Walkers
They walk into other's dreams, and feed off spiritual energy, they are Energy Vampires. Their eyes glow with a purple light when Dream Walking
Abilities
>Dream Walking
>Draining- Drains Spiriutal Energy
Weaknesses
>Silver
>Keeping them Awake while they are starving
Name Needed
They can doplicate themselves in multiple ways.
Abilites
>Scattering- Power to separate and disperse their body into smaller particles.
EXAMPLE
>Replication- The ability to multiply an object or person
-Duplication, or Binary Fission, is the ability to physically or psionically generate only one Replicate at a time; the actual user himself counts as the second self.
-Triplication is the ability to physically or psionically generate up to two Replicates at a time; the actual user himself counts as the third self.
-Quadruplication is the ability to physically or psionically generate up to three Replicates at a time; the actual user himself counts as the fourth self.
-Quintuplication is the ability to physically or psionically generate up to four Replicates at a time; the actual user himself counts as the fifth self.
-Decaplication is the ability to physically or psionically generate up to nine Replicates at a time; the actual user himself counts as the tenth self.
-Centuplication is the ability to physically or psionically generate up to ninety-nine Replicates at a time; the actual user himself counts as the one-hundredth self.
-Milliplication is the ability to physically or psionically generate up to nine-hundred-ninety-nine Replicates at a time; the actual user himself counts as the thousandth self.
-Reduplication is the superhuman ability in which replicates can also replicate themselves; they can only replicate themselves the number of times that the root user can replicate.
-Vegetative Replication is the ability to physically or psionically replicate oneself, but only while in a vegetative/nearly-comatose state; the user replicates through rapid cellular mitosis, similar to a fungus.
>Bilocation, also called Colocation or Multilocation is the ability for the body to appear as though in two places at once, one of a few ways. The first is most common; the body temporarily replicates the psyche or "soul-self", and the replicated soul-self (maybe numerous at a time) wanders autonomously until it is recalled (it may be projected to another location; perhaps even the Astral Realm). The second means is by psychic light refraction, so one appears to be in places that one obviously is not (similar to a three-way mirror, but possible with more than three "selves"). These selves move according to the user’s will (or his motions).
-The user often (in fact, almost always) has a sensory, telepathic and empathic rapport with the bilocated selves and can thus detect them, suggest actions and recall them at will (they can often even use the user’s abilities; but he can’t actually mentally control those bilocated selves other than recalling them).
-Note: The user often also has a Spatial Sense, to perceive where they project their bilocated selves.
-Note: This is not the same as Replication or Astral Projection; if the user dies while this ability in use, the projected self (if it is a solidified replicate of the user’s psyche) does not disappear; as it is a solidified division of the user’s psyche, it could continue the user’s life as though it were the user (with all his thoughts, memories and mannerisms).
Weaknesses
Confinment- In closed spaces they can't multiply
Freeze- Freezing them kills them and all active multiplies
Hag
Old, withered women who feed off of people's hope and joy, causing them to turn bitter, depressed and hateful
Powers
>Emotion Draining
Weakness
>Bluntforce Trama
Half Women
Gorgons
They have snakes for hairs, but besides that their beautiful
Powers
>Petrification Stair
>Poison
Weakness
>Beheading
>Mirrors- Temperarily enrages or stuns them
Arachne
They can appear human. They have the lower body of a spider, four eyes, two small ones on their temples, and a long, thin fangs.
Powers
>Wed spinning
>Poison
Weaknesses
>Neck- snapping their necks, hanging them
>Their own poison
Cecaelia
Half octopus half human creatures
Powers
>Suckers
>Stranglation
>Magic
>Poison
Weaknesses
>Fire
>Drying Out
Mermaid
Similar to Sirens and Undines, they are half woman half fish.
Abilities:
>Siren Song- Lures humans to them
>Draining- Drains life from humans
>Drowning Humans
Abilities:
>Drying Out
>Silver
>Marriage-Makes them humans
Gorgons
They have snakes for hairs, but besides that their beautiful
Powers
>Petrification Stair
>Poison
Weakness
>Beheading
>Mirrors- Temperarily enrages or stuns them
Arachne
They can appear human. They have the lower body of a spider, four eyes, two small ones on their temples, and a long, thin fangs.
Powers
>Wed spinning
>Poison
Weaknesses
>Neck- snapping their necks, hanging them
>Their own poison
Cecaelia
Half octopus half human creatures
Powers
>Suckers
>Stranglation
>Magic
>Poison
Weaknesses
>Fire
>Drying Out
Mermaid
Similar to Sirens and Undines, they are half woman half fish.
Abilities:
>Siren Song- Lures humans to them
>Draining- Drains life from humans
>Drowning Humans
Abilities:
>Drying Out
>Silver
>Marriage-Makes them humans
Half Men
Centuar
Half man, half horse, they are lustful monsters, some, mostly those with who have their horse part connected to where their butts would be, are wise and not violent. Spirits of Fire, they are creatures crazed by passion and longing, they can hide their true forms, becoming either horse or human.
Abilities
> Speed- They can move so fast, the ride sees everything else in slow motion
>Fire Conjuring- Those who have are butt/horse(often made from the union of non-centuars, their origins are unknown, but still are centuars) have the power to conjure fire and bend it when the sun is at it's highest point, also more powerful at times of great heat, summer, a solar eclipse, a heatwave, ect
>Strength- They are stong enough to break down doors to get to the object of their lusts
Disabvantages
>Lust- They are lust-driven
>Verginity and Brides-To-Be- They often perfer vergins and brides
>Mortal Wounds- They die from mortal wounds
Nagas
Water spirits in the form of humans, they often appear as human from the waist up, snake from the waist down, but their true form is a nine-headed snake.
Abilities:
>Super-Poison
>Shapeshifting- Into Snake/Human and Human forms
Weaknesses:
>Garudas- Their natural enemy
Centuar
Half man, half horse, they are lustful monsters, some, mostly those with who have their horse part connected to where their butts would be, are wise and not violent. Spirits of Fire, they are creatures crazed by passion and longing, they can hide their true forms, becoming either horse or human.
Abilities
> Speed- They can move so fast, the ride sees everything else in slow motion
>Fire Conjuring- Those who have are butt/horse(often made from the union of non-centuars, their origins are unknown, but still are centuars) have the power to conjure fire and bend it when the sun is at it's highest point, also more powerful at times of great heat, summer, a solar eclipse, a heatwave, ect
>Strength- They are stong enough to break down doors to get to the object of their lusts
Disabvantages
>Lust- They are lust-driven
>Verginity and Brides-To-Be- They often perfer vergins and brides
>Mortal Wounds- They die from mortal wounds
Nagas
Water spirits in the form of humans, they often appear as human from the waist up, snake from the waist down, but their true form is a nine-headed snake.
Abilities:
>Super-Poison
>Shapeshifting- Into Snake/Human and Human forms
Weaknesses:
>Garudas- Their natural enemy
Fetch
The Fetch is a living ghost, the wraith-like image of a person who will die soon, or a small flame. It may be seen by relations or close friends-or by the person themselves. In the dark of night it appears only as a small flame (known as a fetch light) and may be confused with other phantom lights. In Irish tradition the fetch light only fortells death if it appears at night. If a fetch is seen in the morning, it predicts a long life.
Grim
The Grim is a dangerous creature very similar to the “Dementors” Of Harry Potter (2010). The Grim is a specter that wanders area’s of desolation and Incredibly dark energy. The Grim attacks by first latching on to someone, and then draining them of their soul energy (life force). This leaves a person feeling incredibly drained and tired. A person who has been attacked and survived will usually be petrified, and be very scared, lifeless and sad. They may or may not recover fully from this.
Wraith
Wraiths are often hooded and skeletal with chains.
Revenant
A revenant is a visible ghost or animated corpse that was believed to return from the grave to terrorize the living. The word "revenant" is derived from the Latin word, revenans, "returning"
Draugr
A zombie-like undead spirit. Draugar possess superhuman strength, can increase their size at will, and carry the unmistakable stench of decay. They are undead Vikings that retain some semblance of intelligence, and who delight in the suffering that they cause. The draugr's ability to increase its size also increased its weight, and the body of the draugr was described as being extremely heavy.
Abilities:
>Super strength
>Heavyness
Weaknesses:
>Traditionally, a pair of open iron scissors were placed on the chest of the recently deceased, and straws or twigs might be hidden among their clothes. The big toes were tied together or needles were driven through the soles of the feet in order to keep the dead from being able to walk. Tradition also held that the coffin should be lifted and lowered in three different directions as it was carried from the house to confuse a possible draugr's sense of direction.
>Door-The most effective means of preventing the return of the dead was believed to be the corpse door. A special door was built, through which the corpse was carried feet-first with people surrounding it so the corpse couldn't see where it was going. The door was then bricked up to prevent a return.
Lich
A Lich is a sorcerer that usually willingly turns itself into an undead creature. Lichs look like a skeletal-like creature and usually have their old cloths on, usually torn and ripped due to the fact that they have been around for a long time. They do this in order to obtain great dark powers, much stronger then a normal sorcerer or necromancer. Due to the fact that they are undead, they have a lot more time to study magic. Lichs have the ability to control the undead. They can also make dead things into undead similar to a necromancer. It is also said that a Lich can turn living creatures into undead without having to kill them first, although it is not completely certain.
Abilities:
>Dark Magic
>Create Undead
Weaknesses:
>Fire
>Binding Spells
The Fetch is a living ghost, the wraith-like image of a person who will die soon, or a small flame. It may be seen by relations or close friends-or by the person themselves. In the dark of night it appears only as a small flame (known as a fetch light) and may be confused with other phantom lights. In Irish tradition the fetch light only fortells death if it appears at night. If a fetch is seen in the morning, it predicts a long life.
Grim
The Grim is a dangerous creature very similar to the “Dementors” Of Harry Potter (2010). The Grim is a specter that wanders area’s of desolation and Incredibly dark energy. The Grim attacks by first latching on to someone, and then draining them of their soul energy (life force). This leaves a person feeling incredibly drained and tired. A person who has been attacked and survived will usually be petrified, and be very scared, lifeless and sad. They may or may not recover fully from this.
Wraith
Wraiths are often hooded and skeletal with chains.
Revenant
A revenant is a visible ghost or animated corpse that was believed to return from the grave to terrorize the living. The word "revenant" is derived from the Latin word, revenans, "returning"
Draugr
A zombie-like undead spirit. Draugar possess superhuman strength, can increase their size at will, and carry the unmistakable stench of decay. They are undead Vikings that retain some semblance of intelligence, and who delight in the suffering that they cause. The draugr's ability to increase its size also increased its weight, and the body of the draugr was described as being extremely heavy.
Abilities:
>Super strength
>Heavyness
Weaknesses:
>Traditionally, a pair of open iron scissors were placed on the chest of the recently deceased, and straws or twigs might be hidden among their clothes. The big toes were tied together or needles were driven through the soles of the feet in order to keep the dead from being able to walk. Tradition also held that the coffin should be lifted and lowered in three different directions as it was carried from the house to confuse a possible draugr's sense of direction.
>Door-The most effective means of preventing the return of the dead was believed to be the corpse door. A special door was built, through which the corpse was carried feet-first with people surrounding it so the corpse couldn't see where it was going. The door was then bricked up to prevent a return.
Lich
A Lich is a sorcerer that usually willingly turns itself into an undead creature. Lichs look like a skeletal-like creature and usually have their old cloths on, usually torn and ripped due to the fact that they have been around for a long time. They do this in order to obtain great dark powers, much stronger then a normal sorcerer or necromancer. Due to the fact that they are undead, they have a lot more time to study magic. Lichs have the ability to control the undead. They can also make dead things into undead similar to a necromancer. It is also said that a Lich can turn living creatures into undead without having to kill them first, although it is not completely certain.
Abilities:
>Dark Magic
>Create Undead
Weaknesses:
>Fire
>Binding Spells
Animals
Winged Lion
Simple, winged lion
Abilities
>Flight
>claws
>Teeth
>Speed
Weakness
Bullets of bronze
Pegasus
Winged horses.
Abilities
>Flight
>Spring creation
>Speed
Weaknesses
>Unicorns-Homosexual pegasi have a thing for unicorns
>Birds-they love to chase them
>silver
Unicorns
They come in three genders: Male, Female, and Switchers(can change gender, but not while pregnate) they eat candycorn, pomegranate seeds, poop marshmellows, fart rainbows, ect ect ect, blah blah blah EVIL!
Abilites
>Mutant Fleas-Shake mane, launching thousands of these
>Rainbow Blast from Horn
>Healing
>Eating children
Weaknesses
>Pegasi- Homosexual and females have things for pegasi
>Vergins- tamed
>Cut off horn- loses power
Sphinx
Lions with the face or upper body of a human
Abilities
>Flight
>Riddles- cause confusion
>Claws and Teeth
Weaknesses
>Logic- Confuses them
>Fire- Scares them
>Silver- Kills them
Lamia
Reptilian with the scaled forpaws of a lion and their hindlegs have hooves of a deer, human heads and breasts along with a dogs tits. As most of the other creatures that appear in the series, they can look like normal women that seduce young human men. One of their features is that they squeeze their victims' hearts and suck their blood. In addition, as it is implied, they can transform into a non-human form, which apparently has large claws and fiercely roar when they're in this form.
Abilities
>Forsight
>Fire Breathing
>High-pitched scream
>Claws
Weakness
>Blinding
>Notcturnal
>Drowning
Lilin & Lilim
They feed off of sexual energy and baby's blood. Their true form is a human from the waist up, a serpent from the waist down. Their eyes glow red. Lilin=female, Lilim=male
Abilites
>Claws
>Drain- Drains Sexual Energy & Blood
>Shapeshifting- Looks human
Weakness
>Burning it to a crisp
Siren
Their music and voice are magical. Their humans, but can turn half bird to fly or turn half fish to swim
Abilities
>Sonic Combustion- The ability to expand sound waves in an object until it explodes
>Ballistic Scream- The power to release sound waves of such a amplitude that objects will shatter, crumble and explode.
>Siren Song- User has ability to emit irresistible sound that lures anyone who hears it towards the user.
>Beacon Emission- Power to create an incredibly enchanting effect that lures and summons anyone perceiving it towards the user
>Audible Inundation- The power to create voices and sounds in others heads
>Voice Projection- The power to project one's voice great distances or even into a room without being physically present
>Sonic Scream- The power to generate highly destructive and deafening sounds of a high amplitude from one's vocal cords and mouth.
>Musical Empathy Projection- The power to project emotions based on the songs one plays.
>Hypnotic Music- The ability to hypnotize anyone with the power of music.
Weakness
>Jealousy- Causes them so combust
>Negactive Soundwaves- Use their songs opposite soundwaves, causing them to combust
Familiar
Familiars are a demonic animal that drinks the blood of witches and in turn channels magic through them. Their eyes are red.
Abilities:
>Drain Blood
>Channel Magic
>Bubble Shield
>Telekinesis
>Speach
>Supernatural Perception
>Claws
>Teeth
>Some magic
Weaknesses:
>Fire
>Drowning
Hellhounds
Demon Dogs of Hell.
Abilities:
>Invivibily- They can only be seen by those near Death who sold their souls to Demons with a Time Limit on life
>Claws- Powerful
>Teeth- Powerful
>Fear-Inducement- Not realy, but those chased by them do feel extreme fear
Weaknesses:
>Salt- can not cross a line of salt
>Explosives- Kills them
>Angel Killing Knives- Can be stabbed to death by these
Petra Worms
Serpent-like beings that possess human hosts.
Abilities:
>Possession
>Life Force Drain
>Voice Manipulation- A deep dooming voice can be used to terrorize people
>Glowing Eyes
Weaknesses:
>Electricty- The only way to get them out of a host and kill them.
Winged Lion
Simple, winged lion
Abilities
>Flight
>claws
>Teeth
>Speed
Weakness
Bullets of bronze
Pegasus
Winged horses.
Abilities
>Flight
>Spring creation
>Speed
Weaknesses
>Unicorns-Homosexual pegasi have a thing for unicorns
>Birds-they love to chase them
>silver
Unicorns
They come in three genders: Male, Female, and Switchers(can change gender, but not while pregnate) they eat candycorn, pomegranate seeds, poop marshmellows, fart rainbows, ect ect ect, blah blah blah EVIL!
Abilites
>Mutant Fleas-Shake mane, launching thousands of these
>Rainbow Blast from Horn
>Healing
>Eating children
Weaknesses
>Pegasi- Homosexual and females have things for pegasi
>Vergins- tamed
>Cut off horn- loses power
Sphinx
Lions with the face or upper body of a human
Abilities
>Flight
>Riddles- cause confusion
>Claws and Teeth
Weaknesses
>Logic- Confuses them
>Fire- Scares them
>Silver- Kills them
Lamia
Reptilian with the scaled forpaws of a lion and their hindlegs have hooves of a deer, human heads and breasts along with a dogs tits. As most of the other creatures that appear in the series, they can look like normal women that seduce young human men. One of their features is that they squeeze their victims' hearts and suck their blood. In addition, as it is implied, they can transform into a non-human form, which apparently has large claws and fiercely roar when they're in this form.
Abilities
>Forsight
>Fire Breathing
>High-pitched scream
>Claws
Weakness
>Blinding
>Notcturnal
>Drowning
Lilin & Lilim
They feed off of sexual energy and baby's blood. Their true form is a human from the waist up, a serpent from the waist down. Their eyes glow red. Lilin=female, Lilim=male
Abilites
>Claws
>Drain- Drains Sexual Energy & Blood
>Shapeshifting- Looks human
Weakness
>Burning it to a crisp
Siren
Their music and voice are magical. Their humans, but can turn half bird to fly or turn half fish to swim
Abilities
>Sonic Combustion- The ability to expand sound waves in an object until it explodes
>Ballistic Scream- The power to release sound waves of such a amplitude that objects will shatter, crumble and explode.
>Siren Song- User has ability to emit irresistible sound that lures anyone who hears it towards the user.
>Beacon Emission- Power to create an incredibly enchanting effect that lures and summons anyone perceiving it towards the user
>Audible Inundation- The power to create voices and sounds in others heads
>Voice Projection- The power to project one's voice great distances or even into a room without being physically present
>Sonic Scream- The power to generate highly destructive and deafening sounds of a high amplitude from one's vocal cords and mouth.
>Musical Empathy Projection- The power to project emotions based on the songs one plays.
>Hypnotic Music- The ability to hypnotize anyone with the power of music.
Weakness
>Jealousy- Causes them so combust
>Negactive Soundwaves- Use their songs opposite soundwaves, causing them to combust
Familiar
Familiars are a demonic animal that drinks the blood of witches and in turn channels magic through them. Their eyes are red.
Abilities:
>Drain Blood
>Channel Magic
>Bubble Shield
>Telekinesis
>Speach
>Supernatural Perception
>Claws
>Teeth
>Some magic
Weaknesses:
>Fire
>Drowning
Hellhounds
Demon Dogs of Hell.
Abilities:
>Invivibily- They can only be seen by those near Death who sold their souls to Demons with a Time Limit on life
>Claws- Powerful
>Teeth- Powerful
>Fear-Inducement- Not realy, but those chased by them do feel extreme fear
Weaknesses:
>Salt- can not cross a line of salt
>Explosives- Kills them
>Angel Killing Knives- Can be stabbed to death by these
Petra Worms
Serpent-like beings that possess human hosts.
Abilities:
>Possession
>Life Force Drain
>Voice Manipulation- A deep dooming voice can be used to terrorize people
>Glowing Eyes
Weaknesses:
>Electricty- The only way to get them out of a host and kill them.
Birds
Phoenix
An immortal bird of fire.
Powers
>Heat Vision
>Breathing Fire
>Intense Heat
>Immortality
>Ressurection- Can revive other beings who RECENTLY died
>Grand Flame Manipulation- Power to create flames that cause Semi-Immortality or Mass-Resurrection
Weakness
>Water- If submerged in water, it'd flames will eventualy go out and it will lose any way off defending itself
>Scattering Ashes- Will prevent ressurection
Cinnamologus
A bird related to the Phoenix. The cinnamon bird brought the cinnamon from unknown locations to build its nest on the slender branches in the tops of high trees. The inhabitants of the bird's home attached leaden weights to their arrowtips to topple the nests, collecting the cinnamon sticks within.
Powers
>Claws
>Beak
>Spicy Spray of Cinnamon tasting liquid
Weaknesses
>Danger to home and chicks
Garuda
Garudas are birds of cosmic energy, they are living nuclear bombs, with Radioactive plasma/fire.
Abilities:
>Radioactive Energy
>Plasma-Fire Generation
>Wing Generation
>Shapeshifting- From human to true form
Weaknesses
>Naga Vemon
Phoenix
An immortal bird of fire.
Powers
>Heat Vision
>Breathing Fire
>Intense Heat
>Immortality
>Ressurection- Can revive other beings who RECENTLY died
>Grand Flame Manipulation- Power to create flames that cause Semi-Immortality or Mass-Resurrection
Weakness
>Water- If submerged in water, it'd flames will eventualy go out and it will lose any way off defending itself
>Scattering Ashes- Will prevent ressurection
Cinnamologus
A bird related to the Phoenix. The cinnamon bird brought the cinnamon from unknown locations to build its nest on the slender branches in the tops of high trees. The inhabitants of the bird's home attached leaden weights to their arrowtips to topple the nests, collecting the cinnamon sticks within.
Powers
>Claws
>Beak
>Spicy Spray of Cinnamon tasting liquid
Weaknesses
>Danger to home and chicks
Garuda
Garudas are birds of cosmic energy, they are living nuclear bombs, with Radioactive plasma/fire.
Abilities:
>Radioactive Energy
>Plasma-Fire Generation
>Wing Generation
>Shapeshifting- From human to true form
Weaknesses
>Naga Vemon
Magic Users
Witches
They live in Covens and hate Warlocks and Demons, who they vanquish. They are ruled by a Matriarch, a female leader. Their true form is basicaly the same, but their iris is red with two cat-slit pupils in each eye.
Abilities:
>One power born with
>Scrying for something lost
> Spell Casting
> Potion Brewing: Brewing and concocting elixirs with supernatural properties.
> Telekinesis
>Glamours
>SOME http://www.squidoo.com/thirteen_power...
Tools:
> Amulets and Talismans - Materials used protect one's self
> Books of Shadows/Grimoire -A magical book documented with ancient wisdom/knowledge, rituals, and spells.
> Candles - Materials used to amplify a witch's spells.
> Herbs and Roots - Materials used as ingredients for brewing magical potions.
> Athame - A blessed, double-edged blade used to draw blood for spells/rituals, not power-stealing.
> Hex Bags - Materials used to curse, kill, or protect another person.
Other:
They are born with commonly one active power, along with casting spells, crafting potions and scrying for things.
Wizards
An old and dying race. Their elemental powers are connected to their emotions, like Witches, but their element depeneds on their personality, Fire-Hot Tempered, Ice-Cold Hearted, Air-Thinker, ect
Abilities:
>Elemental magic
>Circle Invoking- Calls upon the 5 elements, earth, air, fire, water and spirit, to protect one's self
>Teleportation
>Kinetic powers-Like pyrokinesis, cyrokinesis, hydrokinesis, atmokinesis, aerokinesis, and geakinesis.
Other:
Druids-like, they have powers over the elements and craft potions and have and elemental power related to their personailty, pyrokinesis, cyrokinesis, hydrokinesis, atmokinesis, aerokinesis, geakinesis.
Warlocks
Warlocks enjoy stealing witches' powers and ripping out the hearts of young women. Seemingly immortal and ageless, they do not bleed for they have little use of blood.
Abilites:
>Blinking- teleporting in a blink of an eye
>Power Abosrbing - They can steal a witch’s power, needs an Athame to do this
> Athame - A blessed, double-edged blade used to draw blood for spells/rituals, also used to steal powers
> Hex Bags - Materials used to curse, kill, or protect another person.
Other:
They are born with the power to teleport in a blink of an eye, one active power, and can steal a witches power. They also rip out a woman's heart every full moon to keep their youth.
Weaknesses: Witches are killed like humans, Wizards as well, Warlocks are VERY hard to kill without a witch's banishing spell and they can remain young and almost immortal.
Witches
They live in Covens and hate Warlocks and Demons, who they vanquish. They are ruled by a Matriarch, a female leader. Their true form is basicaly the same, but their iris is red with two cat-slit pupils in each eye.
Abilities:
>One power born with
>Scrying for something lost
> Spell Casting
> Potion Brewing: Brewing and concocting elixirs with supernatural properties.
> Telekinesis
>Glamours
>SOME http://www.squidoo.com/thirteen_power...
Tools:
> Amulets and Talismans - Materials used protect one's self
> Books of Shadows/Grimoire -A magical book documented with ancient wisdom/knowledge, rituals, and spells.
> Candles - Materials used to amplify a witch's spells.
> Herbs and Roots - Materials used as ingredients for brewing magical potions.
> Athame - A blessed, double-edged blade used to draw blood for spells/rituals, not power-stealing.
> Hex Bags - Materials used to curse, kill, or protect another person.
Other:
They are born with commonly one active power, along with casting spells, crafting potions and scrying for things.
Wizards
An old and dying race. Their elemental powers are connected to their emotions, like Witches, but their element depeneds on their personality, Fire-Hot Tempered, Ice-Cold Hearted, Air-Thinker, ect
Abilities:
>Elemental magic
>Circle Invoking- Calls upon the 5 elements, earth, air, fire, water and spirit, to protect one's self
>Teleportation
>Kinetic powers-Like pyrokinesis, cyrokinesis, hydrokinesis, atmokinesis, aerokinesis, and geakinesis.
Other:
Druids-like, they have powers over the elements and craft potions and have and elemental power related to their personailty, pyrokinesis, cyrokinesis, hydrokinesis, atmokinesis, aerokinesis, geakinesis.
Warlocks
Warlocks enjoy stealing witches' powers and ripping out the hearts of young women. Seemingly immortal and ageless, they do not bleed for they have little use of blood.
Abilites:
>Blinking- teleporting in a blink of an eye
>Power Abosrbing - They can steal a witch’s power, needs an Athame to do this
> Athame - A blessed, double-edged blade used to draw blood for spells/rituals, also used to steal powers
> Hex Bags - Materials used to curse, kill, or protect another person.
Other:
They are born with the power to teleport in a blink of an eye, one active power, and can steal a witches power. They also rip out a woman's heart every full moon to keep their youth.
Weaknesses: Witches are killed like humans, Wizards as well, Warlocks are VERY hard to kill without a witch's banishing spell and they can remain young and almost immortal.
Lower Immortals
Lower-Ranking Immortals, a type of old and powerful Otherkin who govern the Veil
Greys
They watch and record mortal life.
Abilities:
>Capable of seeing the truth of one's soul
>Immediate and totally accurate identification of the race of anyone they meet
>Access to the "collective knowledge" of the grey race
>"Cloaking" there presence from ANY kind of detection
>Assuming the total form of any kind of being in the multi-verse, this goes along with being able to watch said race and record
>Instantly "teleporting" themself to any place/time in the multi-verse known to the greys
>Total accurate temporal travel to any point and place in time, used only to verify how things may have come about from where they are now
>"Deleting" any piece of memory from a being, should that being become accidentally aware of a single grey's indentity
Weaknesses:
>Unknown!
Warriors
Warriors are protectors of the "veil", or curtain, that exists between the realms of Mort's and Imm's which prevents the former from seeing or straying into our domain.
[image error]
Abilities:
>Gifts given to them by their Lord/Lady
-Can be anything
>Able to cross the Veil with ease
>Super strength
Weaknesses:
>Unknown- Only a Lord/Lady can call them off their mission, which is the only way known to stop them.
Companions
Companions are just what they sound to be. Mortals that are marked in some way by an immortal and hence forth accompany that immortal on all their adventures in the mortal realm.
Many responsibilities come with being a comapnion to an immortal. For one, should it be to a vampyre, it is an obligation that the mortal companion allow the vampire to feed from them whenever the mood takes them. This is only one small example of the many things that being a companion can encompass.
Companions are expected to follow orders (so to speak) of their immortal "lord" or "lady" without question and to the letter.
HOWEVER: Some Immortals of higher ranking take mortals as slaves and are treated like such, as property, as an item, they're OWNED, have have no will of their own, they are under the tyrantic rule of an Otherkin Lord or Lady
Abilites:
>Most are mortal, so most have 0 powers
>Some are lower ranking Otherkin, and have the powers of their species.
Weaknesses:
>Mortals- Simply what can kill or harm humans
>Otherkin's Weaknesses- If Otherkin
>Staffs or Hand Movements- A staff that harms slaves or a crushing hand movement or something similar that telekineticaly harms the Companion
Lower-Ranking Immortals, a type of old and powerful Otherkin who govern the Veil
Greys
They watch and record mortal life.
Abilities:
>Capable of seeing the truth of one's soul
>Immediate and totally accurate identification of the race of anyone they meet
>Access to the "collective knowledge" of the grey race
>"Cloaking" there presence from ANY kind of detection
>Assuming the total form of any kind of being in the multi-verse, this goes along with being able to watch said race and record
>Instantly "teleporting" themself to any place/time in the multi-verse known to the greys
>Total accurate temporal travel to any point and place in time, used only to verify how things may have come about from where they are now
>"Deleting" any piece of memory from a being, should that being become accidentally aware of a single grey's indentity
Weaknesses:
>Unknown!
Warriors
Warriors are protectors of the "veil", or curtain, that exists between the realms of Mort's and Imm's which prevents the former from seeing or straying into our domain.
[image error]
Abilities:
>Gifts given to them by their Lord/Lady
-Can be anything
>Able to cross the Veil with ease
>Super strength
Weaknesses:
>Unknown- Only a Lord/Lady can call them off their mission, which is the only way known to stop them.
Companions
Companions are just what they sound to be. Mortals that are marked in some way by an immortal and hence forth accompany that immortal on all their adventures in the mortal realm.
Many responsibilities come with being a comapnion to an immortal. For one, should it be to a vampyre, it is an obligation that the mortal companion allow the vampire to feed from them whenever the mood takes them. This is only one small example of the many things that being a companion can encompass.
Companions are expected to follow orders (so to speak) of their immortal "lord" or "lady" without question and to the letter.
HOWEVER: Some Immortals of higher ranking take mortals as slaves and are treated like such, as property, as an item, they're OWNED, have have no will of their own, they are under the tyrantic rule of an Otherkin Lord or Lady
Abilites:
>Most are mortal, so most have 0 powers
>Some are lower ranking Otherkin, and have the powers of their species.
Weaknesses:
>Mortals- Simply what can kill or harm humans
>Otherkin's Weaknesses- If Otherkin
>Staffs or Hand Movements- A staff that harms slaves or a crushing hand movement or something similar that telekineticaly harms the Companion
Upper Immortals
http://www.lord-lore.freeservers.com/...
Pro-Genitors
The Pro-Gens were the "fathers" of all the races of the invisus.(either directly or indirectly) The Pro-Gen's held more power than any other being known in the whole of the multi-verse. What little is known about the Pro-Gen's tells us that they were the creators of this realm, and most of the invisian realms as well. That point alone illustrates the power that they had given the fact that no being since them, no god, no elder, no ancient race, has been able to duplicate that feat alone. It is believed that creating a realm was to the pro-gen's, as flicking a light switch is to us (figuratively speaking). What is also known is that they were beings of infinite knowledge and wisdom beyond comprehension. Possessing an intimate understanding of this multi-verse, and perhaps of parallel "dimensions"? The only "being" with more power than the Pro-Gen's is The Maelstrom.
As stated in the list above, the general consensus is that the pro-gens were the "fathers" of all the races of the invisus (either directly or indirectly). Generally speaking, the pro-gen's starting all invisian races in one form or another. Let me give you a basic run down of what is more or less accepted as fact of the beginning of the invisian races.
The Pro-Gen's, for whatever reason, created the first race which was, after a time, split into three giving us the Eter'nals, Illum'natti, and ShadowBorn. Three primal aspects of all beings in their most basic forms; light, dark, and grey. For those that know a little of the eastern philosophies; the yin, yang, yun. From these first three beings came almost all others known to the invisus through various mixings and matings. Guiding them for a time, then leaving for places unknown within this multi-verse to explore other possibilities, or whatever it was that peaked their curiousity. During their absence, the invisus flourished with many new beings.
Once done with "giving birth" to their "children", after watching in the background for countless aeons, the pro-gen's left this muti-verse never to be seen again so far as anyone knows.
Abilities:
>ENDLESS?
Weaknesses:
>NONE?
Eter'nals
OF THE FIRST three races created by the pro-genitors, the Eter'nals were the "yun", the middle ground between light and dark, the neutral between the positive and negative forces. Much like the greys, but on a grander scale being the "father" race of the greys, Eter'nals are collectors of knowledge and wisdom. Beings of self and emotional control they strive to bring a kind of order to the invisus through the knowledge and wisdom they collect over the aeons.
Illum'naati
Back before the invisus became what it has become now, long before the various schools of magick, guilds, clans, etc...the illum'naati started the healing arts. They were the first to utilize magick to heal all manner of malady, everything from "cuts and scrapes" to the most profound injury that can be afflicted upon a soul. This is not to say that right from "day one" they were able to accomplish all these things, or that all illum'naati are capable of healing any injury. Just like any other race of the invisus, each works according to his/her own gifts and talents. Over the aeons, the illum'naati have continued to develop their hearling skills and expand their knowledge base of remedies of illness and injury.
ShadowBorn
As the Illum'naati are healers, the ShadowBorn are warriors. That's about as simple an explanation as you will ever get. Everything else about this race is complex, intricate, and of course aggressive. ShadowBorn are the warrior's warriors'. In all seriousness, they are, in my opinion, the most gifted warriors in the multi-verse.
Like the Illum'naati, and yet totally opposite, the ShadowBorn is a military patriarchal society due to the fact that females are QUITE rare. So don't go thinking "that must be the ultimate male chauvinist realm", or something of the sort, that is a mortal concept and the simple fact that ShadowBorn are predominantly male just makes it practical. There are indeed females of this race that hold positions of high esteem but, they are of course all in a military capacity. The ShadowBorn's almost sole drive in life is for battle. Every situation, every conversation, every action is skewed with this primary trait of their nature and approached as a conflict in some way, shape or form. Don't get the wrong idea, it is not that they argue every chance they get, in fact they are quite brilliant conversationalists and will challenge your mind at every turn giving it an exhilirating "work out", but they approach everything with careful consideration of the possible outcomes, responses they will get, and replies they will "use". When you think about it, every conversation is essentially a battle of wits.
Messengers
Imagine trying to get a message to someone, a very important message but, every time you send a messenger they get killed in the attempt. Simply because the being you send to deliver the message is not a welcome one in the realm. Now try to imagine three very powerful races, that don't really get along and have no common beings, trying to exchange messages. This is where the "messengers" started. The pro-gens saw that there was a need for the Eter'nals, Illum'naati, and ShadowBorn to communicate in some sort of neutral manner and so created the "messengers".
The messengers were a race created for a very specific purpose, to carry messages between the three races noted above. To achieve the neutrality needed to accomplish this task, as well as the loyalty and trust to carry the sometimes sensitive information, the pro-gens used the signature of each of the three races and melded them together in these beings. To my knowledge, no other beings like this existed, or do exist, in the multi-verse. They were truly unique in their capacity to travel freely between three very different realms, and converse with three very different races of invisians. The first thing you might be wondering is how trust and loyalty were assured of they were messengers to all three of the races? Simply, being created from the energy and signatures of those three races they in essence were the children of three parents and, the pro-gens ensured that it was part of the messenger's basic nature to be loyal to each of the three races. Once a messenger was created, or "born", they were assigned to an individual dignitary of either the Eter'nals, Illum'naaty, or the ShadowBorn and "programmed" with an unshakable loyalty to that specific being. So, with a guaranteed trust, ability to move freely between the three realms, and deliver messages unhindered they quickly became THE method of communication between the three races. For millennia they served in the role they were designed for, having no other purpose than to carry messages back and forth between the Eter'nals, Illum'naati, and ShadowBorn.
The Maelstrom
This one is only for Mods
In the simplest of terms, it is the pri-mordial void from which everything, in some way, shape, or form, originates. Contrary to it being referred to as a void, the maelstrom is actually full of substance; energy, form, and yes even thought. The Maelstrom exists not so much as a void as it does a contradiction of everything most of us understand, even in contradtiction to the mortal laws of science. It is nothing and yet everything, it has no form and yet it exists and therefore has a form of some kind, it does not "think" and yet it does have some sort of intelligent consciousness.
http://www.lord-lore.freeservers.com/...
Pro-Genitors
The Pro-Gens were the "fathers" of all the races of the invisus.(either directly or indirectly) The Pro-Gen's held more power than any other being known in the whole of the multi-verse. What little is known about the Pro-Gen's tells us that they were the creators of this realm, and most of the invisian realms as well. That point alone illustrates the power that they had given the fact that no being since them, no god, no elder, no ancient race, has been able to duplicate that feat alone. It is believed that creating a realm was to the pro-gen's, as flicking a light switch is to us (figuratively speaking). What is also known is that they were beings of infinite knowledge and wisdom beyond comprehension. Possessing an intimate understanding of this multi-verse, and perhaps of parallel "dimensions"? The only "being" with more power than the Pro-Gen's is The Maelstrom.
As stated in the list above, the general consensus is that the pro-gens were the "fathers" of all the races of the invisus (either directly or indirectly). Generally speaking, the pro-gen's starting all invisian races in one form or another. Let me give you a basic run down of what is more or less accepted as fact of the beginning of the invisian races.
The Pro-Gen's, for whatever reason, created the first race which was, after a time, split into three giving us the Eter'nals, Illum'natti, and ShadowBorn. Three primal aspects of all beings in their most basic forms; light, dark, and grey. For those that know a little of the eastern philosophies; the yin, yang, yun. From these first three beings came almost all others known to the invisus through various mixings and matings. Guiding them for a time, then leaving for places unknown within this multi-verse to explore other possibilities, or whatever it was that peaked their curiousity. During their absence, the invisus flourished with many new beings.
Once done with "giving birth" to their "children", after watching in the background for countless aeons, the pro-gen's left this muti-verse never to be seen again so far as anyone knows.
Abilities:
>ENDLESS?
Weaknesses:
>NONE?
Eter'nals
OF THE FIRST three races created by the pro-genitors, the Eter'nals were the "yun", the middle ground between light and dark, the neutral between the positive and negative forces. Much like the greys, but on a grander scale being the "father" race of the greys, Eter'nals are collectors of knowledge and wisdom. Beings of self and emotional control they strive to bring a kind of order to the invisus through the knowledge and wisdom they collect over the aeons.
Illum'naati
Back before the invisus became what it has become now, long before the various schools of magick, guilds, clans, etc...the illum'naati started the healing arts. They were the first to utilize magick to heal all manner of malady, everything from "cuts and scrapes" to the most profound injury that can be afflicted upon a soul. This is not to say that right from "day one" they were able to accomplish all these things, or that all illum'naati are capable of healing any injury. Just like any other race of the invisus, each works according to his/her own gifts and talents. Over the aeons, the illum'naati have continued to develop their hearling skills and expand their knowledge base of remedies of illness and injury.
ShadowBorn
As the Illum'naati are healers, the ShadowBorn are warriors. That's about as simple an explanation as you will ever get. Everything else about this race is complex, intricate, and of course aggressive. ShadowBorn are the warrior's warriors'. In all seriousness, they are, in my opinion, the most gifted warriors in the multi-verse.
Like the Illum'naati, and yet totally opposite, the ShadowBorn is a military patriarchal society due to the fact that females are QUITE rare. So don't go thinking "that must be the ultimate male chauvinist realm", or something of the sort, that is a mortal concept and the simple fact that ShadowBorn are predominantly male just makes it practical. There are indeed females of this race that hold positions of high esteem but, they are of course all in a military capacity. The ShadowBorn's almost sole drive in life is for battle. Every situation, every conversation, every action is skewed with this primary trait of their nature and approached as a conflict in some way, shape or form. Don't get the wrong idea, it is not that they argue every chance they get, in fact they are quite brilliant conversationalists and will challenge your mind at every turn giving it an exhilirating "work out", but they approach everything with careful consideration of the possible outcomes, responses they will get, and replies they will "use". When you think about it, every conversation is essentially a battle of wits.
Messengers
Imagine trying to get a message to someone, a very important message but, every time you send a messenger they get killed in the attempt. Simply because the being you send to deliver the message is not a welcome one in the realm. Now try to imagine three very powerful races, that don't really get along and have no common beings, trying to exchange messages. This is where the "messengers" started. The pro-gens saw that there was a need for the Eter'nals, Illum'naati, and ShadowBorn to communicate in some sort of neutral manner and so created the "messengers".
The messengers were a race created for a very specific purpose, to carry messages between the three races noted above. To achieve the neutrality needed to accomplish this task, as well as the loyalty and trust to carry the sometimes sensitive information, the pro-gens used the signature of each of the three races and melded them together in these beings. To my knowledge, no other beings like this existed, or do exist, in the multi-verse. They were truly unique in their capacity to travel freely between three very different realms, and converse with three very different races of invisians. The first thing you might be wondering is how trust and loyalty were assured of they were messengers to all three of the races? Simply, being created from the energy and signatures of those three races they in essence were the children of three parents and, the pro-gens ensured that it was part of the messenger's basic nature to be loyal to each of the three races. Once a messenger was created, or "born", they were assigned to an individual dignitary of either the Eter'nals, Illum'naaty, or the ShadowBorn and "programmed" with an unshakable loyalty to that specific being. So, with a guaranteed trust, ability to move freely between the three realms, and deliver messages unhindered they quickly became THE method of communication between the three races. For millennia they served in the role they were designed for, having no other purpose than to carry messages back and forth between the Eter'nals, Illum'naati, and ShadowBorn.
The Maelstrom
This one is only for Mods
In the simplest of terms, it is the pri-mordial void from which everything, in some way, shape, or form, originates. Contrary to it being referred to as a void, the maelstrom is actually full of substance; energy, form, and yes even thought. The Maelstrom exists not so much as a void as it does a contradiction of everything most of us understand, even in contradtiction to the mortal laws of science. It is nothing and yet everything, it has no form and yet it exists and therefore has a form of some kind, it does not "think" and yet it does have some sort of intelligent consciousness.



Otherkin Catagories Include:
Fae
Dragonic
Shapeshifter
Angelic
Nymph
Elemental
Starborn
Infernal
Vampiric
Shadowkin
Dark Fae
Ghosts
Animals & Birds
Magic Users
Avatars
Immortals
Vampire Script
Theban Script
Otherkin Sigils
Vampire Sigils
(From Left to Right:From Left To Right: Feri, Arachne Sirade, nemuni, mizteck, dehal, Cremu)
USED ONLY AS A SOURCE OF REFFERENCE:
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