Ask the Author: Freesia Perricone

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Freesia Perricone The core premise of the book Six Spears of the Haehînbór originally developed while I was doing some lawn maintenance. A joke led to meandering thoughts that led to an idea I thought might make a good roleplaying game. Further work on the idea led me to conclude it wouldn't work in a roleplaying game because it depended too much on a few big plot twists that are nearly impossible to guide the players to reach at the right time (short of railroading them into them, leaving them little to contribute), so the idea went onto a back burner until one day I decided to try making it into a story. It grew some in the telling, but while I could have made it grow into full novel length, I felt like the story was strongest at novella length -- anything added would be interesting exploration of the setting, but it would ultimately dilute the core story arc.

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