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Videojogos em Portugal. História, tecnologia e arte
by
4.47 avg rating — 17 ratings
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published
2013
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Engagement Design: Designing for Interaction Motivations (Human–Computer Interaction Series)
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4.60 avg rating — 5 ratings
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published
2020
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5 editions
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Interactive Storytelling (LNCS 5915)
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4.60 avg rating — 5 ratings
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published
2009
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Emoções Interactivas, do Cinema para os Videojogos
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3.60 avg rating — 5 ratings
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Creativity in the Digital Age (Springer Series on Cultural Computing)
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published
2015
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4 editions
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Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms
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4.33 avg rating — 3 ratings
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published
2011
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8 editions
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Videogame Sciences and Arts - VJ2019
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really liked it 4.00 avg rating — 1 rating
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3 editions
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Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings (Communications in Computer and Information Science Book 1164)
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0.00 avg rating — 0 ratings
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Creativity in the Digital Age (Springer Series on Cultural Computing)
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0.00 avg rating — 0 ratings
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Artificial Media: Emerging Trends in Narratives, Education and Creative Practice (Springer Series on Cultural Computing)
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Abordagens da Narrativa nos Media
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Videogame Sciences and Arts - VJ2023
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Videogame Sciences and Arts: 13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers (Communications in Computer and Information Science Book 1984)
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0.00 avg rating — 0 ratings
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Videogame Sciences and Arts: 13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers (Communications in Computer and Information Science Book 1984)
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0.00 avg rating — 0 ratings
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Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, ... Notes in Computer Science Book 5915)
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0.00 avg rating — 0 ratings
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