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On Anxiety
by
4.10 avg rating — 94 ratings
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published
2017
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3 editions
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The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games
by
really liked it 4.00 avg rating — 22 ratings
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published
2015
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8 editions
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A Parent's Guide to Video Games
by
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Pragmatic Princess: 26 Superb Stories of Self-Sufficiency
by
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The Psychgiest of Pop Culture: The Witcher
by
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Video Games and Social Competence (Routledge Advances in Game Studies Book 1)
by
really liked it 4.00 avg rating — 3 ratings
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published
2014
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2 editions
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Gaming and Extremism
by
really liked it 4.00 avg rating — 3 ratings
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2 editions
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The Psychgeist of Pop Culture: Taylor Swift
by
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The Video Game Debate 2
by
really liked it 4.00 avg rating — 2 ratings
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2 editions
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Video Games and Social Competence
by
really liked it 4.00 avg rating — 2 ratings
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published
2014
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4 editions
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Video Games and Well-being: Press Start
by
3.50 avg rating — 2 ratings
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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2
by
really liked it 4.00 avg rating — 1 rating
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3 editions
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The Psychgeist of Pop Culture: The Witcher
by
really liked it 4.00 avg rating — 1 rating
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Video Games and Well-being: Press Start
by
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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2
by
0.00 avg rating — 0 ratings
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The Video Game Debate 2
by
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The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games
by
0.00 avg rating — 0 ratings
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Invisible Friends
by
0.00 avg rating — 0 ratings
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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2
by
0.00 avg rating — 0 ratings
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Here, There, & Everywhere
by
0.00 avg rating — 0 ratings
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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2
by
0.00 avg rating — 0 ratings
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New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2
by
0.00 avg rating — 0 ratings
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Learning, Education, & Games: Volume Four:: 50 Games to Use for Inclusion, Equity, and Justice
by
0.00 avg rating — 0 ratings
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Learning, Education & Games: Volume Four: 50 Games to Use for Inclusion, Equity, and Justice
by
0.00 avg rating — 0 ratings
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Gaming and Extremism: The Radicalization of Digital Playgrounds
by
0.00 avg rating — 0 ratings
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