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“I am Loken, Power of Shadow, member of the Shadow Coalition, connoisseur of the jest, master of disguises, ruler of the emerald sea, and so on, and so on…”
Tom Elliot, The Grand Game
“Your evolved Class has granted you the trait: nocturnal. The nightstalker lives and breathes in the dark. It is his natural habitat. Your sight has been adapted to suit your new calling. You can see perfectly in the dark now.”
Tom Elliot, The Grand Game
“You have acquired a master Class stone. This stone contains the path of: a shadow operative. It confers a player with four skills: shadow magic, light resistance, regeneration, and dark resistance. This Class also permanently boosts your Faith attribute by +3 and your Constitution attribute by +3. This a Shadow Class.”
Tom Elliot, The Grand Game
“Herat, Mydas, and Rampel,”
Tom Elliot, The World Nexus
“Supreme Dark”
Tom Elliot, The World Nexus
“I will not prey on the weak or the innocent. I will kill only those that deserve it or seek to harm me.”
Tom Elliot, The Grand Game
“arachnoid.”
Tom Elliot, The World Nexus
“will not prey on the weak or the innocent. I will kill only those that deserve it or seek to harm me.”
Tom Elliot, The Grand Game
“Bless the Adjudicator for stopping it!”
Tom Elliot, The World Nexus
“The Triumvirate are the remnants of that alliance.” Some long-ago threat? Was that the ancients? More than likely. I didn’t voice my suspicions, though. “And what is their purpose?” “To maintain stability in Nexus,” Morin said.”
Tom Elliot, The World Nexus
“Abilities: 0 of 0. Attributes Strength: 0. Constitution: 0. Dexterity: 0. Perception: 0. Mind: 0. Magic: 0. Faith: 0. Every skill and ability is governed by one of the seven attributes. They, in turn, act as a cap on both your skills and the number of abilities you can learn. For every rank you invest in an attribute, you can advance your skill level by ten and acquire one ability slot. Strength is an attribute that primarily influences a player’s ability with heavy and medium weapons. Each rank you invest in Strength also increases your carrying capacity and how much you can lift. First and foremost, Dexterity determines a player’s ability with light weapons and evasive combat maneuvers. Each rank in Dexterity also improves your speed. Perception influences a player’s accuracy with ranged weapons, as well as his ability to anticipate his opponents’ moves and sense oddities in the surroundings. Constitution enables players to increase their health and fortitude, while Mind determines a player’s ability with psionic skills and abilities. Similarly, Magic influences the power of a player’s elemental spells and Faith, the strength of a player’s light, dark, shadow, necromancy, and life spells.”
Tom Elliot, The Grand Game

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