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“Just hours after Apple first showed AppleTalk to the public, a large group of attendees headed to Chinatown and took over the back half of a pizza parlour. They set up two networks – one for each game – with around twenty Macs, played for several hours, then left the store as they’d found it. Years later one attendee, Jack Kobzeff, described it as a ‘hit-and-run, plug and play net game party’. ‘Net parties’ – or LAN parties, as they’re better known today – would become a fixture of both the Mac and PC gaming communities through the late 1980s and 1990s, but this was likely the first.”
Richard Moss, The Secret History of Mac Gaming
“Cheshire continued to work on the game in his spare time, but it would never reach a wide audience on the aging, underpowered BBC Micro. If the game were to survive, it had to move to a newer platform. The Mac was the obvious choice. Unlike the PC, it had built-in networking capabilities and a standardised graphical interface, and the same piece of code could run on every Mac from the Mac Plus onwards – regardless of colour capabilities or screen size. It would take less work to do a better game.”
Richard Moss, The Secret History of Mac Gaming
“My twelve years’ professional experience in the industry was laughed at in a “yes, but that’s for Apple. It’s not real experience is it?” manner.”
Richard Moss, The Secret History of Mac Gaming

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Shareware Heroes: The renegades who redefined gaming at the dawn of the internet Shareware Heroes
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