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“If you’re the kind of person who’s only moral when you’re rich, then you probably won’t ever be moral, even if you get your riches,”
Andrew Karevik, CivCEO
“A leader who cannot execute a plan is nothing more than a dreamer. And I was certainly no dreamer.”
Andrew Karevik, CivCEO 4
“And that, my friend, is why you’re not even close to second place,” I replied. “Weak men destroy. Strong men build.”
Andrew Karevik, CivCEO 6
“From the outside, it can look very callous to state how little you are concerned with the opinions and feelings of others, but the truth is: it’s easy to criticize; it’s much harder to actually produce results.”
Andrew Karevik, CivCEO
“You are now a Level 1 Harbormaster! You have gained the following: 2 Talents! 20 Skill Points! You have 2 New Talents! Harbor: You gain control of one Harbor”
Andrew Karevik, Island Builder: A Town Building LitRPG
“The fact that you know that you don’t know something means that you can fix it. Your greatest strength can come from a keen awareness of your own limitations.”
Andrew Karevik, CivCEO
“oversees construction of all kinds. Each point in the Master Skill increases the Max Level of all buildings and Ships. Restoration: Reduces all Repair Costs by 5% per Rank. Construction: Grants access to Buildings and Ship Blueprints. Each point grants 2 Free Blueprints of your choice. Printmaking: Grants access to Blueprint Upgrades. Each point grants 1 free Upgrade of your choice.”
Andrew Karevik, Island Builder: A Town Building LitRPG
“sighed at the young man’s inability to do math and whispered the correct number to him.”
Andrew Karevik, CivCEO
“For those of you who are familiar with the United States Government, the idea would be roughly the same, though this one should work since we won’t have a congress.”
Andrew Karevik, CivCEO 7
“Expeditions: Valice is filled with wonders and artifacts of ancient times”
Andrew Karevik, Island Builder: A Town Building LitRPG
“If a guy uses gold as a paperweight, you’re not really stealing gold from him, you’re just stealing a paperweight.”
Andrew Karevik, CivCEO 5
“Skills Management: The management Category is dedicated to properly running the Harbor. Each point placed in the Management Master Skill increases Port Production by 1. Logistics: Reduces Maintenance Costs by 5% per point. Teamwork: Increases the Competency Rating of all Workers by 1 per point. Leadership: Grants a Morale Bonus of 1 for every 2 points. Crewing: Improves the Performance Rating of all Ships by 1 per point.”
Andrew Karevik, Island Builder: A Town Building LitRPG
“Commerce: A Harbormaster’s main focus is on obtaining a profit to expand the Harbor. Every point in the Master Skill provides a 2% increase in Profit and reduces Losses by 4%. Trade: Grants +5 to the final Trade Value of any shipment per Rank. Bargain: Reduces the cost of any Purchases by 5%. Invest: Increases the Harbor’s Wealth by 1 point per 2 spent. Taxation: Generates 5 Doubloons per Rank whenever a non-fleet Ship stops at your port.”
Andrew Karevik, Island Builder: A Town Building LitRPG
“Nonsense. This is a battlezone. A place where these so-called great ancestors waged war against things both eldritch and foul. Those who fell in such a terrible battle remained here, as a stark reminder of what things rest deep beneath the surface. And what they will do should they awaken once more.”
Andrew Karevik, The Runesmith's Trials
“Chester,” the skeleton replied. “Chester C. Fuckoff.” And with that, he wandered away, leaving me to hoist the still-heavy armor all the way up the Spine.”
Andrew Karevik, The Runesmith's Trials
“Name: Artemis Landon Class: Runesmith Level: 2 XP: 15/300 Skills: Athletics: D Acrobatics: F Crossbow: C Crafting: D Runesmithing: C Short Swords: F Stealth: F Search: F Healing: D Trapfinding: D Dungeoneering: F Feats: - Trapsenses: Gain a mental warning when about to set off a trap. Class Features: - Runesmithing: By carving intricate runes, you may imbue magic into items and objects. These runes retain all magic until removed or affected by Enchantment Breaking spells. - Runescribbler: Once per day you may use dirt, water or paint to create a temporary rune. This rune functions the same as any other rune, with the exception that it lasts only for one hour regardless of type. Runes: Harden: Supernaturally hardens an item, toughening it against all elements. Shield: Creates a force of magical energy that prevents one type of damage from applying. Requires a damage type rune in order to be functional. Force: Adds a kinetic damage modifier.”
Andrew Karevik, The Runesmith's Trials
“You can be mad all you like,” he said, “but you’ll change your tune when you see me come back with a big, fat cock!”
Andrew Karevik, Village Manager
“Artemis,” my father had said to me that fateful night. “I’m quitting. It’s time for you to do that thing you’ve always been pestering me about. Take the store, run it however you want, just don’t run it into the ground.”
Andrew Karevik, The Runesmith's Trials
“Name: Artemis Landon Class: Runesmith Level: 3 XP: 40/750 Skills: Athletics: D Appraisal: F Acrobatics: F Crossbow: C Crafting: D Runesmithing: C Short Swords: F Stealth: F Search: F Healing: D Trapfinding: B Dungeoneering: D Feats: - Trapsenses: Gain a mental warning when about to set off a trap. - Roguish Intentions: Increases your Trapfinding skill to Rank B Class Features: - Runesmithing: By carving intricate runes, you may imbue magic into items and objects. These runes retain all magic until removed or affected by Enchantment Breaking spells. - Runescribbler: Once per day you may use dirt, water or paint to create a temporary rune. This rune functions the same as any other rune, with the exception that it lasts only for one hour regardless of type. Runes: Harden: Supernaturally hardens an item, toughening it against all elements. Shield: Creates a force of magical energy that prevents one type of damage from applying. Requires a damage type rune in order to be functional. Force: Adds a kinetic damage modifier. Boost: Increases a single skill by 1 rank. Does not grant skill if wielder does not have it.”
Andrew Karevik, The Runesmith's Trials
“I rolled my eyes at this. How could he be proud of how expensive his clothes were when he didn’t buy them? That was like bragging about having a wealthy bank.”
Andrew Karevik, Village Manager
“You never think that your own lifetime is going to be filled with significant changes. Each day seems the same until suddenly…the world is completely different. We were all naïve”
Andrew Karevik, Island Builder 2: A Town Building LitRPG
“Extraction: Drain magic from enchanted items in order to gain experience points. These items cannot have been enchanted by you.”
Andrew Karevik, The Runesmith's Trials
“And then I said the last thing anyone committing lending fraud should say. “This is foolproof.”
Andrew Karevik, CivCEO 2
“A few times with my ma—” she paused and corrected herself. “My mother! Obviously.” What had she almost said? Who knows, maybe it’s not important.”
Andrew Karevik, Village Manager
“My plan was ambitious, to say the least. According to Knives, it was also the ‘unhinged ramblings of a lunatic with more money than sense.’ High praise indeed.”
Andrew Karevik, CivCEO 6
“Fernando Level 1 Astral Navigator Skill Bonus: +1 Navigation”
Andrew Karevik, Island Builder: A Town Building LitRPG
“Of course!” Harold said. “No one kills my piggy bank when I’m around!”
Andrew Karevik, CivCEO 5
“You have 20 Skill Points to spend! Every Skill Category has sub-skills. You must spend Skill Points on the Master Skill before purchasing sub-skills. The max for any subskill is set by the Master Skill’s Rank.”
Andrew Karevik, Island Builder: A Town Building LitRPG
“Population: Each point represents enough people to Crew a Ship or Work a Job. Morale: Imposes a Productivity Penalty if in the negatives”
Andrew Karevik, Island Builder: A Town Building LitRPG
“I’d call it lying, but truthfully, no one wants real honesty. If they did, they’d know that there’s nothing some rich guy could tell them that would turn their lives around.”
Andrew Karevik, CivCEO

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