Aram Cookson

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Aram Cookson



Average rating: 4.12 · 25 ratings · 1 review · 1 distinct work
Unreal Engine 4 Game Develo...

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4.12 avg rating — 25 ratings — published 2015 — 4 editions
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“If a light hits a surface, bounces off, and continues to travel without ever hitting another surface, UE4 continues to process the light until it leaves the level. To minimize this processing, you can set Lightmass Importance Volume to define the area beyond which the light is no longer processed”
Aram Cookson, Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself



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