Scott Robertson
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How to Draw: Drawing and Sketching Objects and Environments from Your Imagination
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published
2012
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5 editions
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How to Render: the fundamentals of light, shadow and reflectivity
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published
2012
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4 editions
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BLAST: spaceship sketches and renderings
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published
2012
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3 editions
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Exodyssey: Visual Development of an Epic Adventure by Steambot Studios
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published
2009
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5 editions
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DRIVE: vehicle sketches and renderings by Scott Robertson
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published
2010
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9 editions
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How to Draw Cars the Hot Wheels Way
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published
2003
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3 editions
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Lift Off: Air Vehicle Sketches & Renderings from the Drawthrough Collection
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published
2006
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7 editions
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Start Your Engines: Surface Vehicle Sketches & Renderings from the Drawthrough Collection
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published
2006
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6 editions
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In the Future...: Entertainment Design at Art Center College of Design
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published
2006
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5 editions
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SRW Sketch Collection: Vol. 01: Scott Robertson
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published
2014
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“The optimal lens that creates an acceptable amount of distortion is a 50mm lens. This translates into the drawing as a 60º Cone of Vision. How is this determined? Every lens has a degree of visible area assigned to it and 60º is close to what is seen through a 50mm lens.”
― How to Draw: Drawing and Sketching Objects and Environments from Your Imagination
― How to Draw: Drawing and Sketching Objects and Environments from Your Imagination
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