Rich Redman
Genre
|
Monster Manual II (Dungeons & Dragons, 3rd Edition)
by
—
published
2002
—
3 editions
|
|
|
Deities and Demigods
by
—
published
2002
—
3 editions
|
|
|
Unearthed Arcana (Dungeons & Dragons, 3.5rd Edition)
by
—
published
2004
—
3 editions
|
|
|
Defenders of the Faith: A Guidebook to Clerics and Paladins
by
—
published
2001
—
4 editions
|
|
|
d20 Modern Game Master Screen
by
—
published
2003
|
|
|
Speed and Power v.0.6.5
—
published
2011
|
|
|
Mysterio's Ways
|
|
|
Martial Arts Mayhem (d20 Modern Roleplaying Supplement)
by
—
published
2003
—
2 editions
|
|
|
Resurrection of Cyclops
—
published
2000
|
|
|
X-Men: Age of Apocalypse
|
|
“If you're short of everything but enemy, you're in combat If you can see, you can be seen. If you can shoot, you can be shot. Incoming fire has the right of way. Don't look conspicuous, it draws fire. There is always a way, and it usually doesn't work. Try to look unimportant, they may be low on ammo. Professionals are predictable, it's the amateurs that are dangerous. The enemy invariably attacks on two occasions: -when you're ready for them. -when you're not ready for them. Teamwork is essential, it gives them someone else to shoot at. The enemy diversion you have been ignoring will be the main attack. If your attack is going well, then it's an ambush. Never draw fire, it irritates everyone around you. Anything you do can get you shot, including nothing. Never share a foxhole with anyone braver than yourself. If you're short of everything but the enemy, you're in a combat zone. Friendly fire isn't. Remember, a retreating enemy is probably just falling back and regrouping. If at first you don't succeed, call in artillery. Exceptions prove the rule, and destroy the battle plan. The enemy never watches until you make a mistake. One enemy soldier is never enough, but two is entirely too many. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn. Field experience is something you don't get until just after you need it. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.”
― Speed and Power v.0.6.5
― Speed and Power v.0.6.5
“Light tanks top out around Tier V. That means that there are no Tier VI, VII, VIII, etc. light tanks.”
― Speed and Power v.0.6.5
― Speed and Power v.0.6.5
Is this you? Let us know. If not, help out and invite Rich to Goodreads.



