Mark J.P. Wolf
|
Building Imaginary Worlds: The Theory and History of Subcreation
—
published
2012
—
9 editions
|
|
|
The Video Game Theory Reader
by
—
published
2003
—
18 editions
|
|
|
The Medium of the Video Game
by
—
published
2002
—
7 editions
|
|
|
The Video Game Explosion: A History from PONG to PlayStation and Beyond
—
published
2007
—
6 editions
|
|
|
Myst and Riven: The World of the D'ni
—
published
2006
—
9 editions
|
|
|
Before the Crash: Early Video Game History
—
published
2012
—
7 editions
|
|
|
Revisiting Imaginary Worlds
—
published
2016
—
6 editions
|
|
|
The Routledge Companion to Video Game Studies
by
—
published
2013
—
13 editions
|
|
|
The Routledge Companion to Imaginary Worlds
—
published
2017
—
6 editions
|
|
|
Video Games FAQ: All That's Left to Know About Games and Gaming Culture
|
|
“Subcreation is not just a desire, but a need and a right; it renews our vision and gives us new perspective and insight into ontological questions that might otherwise escape our notice within the default assumptions we make about reality.”
― Building Imaginary Worlds: The Theory and History of Subcreation
― Building Imaginary Worlds: The Theory and History of Subcreation
“To develope [sic] the powers of the Creator is our proper employment—and to imitate Creativeness by combination our most exalted and self-satisfying Delight.”
― Building Imaginary Worlds: The Theory and History of Subcreation
― Building Imaginary Worlds: The Theory and History of Subcreation
“Coleridge saw the active mind as one way in which human beings were made in God’s image:”
― Building Imaginary Worlds: The Theory and History of Subcreation
― Building Imaginary Worlds: The Theory and History of Subcreation
Is this you? Let us know. If not, help out and invite Mark to Goodreads.











