Matthew Ball
|
Build Your Own Dream Camper Van for less than 1000 pounds: - That's including the cost of the van!
by
—
published
2012
—
2 editions
|
|
|
She's Gone Move On: A Book Dedicated to Helping Men Rebuild Their Lives After Divorce
|
|
|
Sevenoaks War Memorial: The Men Remembered
—
published
2014
—
4 editions
|
|
|
Minnie & Melvira
by
—
published
2009
|
|
|
The Worm & The Caterpillar
by
—
published
2009
|
|
|
Criminology and Queer Theory: Dangerous Bedfellows? (Critical Criminological Perspectives)
|
|
|
Sevenoaks The Great War & It’s Legacy
|
|
|
The Art of Boogie Woogie
—
published
2007
|
|
|
Cooking a dream
—
published
2013
—
2 editions
|
|
|
The Dodge Motor Home Project
—
published
2013
|
|
“All of the top Roblox games, such as Adopt Me!, Tower of Hell, and Meep City, come from independent developers with little to no prior experience and staffs of 10 to 30 (having started with one or two). To date, these titles have been played 15 to 30 billion times each. In a single day, they’ll reach half as many players as Fortnite or Call of Duty—and half as many as titles like The Legend of Zelda: Breath of the Wild or The Last of Us do in their lifetimes. And as for populating the platform with a wide range of virtual objects? 25 million items were made in 2021 alone, with 5.8 billion being earned or bought.”
― The Metaverse: And How It Will Revolutionize Everything
― The Metaverse: And How It Will Revolutionize Everything
“For the first two or so years following the release of the iPad, it was common to see press reports and viral YouTube videos of infants and young children who would pick up an “analogue” magazine or book and try to “swipe” its nonexistent touchscreen. Today, those one-year-olds are eleven to twelve. A four-year-old in 2011 is now well on her way to adulthood.”
― The Metaverse: And How It Will Revolutionize Everything
― The Metaverse: And How It Will Revolutionize Everything
“Take the 2013 film Monsters University. Even when using an industrial grade computing processor, it would have taken an average of 29 hours for each of the film’s 120,000-plus frames to be rendered. In total, that would have meant more than two years just to render the entire movie once, assuming not a single render was ever replaced or scene changed. With this challenge in mind, Pixar built a data center of 2,000 conjoined industrial-grade computers with a combined 24,000 cores that, when fully assigned, could render a frame in roughly seven seconds.”
― The Metaverse: And How It Will Revolutionize Everything
― The Metaverse: And How It Will Revolutionize Everything
Is this you? Let us know. If not, help out and invite Matthew to Goodreads.




