Michael McCool
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Structured Parallel Programming: Patterns for Efficient Computation
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published
2012
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9 editions
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Real-Time Shading
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published
2002
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6 editions
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Metaprogramming GPUs with Sh
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published
2004
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5 editions
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Graphics Interface 1997
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published
1997
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GI 2001: Proceedings, Graphics Interface 2001
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published
2003
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2 editions
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Metaprogramming GPUs with Sh
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Graphics Interface 1998
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Graphics Interface 1997
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Graphics Interface Proceedings 1988-2000
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Real-Time Shading Algorithms
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