Michael Piller
Born
in Port Chester, New York, The United States
May 30, 1948
Died
November 01, 2005
Website
Genre
Influences
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Caretaker (Star Trek: Voyager, #1)
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3 editions
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published
1995
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Emissary
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3 editions
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published
1993
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Unification
by
13 editions
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published
1991
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Star Trek Insurrection
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30 editions
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published
1998
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FADE IN: The Making of Star Trek Insurrection - A Textbook on Screenwriting from Within the Star Trek Universe
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Track Record (Wildfire, #2)
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4 editions
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published
2007
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Show-Off (Wildfire, #1)
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2 editions
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published
2006
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Fade In: The Writing of Star Trek Insurrection
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Star Trek: Voyager Bible
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Unity
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“A writer is very much like the captain on a star ship facing the unknown. When you face the blank page and you have no idea where you're going. It can be terrifying, but it can also be the adventure of a lifetime.”
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“As I approach a new project, my process always begins with the question: what is it about? Here’s one answer that might apply to a Star Trek movie...
I want it to be about the most horrible, treacherous aliens ever known to man who are about to destroy life as we know it, leading to the most spectacular thrill ride of an adventure with fantastic space battles and huge explosions and great special effects -- a white knuckle ride for the movie audience.
Yeah, but what’s it about?
I can write space battles with the best of them, but what makes that space battle interesting to me is: why are they fighting? What are the stakes? What does the hero lose if he loses? And what does he win if he wins? Why should we care?
I'm talking about the second level of story-telling. The level that examines what's going on inside the characters — their moral and ethical dilemmas, their doubts, fears, inner conflicts, how they change as the story progresses. These are the things that make us, as members of an audience, get emotionally involved.”
― FADE IN: The Making of Star Trek Insurrection - A Textbook on Screenwriting from Within the Star Trek Universe
I want it to be about the most horrible, treacherous aliens ever known to man who are about to destroy life as we know it, leading to the most spectacular thrill ride of an adventure with fantastic space battles and huge explosions and great special effects -- a white knuckle ride for the movie audience.
Yeah, but what’s it about?
I can write space battles with the best of them, but what makes that space battle interesting to me is: why are they fighting? What are the stakes? What does the hero lose if he loses? And what does he win if he wins? Why should we care?
I'm talking about the second level of story-telling. The level that examines what's going on inside the characters — their moral and ethical dilemmas, their doubts, fears, inner conflicts, how they change as the story progresses. These are the things that make us, as members of an audience, get emotionally involved.”
― FADE IN: The Making of Star Trek Insurrection - A Textbook on Screenwriting from Within the Star Trek Universe