Kiri Miller

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Kiri Miller



Average rating: 4.14 · 43 ratings · 12 reviews · 5 distinct worksSimilar authors
Traveling Home: Sacred Harp...

4.14 avg rating — 22 ratings — published 2007 — 7 editions
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Playing Along: Digital Game...

really liked it 4.00 avg rating — 14 ratings — published 2011 — 9 editions
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Playable Bodies: Dance Game...

4.20 avg rating — 5 ratings2 editions
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The Chattahoochee Musical C...

it was amazing 5.00 avg rating — 2 ratings — published 2002
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Playable Bodies: Dance Game...

0.00 avg rating — 0 ratings
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“As James Gee suggests (writing about digital games in general), “The player and the character each have knowledge that must be integrated together to play the game successfully,” an instance of “distributed knowledge” in action (2006:177).”
Kiri Miller, Playing Along: Digital Games, YouTube, and Virtual Performance

“YouTube.com—a free, public, online video archive with built-in social networking features—has created a platform for countless virtual communities, many of which are focused on transmitting knowledge in users’ areas of interest and expertise.”
Kiri Miller, Playing Along: Digital Games, YouTube, and Virtual Performance

“This flexible narrative structure is a hallmark of the Grand Theft Auto series. In Gonzalo Frasca’s assessment (building on Caillois’s terms), the GTA games combine elements of ludus and paideia—the defining qualities of goal-oriented games and flexible “play” environments, respectively (Roberts 1999, 2003). Jesper Juul further suggests that the GTA games straddle the line between “emergence” and “progression” games, where “emergence” refers to games with a small set of well-defined rules that combine in complex ways (e.g., chess) and “progression” refers to games with a fixed series of tasks that tend to generate a narrative structure (2005:82–83).”
Kiri Miller, Playing Along: Digital Games, YouTube, and Virtual Performance



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