Kiri Miller
More books by Kiri Miller…
“As James Gee suggests (writing about digital games in general), “The player and the character each have knowledge that must be integrated together to play the game successfully,” an instance of “distributed knowledge” in action (2006:177).”
― Playing Along: Digital Games, YouTube, and Virtual Performance
― Playing Along: Digital Games, YouTube, and Virtual Performance
“YouTube.com—a free, public, online video archive with built-in social networking features—has created a platform for countless virtual communities, many of which are focused on transmitting knowledge in users’ areas of interest and expertise.”
― Playing Along: Digital Games, YouTube, and Virtual Performance
― Playing Along: Digital Games, YouTube, and Virtual Performance
“This flexible narrative structure is a hallmark of the Grand Theft Auto series. In Gonzalo Frasca’s assessment (building on Caillois’s terms), the GTA games combine elements of ludus and paideia—the defining qualities of goal-oriented games and flexible “play” environments, respectively (Roberts 1999, 2003). Jesper Juul further suggests that the GTA games straddle the line between “emergence” and “progression” games, where “emergence” refers to games with a small set of well-defined rules that combine in complex ways (e.g., chess) and “progression” refers to games with a fixed series of tasks that tend to generate a narrative structure (2005:82–83).”
― Playing Along: Digital Games, YouTube, and Virtual Performance
― Playing Along: Digital Games, YouTube, and Virtual Performance
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