Azeroth

Azeroth is the main known planet in the Warcraft Universe.

It has four known continents, named the Eastern Kingdoms, Kalimdor and Northrend, and Pandaria. All continents are separated by the Great Sea. Two major islands also reside in the Great Sea: Kezan, land of the Goblins, and Zandalar, birthplace of the Troll civilization. In the center of the Great Sea is an enormous, everlasting vortex called the "Maelstrom" beneath which lies the aquatic city of Nazjatar, home of the amphibious Naga. Near the Maelstrom are the Broken Isles.
...more

Shadows of Ice (WarCraft: The Sunwell Trilogy, #2)
War of the Scaleborn (World of Warcraft, #19)
Sylvanas (World of WarCraft, #18)
Shadows Rising (World of Warcraft, #17)
Before the Storm (World of Warcraft, #15)
Warcraft: Chronicles of War, Night of the Dragon, Dawn of the Aspects, The Shattering, Thrall Twilight of the Aspects, Arthas Rise of the Lich King, Stormrage, Voljin Shadows of the Horde (World Of Warcraft)
Illidan (World of Warcraft, #14)
WarCraft Archive (WORLD OF WARCRAFT)
War Crimes (World of Warcraft, #13)
World of Warcraft: Dawn of the Aspects
World of Warcraft: Dawn of the Aspects: Part IV
World of Warcraft: Dawn of the Aspects: Part V
World of Warcraft: Dawn of the Aspects: Part II
World of Warcraft: Dawn of the Aspects: Part III
World of Warcraft: Dawn of the Aspects: Part I

Related Genres

Beyond those somewhat anchored fantasy settings are the wild-eyed and the wahoo worlds. This is by no means pejorative, as these include some of my personal favorites, but it is meant to show that there are high-concept, love-’em-or-hate-’em sorts of settings. Call them worlds of pure chaos, places where anything goes and where the usual rules do not apply. They are not meant to be realistic, and indeed that is their appeal. They are settings unmoored from reality and operating by rules of your ...more
Wolfgang Baur, Complete Kobold Guide to Game Design