Most Read This Week In Forgotten Realms

The Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels, role-playing video game ...more

Most Read This Week Tagged "Forgotten Realms"

Player's Handbook (Dungeons & Dragons, 2024 Edition)
Dungeons & Dragons: Honor Among Thieves: The Druid's Call
Lolth's Warrior (The Way of the Drow, #3; The Legend of Drizzt, #39)
One-Eyed Jax
Heroes' Feast: The Official D&D Cookbook (Dungeons & Dragons)
Dungeons & Dragons: Honor Among Thieves: The Road to Neverwinter
Relentless (Generations, #3; The Legend of Drizzt, #36)
Candlekeep Mysteries (Dungeons & Dragons, 5th Edition)
Dungeons and Dragons The Legend of Drizzt Visual Dictionary
Song of the Risen God
Icewind Dale: Rime of the Frostmaiden (Dungeons & Dragons, 5th Edition)
Starlight Enclave (The Way of the Drow, #1; The Legend of Drizzt, #37)
Dungeons & Dragons: Honor Among Thieves: The Feast of the Moon (Movie Prequel Comic)
Starter Set: Dragons of Stormwreck Isle (Dungeons & Dragons, 5th Edition)
Dungeons & Dragons: A Darkened Wish
Dungeons & Dragons: The Fallbacks: Bound for Ruin
Dungeons & Dragons: At the Spine of the World
Dungeons & Dragons: Infernal Tides

R.A. Salvatore
Because of the friends I have known, the honorable people I have met, I know I am no solitary hero of unique causes. I know now that when I die, I will live on. That which is important will live on. This is my Legacy; and by the grace of the gods, I am not alone.
R.A. Salvatore

R.A. Salvatore
• Reality is a curious thing. Truth is not as solid and universal as any of us would like it to be; selfishness guides perception, and perception invites justification. The physical image in the mirror, if not pleasing, can be altered by the mere brush of fingers through hair. And so it is true that we can manipulate our own reality. We can persuade, even deceive. We can make others view us in dishonest ways. We can hide selfishness with charity, make a craving for acceptance into magnanimity, ...more
R.A. Salvatore, Road of the Patriarch

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