Programming

A programming language is a formal constructed language designed to communicate instructions to a machine, particularly a computer. Programming languages can be used to create programs to control the behavior of a machine or to express algorithms.

What Tech Calls Thinking: An Inquiry into the Intellectual Bedrock of Silicon Valley (FSG Originals x Logic)
Fancy Bear Goes Phishing: The Dark History of the Information Age, in Five Extraordinary Hacks
Why Machines Learn: The Elegant Math Behind Modern AI
Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
Designing Machine Learning Systems: An Iterative Process for Production-Ready Applications
The Infinite Machine: How an Army of Crypto-hackers Is Building the Next Internet with Ethereum
The Software Architect Elevator: Redefining the Architect's Role in the Digital Enterprise
Fundamentals of Data Engineering: Plan and Build Robust Data Systems
Genius Makers: The Mavericks Who Brought AI to Google, Facebook, and the World
Doom Guy: Life in First Person
Data Mesh: Delivering Data-Driven Value at Scale
The Software Engineer's Guidebook: Navigating senior, tech lead, and staff engineer positions at tech companies and startups
Proving Ground: The Untold Story of the Six Women Who Programmed the World’s First Modern Computer
A Hacker's Mind: How the Powerful Bend Society's Rules, and How to Bend them Back
The Pragmatic Programmer: From Journeyman to Master
Clean Code: A Handbook of Agile Software Craftsmanship
Code Complete: A Practical Handbook of Software Construction
Design Patterns: Elements of Reusable Object-Oriented Software
Refactoring: Improving the Design of Existing Code
The Mythical Man-Month: Essays on Software Engineering
Structure and Interpretation of Computer Programs
Head First Design Patterns
The Clean Coder: A Code of Conduct for Professional Programmers
The C Programming Language
Introduction to Algorithms
Designing Data-Intensive Applications
Code: The Hidden Language of Computer Hardware and Software
JavaScript: The Good Parts
Working Effectively with Legacy Code

Alan J. Perlis
I think that it’s extraordinarily important that we in computer science keep fun in computing. When it started out it was an awful lot of fun. Of course the paying customers got shafted every now and then and after a while we began to take their complaints seriously. We began to feel as if we really were responsible for the successful error-free perfect use of these machines. I don’t think we are. I think we’re responsible for stretching them setting them off in new directions and keeping fun in ...more
Alan J. Perlis

Marvin Minsky
A computer is like a violin. You can imagine a novice trying first a phonograph and then a violin. The latter, he says, sounds terrible. That is the argument we have heard from our humanists and most of our computer scientists. Computer programs are good, they say, for particular purposes, but they aren’t flexible. Neither is a violin, or a typewriter, until you learn how to use it.
Marvin Minsky

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