Todd’s
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(group member since Mar 09, 2009)
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fffound. com is awesome. I use that too.Check this out, might be a good way to talk about art.
http://www.googleartproject.com/
You can go to any museum in the world, virtually walk around and look at all the work.
I feel the same. I love art and talking about it, especially topics on leaning, past artists, studying current artists, techniques and theory, it's just the work thing that gets in the way.I will try and think of some good topics to start off with and pass them by you.
yes, i agree!! what the hell is up with plastic lincoln logs???? stupid. I know green, trees and all, but still, if you are going to have a product with the word "logs" in it, it better have some actual wood come with it!
Hey Kim. I haven't done my own models because it is time consuming, but i have done painting excercizes with playmobil people before where you set them up and see how the sun falls on them?-those are those little figures kids play with. great thing about them is that they are usually solid colors, so you can see very easily shadows and light and how they change in color depending on how you light them.....also another fun thing is to set them up and take pictures of them with your phone, print them out and paint from that.(since the light will be still for you.
Yes, those guys are good, and watching the silhouette is very common in video games and illustration, because you are always trying to make a strong impact. One of the major differences between this type of art and more classical art is impact. Most of the "huntsman" guys come from that school of movie type layout, where every image is meant to sell the movie to executives...and rightly so because you want your work to get an "awesome!" when you put it out there. Silhouette, and distinguishing it from the background is one of those needed steps to push the wow factor of the image....so you don't get that blending composition, you get a stark one. Often times they will set there subjects against large backdrops, with lots of scale, or very dramatic foreground darkness to background lightness(or the other way) with minimal detail in the background....anyways, it's a good way to go, but does tend to be more of a movie look.
Awesome!!!! see you are becoming more digital already!! hahah, not really, this is a very good tried and true method, so i'm sure you will have fun with it. :)good luck and post them when you are finished.
Sounds good, i will have to pick it up.Working on 3d game for a publisher, just getting a team together now.--but just painting digitally for now.(concept phase.)
Awesome, i bet it will be good. He is super explanatory, in a good way.Sorry about your pup, my neighbor just lost one as well, and i have had many. So i understand how painful it can be.
Feel better.
I am reading a book on the creation of japanese robots, a book on set design, and several others, but mainly working.
Some do, but they are crazy, and most people that buy that art are their online fans.(i think.)Ha! yep, angst can be great! in doses. :)
http://www.artistdaily.com/blogs/arti...I just use photoshop, and painter sometimes, but mainly photoshop and a 3d program called maya.
I agree about the hard copy, computer art printed and sold is stupid in my opinion.(that might seem like a double standard)-but printed anything to me should be cheap-and definitely looks that way.
btw--The above article i pasted talks about similar types of things.(as we had talked about before).
Don't ever feel intimidated, it's only a ridiculous machine there to serve YOU! not the other way around. Once you learn how to use it, you can get your ideas out pretty effortlessly. And honestly i use computers more because my deadlines are so short, if i didn't have them i would use paint to do the finished product....besides deadlines give me a good angst ridden attitude, that i would like to keep until i am dead!
Hey, not cheating, rewarding and freeing in a lot of ways. (vermeer)(da vinci), inventions served them well and sped their process. Plus it is all relative math, just that the program does some of the menial work for you, allowing you to focus on art and not process. imo.syd mead has a lot of reference for this type of work, and he is one of the hardest working technical artist i can think of.
The computer is very very random because you will do things with it you never thought of doing, your hand is much less random in that muscle movement and memory is limited, where as cutting a picture in half, merging it with another piece, blurring and restructuring the image is free wheeling and especially layout(composition) ideas flow at will. You will find yourself trying things all the "rule" books say not to do, and i guarantee you will see something new in yourself and your work., don't be hard ass on computers, you drive a car don't you? touch a toaster? use a remote? cheating!!!!! :)) i am kidding with you sort of, but you get my drift most probably.
Sounds good, he has tons of water advice.My work is mainly digital now, but i am a traditional artist by nature, degree in painting so forth. I usually start off pencil/pen, then scan the results and work from there. It is much easier on computer to do reflections/water than in real painting, but the same rules apply,just the tools for that sort of thing are faster....although digital brush strokes suck in my opinion, i have never gotten used to them.(color correction is way easier though)-and you would try things on a computer you would never try in real life. you can also determine what is wrong with your paintings much easier on computer(so take a picture of your painting and try it out)-most of the time even just flipping it, or doing color correction, you'll be amazed at what you can do on your next painting.
Kim wrote: "Todd, did you ever send anything to Gurney? Heard him talk? I'd be interested to hear what you might have found most inspiring or helpful in his discourse."Hi, yep i have talked to him a little bit. I sent him a landscape image to sort out the problems with some depth and detail issues. He had good comments about pushing back some of the objects i had, by muting and mixing comp. colors with the original ambient color. He also had determined that my foreground objects needed to stand out more and be arranged a little better, which i did.
He had many comments on the reflectivity of water(alot of that on his blog), and the realism of some of the surfaces. He is pretty into that and knows a lot(i should underline that), a lot about the true nature of surface properties and why they work the way they do. I fixed most of the problems and sent him an update, but at that point felt the image was overworked, so took what i learned and applied it to future paintings.
Anyways, overall he is a super nice guy, very very informative, and even if you don't like his style or approach, he knows a lot and you can definitely apply many of the topics he talks about to your pieces.
He is also a very nice man. If you send him stuff sometimes he will critique it for you, although he is incredibly busy. He also travels to a lot of film and industry schools to give talks....dinoriffic!
You mean so that you have time to get it all done? yes that would be pretty sweet., it would be cool if you could pick your age to say your done.
ha! yep, good idea.I think the scientist is going to insert small holes in the wall and look at it with cameras, plus he has a new infra red camera that only picks up paint, so he might be able to see the image through the other wall based on depth.
They are planning on moving it piece by piece, and weirdly enough they say that will be no big deal.
