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The Visual Display of Quant...

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A Theory Of Fun For Game De...

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Game Programming Patterns

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Designing Virtual Worlds

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The Mythical Man-Month: Ess...

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Understanding Comics: The I...

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The Design of Everyday Things

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Rules of Play: Game Design ...

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Flow: The Psychology of Opt...

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Homo Ludens: A Study of the...

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Peopleware: Productive Proj...

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