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“In EVE, it’s not uncommon for lag to create unfavorable conditions for one or both sides of a battle, but that doesn’t invalidate the results. In a game where the results of a battle are irreversible, lag is roughly analogous to weather in the real world. Everybody knows there’s a chance there could be a rain storm, and if your army isn’t prepared for that then you’re a fool. Every decent fleet commander in EVE knows lag may be a problem, and a good battle plan will take that into account.”

Andrew Groen, Empires of EVE: A History of the Great Wars of EVE Online
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Empires of EVE: A History of the Great Wars of EVE Online Empires of EVE: A History of the Great Wars of EVE Online by Andrew Groen
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