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“The designer's real goal is to enrich the player's internal experiences. That goal is harder to achieve, and it's damned difficult to measure. But it's the truth. And pursuing that truth makes your designs smaller, simpler, more focused, and more elegant than they could ever get by strategy counting.”

Tynan Sylvester, Designing Games: A Guide to Engineering Experiences
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Designing Games: A Guide to Engineering Experiences Designing Games: A Guide to Engineering Experiences by Tynan Sylvester
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