“The designer's real goal is to enrich the player's internal experiences. That goal is harder to achieve, and it's damned difficult to measure. But it's the truth. And pursuing that truth makes your designs smaller, simpler, more focused, and more elegant than they could ever get by strategy counting.”
―
Designing Games: A Guide to Engineering Experiences
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Designing Games: A Guide to Engineering Experiences
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Tynan Sylvester487 ratings, average rating, 53 reviews
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