
“The use of holographic projection of avatars, virtual consoles, and just about anything up to an entire virtuality, the use of linkages both through the optic nerve and directly into the visual cortex from augs and gridlinks, and the manipulation of telefactors via VR are just a few examples of how the virtual world and the real world are melding. At one time the limit of virtual reality was self-gratification in the form of games (some of them distinctly sticky), but that time was short indeed as the potential of VR was swiftly realized. Now, people (human, haiman and AI) operate in both worlds with ease and familiar contempt. Very infrequently is there any confusion: we have all learned that even the avatar in the shape of a fire-breathing dragon we must treat as real. The two worlds, real and supposedly unreal, influence and interact with each other, and virtual teeth can still bite.”
―
Brass Man
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