“They present us with models of real things — often highly abstracted. They are generally quantified or even quantized* models. They primarily teach us things that we can absorb into the unconscious, as opposed to things designed to be tackled by the conscious, logical mind. They mostly teach us things that are fairly primitive behaviors (but they don’t have to).”
―
Theory of Fun for Game Design
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Theory of Fun for Game Design
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Raph Koster3,443 ratings, average rating, 300 reviews
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