Stephan > Stephan's Quotes

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  • #1
    Derek Landy
    “Doors are for people with no imagination.”
    Derek Landy, Skulduggery Pleasant

  • #2
    Derek Landy
    “We're not retreating, we're advancing in reverse.' --Skulduggery Pleasant”
    Derek Landy, Playing with Fire

  • #3
    Derek Landy
    “Stairs," Valkyrie said, disappointed.
    "Not just ordinary stairs," Skulduggery told her as he led the way down. "Magic stairs."
    "Really?"
    "Oh, yes."
    She followed him into the darkness. "How are they magic?"
    "They just are."
    "In what way?"
    "In a magicky way."
    She glared at the back of his head. "They aren't magic at all, are they?"
    "Not really.”
    Derek Landy, Mortal Coil

  • #4
    Derek Landy
    “What is it?' Stephanie whispered.
    'That, my dear Valkyrie, is what we call a monster.'
    She looked at Skulduggery. 'You don't know what it is, do you?'
    'I told you what it is, it's a horrible monster. Now shut up before it comes over here and eats us.”
    Derek Landy, Skulduggery Pleasant

  • #5
    Derek Landy
    “I need a weapon,” Valkyrie muttered.
    “You’re an Elemental with a Necromancer ring, trained in
    a variety of martial arts by some of the best fighters in the world,” Skulduggery pointed out. “I’m fairly certain that makes you a weapon.”
    “I mean a weapon you hold. You have a gun, Tanith has a sword... I want a stick.”
    “I’ll buy you a stick for Christmas.”
    Derek Landy, Mortal Coil

  • #6
    Derek Landy
    “Valkyrie, I hate to be the one to tell you this, but your friend is most likely dead.”
    “Of course he’s dead. He’s a skeleton.”
    Derek Landy, Dark Days

  • #7
    Derek Landy
    “We didn't die,' she said.

    Of course not. I'm too clever to die, and you're too pretty.'

    I am pretty,' Valkryie said, managing a grin.”
    Derek Landy, Playing with Fire

  • #8
    Derek Landy
    “Enjoy that?" Tanith said with a little grin.

    Valkyrie grinned back, her eyes bright. "I keep telling Skulduggery he should get a bike."

    "What does he say?"

    "He says people who wear leathers, like you, should ride motorbikes. People who wear exquisite suits, like him, should drive Bentleys.”
    Derek Landy, Playing with Fire

  • #9
    Derek Landy
    “Can I just point something out?" Fletcher asked. "That is an awful plan. On a scale of one to ten - the Trojan War being a ten and General Custer verus all those Indians being a one - your plan is a zero. I don't think it is a plan at all. I think it's just a series of happenings that are, to be honest, unlikely to follow on from each other in the way in which everyone's probably hoping."
    "Do you have a better plan?" Valkyrie asked.
    "Of course not. I'm a man of action, not thought."
    Valkyrie nodded. "You're definitely not a man of thought."
    "Why are you in charge anyway? What do you know about organising something like this?"
    "I have faith," Tanith said.
    "As do I," said Ghastly.
    Valkyrie smiled at them gratefully. "So you think the plan will work?"
    "God, no," said Ghastly.
    "Sorry, Val," said Tanith”
    Derek Landy

  • #10
    Derek Landy
    “That's a shame. I'm sure somebody, somewhere, cares.”
    Derek Landy, The Faceless Ones

  • #11
    Derek Landy
    “An untied shoelace can be dangerous,' he said.
    'I could have tripped.'
    She stared at him. A moment dragged by.
    'I'm joking,' he said at last.
    She relaxed. 'Really?'
    'Absolutely. I would never have tripped. I'm far too graceful.”
    Derek Landy, Playing with Fire

  • #12
    Derek Landy
    “The sparrow flies south for the winter.”
    Derek Landy, Death Bringer

  • #13
    Brent Weeks
    “Assassination is an art, milord. And I am the city's most accomplished artist.”
    Brent Weeks, The Way of Shadows

  • #14
    Brent Weeks
    “Words were another sword for the man who wielded them well.”
    Brent Weeks, The Way of Shadows

  • #15
    Brandon Sanderson
    “The purpose of a storyteller is not to tell you how to think, but to give you questions to think upon.”
    Brandon Sanderson, The Way of Kings

  • #16
    Brandon Sanderson
    “You see, that is the sad, sorry, terrible thing about sarcasm.

    It's really funny.”
    Brandon Sanderson, Alcatraz Versus the Evil Librarians

  • #17
    Brandon Sanderson
    “Life before Death.
    Strength before Weakness.
    Journey before Destination.”
    Brandon Sanderson, The Way of Kings

  • #18
    Brandon Sanderson
    “You should try not to talk so much, friend. You'll sound far less stupid that way.

    - Breeze”
    Brandon Sanderson, Mistborn: The Final Empire

  • #19
    Brandon Sanderson
    “I've always been very confident in my immaturity.”
    Brandon Sanderson, Mistborn: The Final Empire

  • #20
    Brandon Sanderson
    “Mocking a woman is like drinking too much wine. It may be fun for a short time, but the hangover is hell.”
    Brandon Sanderson, Warbreaker

  • #21
    Brandon Sanderson
    “Sometimes the prize is not worth the costs. The means by which we achieve victory are as important as the victory itself.”
    Brandon Sanderson, The Way of Kings

  • #22
    Brandon Sanderson
    “There's always another secret.' -Kelsier”
    Brandon Sanderson, Mistborn: The Final Empire

  • #23
    Brandon Sanderson
    “To lack feeling is to be dead, but to act on every feeling is to be a child.”
    Brandon Sanderson, The Way of Kings

  • #24
    Brandon Sanderson
    “Expectations were like fine pottery. The harder you held them, the more likely they were to crack.”
    Brandon Sanderson, The Way of Kings

  • #25
    Patrick Rothfuss
    “There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”
    Patrick Rothfuss, The Wise Man's Fear

  • #26
    Patrick Rothfuss
    “Perhaps the greatest faculty our minds possess is the ability to cope with pain. Classic thinking teaches us of the four doors of the mind, which everyone moves through according to their need.

    First is the door of sleep. Sleep offers us a retreat from the world and all its pain. Sleep marks passing time, giving us distance from the things that have hurt us. When a person is wounded they will often fall unconscious. Similarly, someone who hears traumatic news will often swoon or faint. This is the mind's way of protecting itself from pain by stepping through the first door.

    Second is the door of forgetting. Some wounds are too deep to heal, or too deep to heal quickly. In addition, many memories are simply painful, and there is no healing to be done. The saying 'time heals all wounds' is false. Time heals most wounds. The rest are hidden behind this door.

    Third is the door of madness. There are times when the mind is dealt such a blow it hides itself in insanity. While this may not seem beneficial, it is. There are times when reality is nothing but pain, and to escape that pain the mind must leave reality behind.

    Last is the door of death. The final resort. Nothing can hurt us after we are dead, or so we have been told.”
    Patrick Rothfuss, The Name of the Wind

  • #27
    Patrick Rothfuss
    “It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question and he'll look for his own answers.”
    Patrick Rothfuss, The Wise Man's Fear

  • #28
    Patrick Rothfuss
    “We understand how dangerous a mask can be. We all become what we pretend to be.”
    Patrick Rothfuss, The Name of the Wind

  • #29
    Patrick Rothfuss
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”
    Patrick Rothfuss, The Name of the Wind

  • #30
    Patrick Rothfuss
    “Half of seeming clever is keeping your mouth shut at the right times.”
    Patrick Rothfuss, The Wise Man's Fear



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