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Computer Science Books
Showing 1-50 of 17,940
Introduction to Algorithms (Hardcover)
by (shelved 870 times as computer-science)
avg rating 4.35 — 9,385 ratings — published 1989
The Pragmatic Programmer: From Journeyman to Master (Paperback)
by (shelved 818 times as computer-science)
avg rating 4.33 — 24,478 ratings — published 1999
Clean Code: A Handbook of Agile Software Craftsmanship (Paperback)
by (shelved 769 times as computer-science)
avg rating 4.35 — 23,744 ratings — published 2007
Structure and Interpretation of Computer Programs (Paperback)
by (shelved 702 times as computer-science)
avg rating 4.47 — 4,879 ratings — published 1984
Code: The Hidden Language of Computer Hardware and Software (Paperback)
by (shelved 688 times as computer-science)
avg rating 4.40 — 10,831 ratings — published 1999
Design Patterns: Elements of Reusable Object-Oriented Software (Hardcover)
by (shelved 556 times as computer-science)
avg rating 4.20 — 12,027 ratings — published 1994
Algorithms to Live By: The Computer Science of Human Decisions (Hardcover)
by (shelved 531 times as computer-science)
avg rating 4.12 — 35,870 ratings — published 2016
Designing Data-Intensive Applications (ebook)
by (shelved 518 times as computer-science)
avg rating 4.69 — 11,064 ratings — published 2015
The Mythical Man-Month: Essays on Software Engineering (Paperback)
by (shelved 478 times as computer-science)
avg rating 4.01 — 15,262 ratings — published 1975
The C Programming Language (Paperback)
by (shelved 455 times as computer-science)
avg rating 4.44 — 11,425 ratings — published 1978
Code Complete: A Practical Handbook of Software Construction (Paperback)
by (shelved 454 times as computer-science)
avg rating 4.30 — 9,506 ratings — published 1993
Refactoring: Improving the Design of Existing Code (Addison-wesley Object Technology Series)
by (shelved 395 times as computer-science)
avg rating 4.24 — 8,870 ratings — published 1999
Artificial Intelligence: A Modern Approach (Hardcover)
by (shelved 387 times as computer-science)
avg rating 4.21 — 4,489 ratings — published 1994
The Algorithm Design Manual (Hardcover)
by (shelved 366 times as computer-science)
avg rating 4.34 — 2,694 ratings — published 1997
Introduction to the Theory of Computation (Hardcover)
by (shelved 338 times as computer-science)
avg rating 4.24 — 2,131 ratings — published 1996
Compilers: Principles, Techniques, and Tools (Hardcover)
by (shelved 335 times as computer-science)
avg rating 4.10 — 3,026 ratings — published 1986
Grokking Algorithms An Illustrated Guide For Programmers and Other Curious People (Paperback)
by (shelved 331 times as computer-science)
avg rating 4.41 — 5,600 ratings — published 2015
The Art of Computer Programming, Volume 1: Fundamental Algorithms (Hardcover)
by (shelved 318 times as computer-science)
avg rating 4.38 — 1,894 ratings — published 1973
Cracking the Coding Interview: 150 Programming Questions and Solutions (Paperback)
by (shelved 298 times as computer-science)
avg rating 4.33 — 6,936 ratings — published 2008
Computer Systems: A Programmer's Perspective (Hardcover)
by (shelved 298 times as computer-science)
avg rating 4.47 — 1,164 ratings — published 2002
Head First Design Patterns (Paperback)
by (shelved 286 times as computer-science)
avg rating 4.30 — 9,072 ratings — published 2004
The Clean Coder: A Code of Conduct for Professional Programmers (Paperback)
by (shelved 267 times as computer-science)
avg rating 4.26 — 9,338 ratings — published 2011
Gödel, Escher, Bach: An Eternal Golden Braid (Paperback)
by (shelved 267 times as computer-science)
avg rating 4.29 — 53,738 ratings — published 1979
Algorithms (Hardcover)
by (shelved 260 times as computer-science)
avg rating 4.42 — 1,832 ratings — published 1983
Domain-Driven Design: Tackling Complexity in the Heart of Software (Hardcover)
by (shelved 246 times as computer-science)
avg rating 4.15 — 5,898 ratings — published 2003
Concrete Mathematics: A Foundation for Computer Science (Hardcover)
by (shelved 245 times as computer-science)
avg rating 4.34 — 1,878 ratings — published 1988
Clean Architecture (Paperback)
by (shelved 245 times as computer-science)
avg rating 4.21 — 7,261 ratings — published 2017
Modern Operating Systems (Hardcover)
by (shelved 239 times as computer-science)
avg rating 4.15 — 2,224 ratings — published 1992
Operating Systems: Three Easy Pieces (Paperback)
by (shelved 233 times as computer-science)
avg rating 4.70 — 894 ratings — published 2012
The Elements Of Computing Systems: Building A Modern Computer From First Principles (Hardcover)
by (shelved 222 times as computer-science)
avg rating 4.55 — 987 ratings — published 2005
Computer Networking: A Top-Down Approach (Hardcover)
by (shelved 214 times as computer-science)
avg rating 4.08 — 2,273 ratings — published 2000
Working Effectively with Legacy Code (Paperback)
by (shelved 209 times as computer-science)
avg rating 4.14 — 4,688 ratings — published 2004
Programming Pearls (Paperback)
by (shelved 209 times as computer-science)
avg rating 4.20 — 3,227 ratings — published 1986
The Code Book: The Science of Secrecy from Ancient Egypt to Quantum Cryptography (Paperback)
by (shelved 206 times as computer-science)
avg rating 4.30 — 29,491 ratings — published 1999
Computer Networks (Hardcover)
by (shelved 198 times as computer-science)
avg rating 4.12 — 2,416 ratings — published 1981
Effective Java (Paperback)
by (shelved 190 times as computer-science)
avg rating 4.51 — 8,104 ratings — published 2001
Operating System Concepts (Hardcover)
by (shelved 190 times as computer-science)
avg rating 3.91 — 2,219 ratings — published 1985
Superintelligence: Paths, Dangers, Strategies (Hardcover)
by (shelved 185 times as computer-science)
avg rating 3.85 — 21,591 ratings — published 2014
Deep Learning (ebook)
by (shelved 183 times as computer-science)
avg rating 4.43 — 2,167 ratings — published 2016
Building Microservices: Designing Fine-Grained Systems (Paperback)
by (shelved 183 times as computer-science)
avg rating 4.22 — 5,260 ratings — published 2014
A Philosophy of Software Design (Paperback)
by (shelved 179 times as computer-science)
avg rating 4.22 — 4,821 ratings — published 2018
The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win (Hardcover)
by (shelved 178 times as computer-science)
avg rating 4.25 — 51,140 ratings — published 2013
Patterns of Enterprise Application Architecture (Hardcover)
by (shelved 159 times as computer-science)
avg rating 4.12 — 3,898 ratings — published 2002
The Annotated Turing: A Guided Tour Through Alan Turing's Historic Paper on Computability and the Turing Machine (Paperback)
by (shelved 158 times as computer-science)
avg rating 4.28 — 1,191 ratings — published 2008
The C++ Programming Language (Hardcover)
by (shelved 157 times as computer-science)
avg rating 4.10 — 4,040 ratings — published 1986
JavaScript: The Good Parts (Paperback)
by (shelved 151 times as computer-science)
avg rating 4.23 — 8,677 ratings — published 2008
The Little Schemer (Paperback)
by (shelved 141 times as computer-science)
avg rating 4.29 — 1,995 ratings — published 1974
Types and Programming Languages (Mit Press)
by (shelved 141 times as computer-science)
avg rating 4.28 — 591 ratings — published 2002
The Art of Computer Programming, Volumes 1-3 Boxed Set (Boxed Set - Hardcover)
by (shelved 141 times as computer-science)
avg rating 4.49 — 772 ratings — published 1998
Computer Organization & Design: The Hardware/Software Interface (Hardcover)
by (shelved 140 times as computer-science)
avg rating 3.98 — 1,720 ratings — published 1993
“The DQN AI system of Google DeepMind can accomplish a slightly broader range of goals: it can play dozens of different vintage Atari computer games at human level or better. In contrast, human intelligence is thus far uniquely broad, able to master a dazzling panoply of skills.
A healthy child given enough training time can get fairly good not only at any game, but also at any language, sport or vocation. Comparing the intelligence of humans and machines today, we humans win hands-down on breadth, while machines outperform us in a small but growing number of narrow domains, as illustrated in figure 2.1. The holy grail AI research is to build “general AI” (better known as artificial general intelligence, AGI) that is maximally broad: able to accomplish virtually any goal, including learning.”
― Life 3.0: Being Human in the Age of Artificial Intelligence
A healthy child given enough training time can get fairly good not only at any game, but also at any language, sport or vocation. Comparing the intelligence of humans and machines today, we humans win hands-down on breadth, while machines outperform us in a small but growing number of narrow domains, as illustrated in figure 2.1. The holy grail AI research is to build “general AI” (better known as artificial general intelligence, AGI) that is maximally broad: able to accomplish virtually any goal, including learning.”
― Life 3.0: Being Human in the Age of Artificial Intelligence
“In the U.S. there are two types of hipsters: those who know how to program and those who serve coffee.”
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