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Forgotten Realms Books
Showing 1-50 of 1,030
Homeland (Forgotten Realms: The Dark Elf Trilogy, #1; Legend of Drizzt, #1)
by (shelved 805 times as forgotten-realms)
avg rating 4.26 — 99,289 ratings — published 1990
The Crystal Shard (Forgotten Realms: The Icewind Dale, #1; Legend of Drizzt, #4)
by (shelved 754 times as forgotten-realms)
avg rating 4.12 — 60,875 ratings — published 1988
Exile (Forgotten Realms: The Dark Elf Trilogy, #2; Legend of Drizzt, #2)
by (shelved 748 times as forgotten-realms)
avg rating 4.23 — 72,940 ratings — published 1990
Sojourn (Forgotten Realms: The Dark Elf Trilogy, #3; Legend of Drizzt, #3)
by (shelved 717 times as forgotten-realms)
avg rating 4.22 — 73,624 ratings — published 1991
Streams of Silver (Forgotten Realms: The Icewind Dale, #2; Legend of Drizzt, #5)
by (shelved 701 times as forgotten-realms)
avg rating 4.17 — 46,853 ratings — published 1989
The Halfling's Gem (Forgotten Realms: The Icewind Dale, #3; The Legend of Drizzt, #6)
by (shelved 679 times as forgotten-realms)
avg rating 4.19 — 47,083 ratings — published 1990
The Legacy (Forgotten Realms: Legacy of the Drow, #1; Legend of Drizzt, #7)
by (shelved 567 times as forgotten-realms)
avg rating 4.20 — 35,999 ratings — published 1992
Starless Night (Forgotten Realms: Legacy of the Drow, #2; Legend of Drizzt, #8)
by (shelved 552 times as forgotten-realms)
avg rating 4.15 — 30,784 ratings — published 1992
Siege of Darkness (Forgotten Realms: Legacy of the Drow, #3; Legend of Drizzt, #9)
by (shelved 540 times as forgotten-realms)
avg rating 4.19 — 28,657 ratings — published 1993
Passage to Dawn (Forgotten Realms: Legacy of the Drow, #4; Legend of Drizzt, #10)
by (shelved 520 times as forgotten-realms)
avg rating 4.11 — 23,510 ratings — published 1996
The Silent Blade (Forgotten Realms: Paths of Darkness, #1; Legend of Drizzt, #11)
by (shelved 510 times as forgotten-realms)
avg rating 4.14 — 22,849 ratings — published 1998
The Thousand Orcs (Forgotten Realms: Hunter's Blades, #1; Legend of Drizzt, #14)
by (shelved 498 times as forgotten-realms)
avg rating 4.13 — 21,810 ratings — published 2002
The Spine of the World (Forgotten Realms: Paths of Darkness, #2; Legend of Drizzt, #12)
by (shelved 497 times as forgotten-realms)
avg rating 3.91 — 20,129 ratings — published 1999
The Lone Drow (Forgotten Realms: Hunter's Blades, #2; Legend of Drizzt, #15)
by (shelved 480 times as forgotten-realms)
avg rating 4.20 — 19,694 ratings — published 2003
Sea of Swords (Forgotten Realms: Paths of Darkness, #4; Legend of Drizzt, #13)
by (shelved 468 times as forgotten-realms)
avg rating 4.12 — 19,406 ratings — published 2001
Servant of the Shard (Forgotten Realms: Paths of Darkness, #3; The Sellswords, #1)
by (shelved 465 times as forgotten-realms)
avg rating 4.20 — 15,993 ratings — published 2000
The Two Swords (Forgotten Realms: Hunter's Blades, #3; Legend of Drizzt, #16)
by (shelved 464 times as forgotten-realms)
avg rating 4.20 — 17,886 ratings — published 2004
The Orc King (Forgotten Realms: Transitions, #1; Legend of Drizzt, #17)
by (shelved 410 times as forgotten-realms)
avg rating 4.15 — 15,493 ratings — published 2007
Canticle (Forgotten Realms: The Cleric Quintet, #1)
by (shelved 401 times as forgotten-realms)
avg rating 4.04 — 11,591 ratings — published 1991
Dissolution (Forgotten Realms: War of the Spider Queen, #1)
by (shelved 385 times as forgotten-realms)
avg rating 4.13 — 10,821 ratings — published 2002
Shadowdale (Forgotten Realms: Avatar #1)
by (shelved 382 times as forgotten-realms)
avg rating 3.70 — 6,414 ratings — published 1989
Promise of the Witch King (Forgotten Realms: The Sellswords, #2)
by (shelved 371 times as forgotten-realms)
avg rating 4.19 — 11,185 ratings — published 2005
The Pirate King (Forgotten Realms: Transitions, #2; Legend of Drizzt, #18)
by (shelved 368 times as forgotten-realms)
avg rating 4.06 — 12,181 ratings — published 2008
Elminster: The Making of a Mage (Forgotten Realms: Elminster, #1)
by (shelved 366 times as forgotten-realms)
avg rating 3.81 — 9,587 ratings — published 1992
Road of the Patriarch (Forgotten Realms: The Sellswords, #3)
by (shelved 358 times as forgotten-realms)
avg rating 4.20 — 9,619 ratings — published 2006
In Sylvan Shadows (Forgotten Realms: The Cleric Quintet, #2)
by (shelved 356 times as forgotten-realms)
avg rating 4.05 — 9,165 ratings — published 1992
Night Masks (Forgotten Realms: The Cleric Quintet, #3)
by (shelved 352 times as forgotten-realms)
avg rating 4.08 — 8,575 ratings — published 1992
Insurrection (Forgotten Realms: War of the Spider Queen, #2)
by (shelved 351 times as forgotten-realms)
avg rating 4.10 — 8,490 ratings — published 2002
The Ghost King (Forgotten Realms: Transitions, #3; Legend of Drizzt, #19)
by (shelved 349 times as forgotten-realms)
avg rating 4.19 — 11,041 ratings — published 2009
Gauntlgrym (Forgotten Realms: Neverwinter, #1; Legend of Drizzt, #20)
by (shelved 347 times as forgotten-realms)
avg rating 4.23 — 12,236 ratings — published 2010
The Fallen Fortress (Forgotten Realms: The Cleric Quintet, #4)
by (shelved 347 times as forgotten-realms)
avg rating 4.08 — 8,225 ratings — published 1993
The Chaos Curse (Forgotten Realms: The Cleric Quintet, #5)
by (shelved 338 times as forgotten-realms)
avg rating 4.14 — 7,964 ratings — published 1994
Condemnation (Forgotten Realms: War of the Spider Queen, #3)
by (shelved 336 times as forgotten-realms)
avg rating 4.11 — 7,739 ratings — published 2003
Tantras (Forgotten Realms: Avatar #2)
by (shelved 334 times as forgotten-realms)
avg rating 3.66 — 4,798 ratings — published 1989
Waterdeep (Forgotten Realms: Avatar #3)
by (shelved 333 times as forgotten-realms)
avg rating 3.74 — 5,153 ratings — published 1989
Neverwinter (Forgotten Realms: Neverwinter, #2; Legend of Drizzt, #21)
by (shelved 322 times as forgotten-realms)
avg rating 4.16 — 9,928 ratings — published 2011
Annihilation (Forgotten Realms: War of the Spider Queen, #5)
by (shelved 315 times as forgotten-realms)
avg rating 4.11 — 8,168 ratings — published 2004
Extinction (Forgotten Realms: War of the Spider Queen, #4)
by (shelved 314 times as forgotten-realms)
avg rating 4.14 — 7,224 ratings — published 2004
Elfshadow (Forgotten Realms: The Harpers, #2; Songs & Swords, #1)
by (shelved 307 times as forgotten-realms)
avg rating 3.87 — 4,257 ratings — published 1991
Azure Bonds (Forgotten Realms: Finder's Stone, #1)
by (shelved 304 times as forgotten-realms)
avg rating 3.86 — 5,512 ratings — published 1988
Resurrection (Forgotten Realms: War of the Spider Queen, #6)
by (shelved 304 times as forgotten-realms)
avg rating 4.13 — 7,293 ratings — published 2005
Daughter of the Drow (Starlight & Shadows, #1)
by (shelved 303 times as forgotten-realms)
avg rating 3.98 — 4,440 ratings — published 1995
Charon's Claw (Forgotten Realms: Neverwinter, #3; Legend of Drizzt, #22)
by (shelved 300 times as forgotten-realms)
avg rating 4.22 — 8,570 ratings — published 2012
Darkwalker on Moonshae (Forgotten Realms: The Moonshae Trilogy, #1)
by (shelved 300 times as forgotten-realms)
avg rating 3.66 — 3,832 ratings — published 1987
Spellfire (Shandril's Saga #1)
by (shelved 289 times as forgotten-realms)
avg rating 3.73 — 4,602 ratings — published 1987
Elminster in Myth Drannor (Forgotten Realms: Elminster, #2)
by (shelved 275 times as forgotten-realms)
avg rating 3.81 — 4,758 ratings — published 1998
Tangled Webs (Starlight & Shadows, #2)
by (shelved 274 times as forgotten-realms)
avg rating 3.94 — 2,983 ratings — published 1996
The Last Threshold (Forgotten Realms: Neverwinter, #4; Legend of Drizzt, #23)
by (shelved 269 times as forgotten-realms)
avg rating 4.23 — 7,402 ratings — published 2013
The Companions (The Sundering, #1; Legend of Drizzt, #24)
by (shelved 255 times as forgotten-realms)
avg rating 4.37 — 9,268 ratings — published 2013
Black Wizards (Forgotten Realms: The Moonshae Trilogy, #2)
by (shelved 250 times as forgotten-realms)
avg rating 3.55 — 2,345 ratings — published 1988
“Friendship: the word has come to mean many different things among the various races and cultures of both the Underdark and the surface of the Realms. In Menzoberranzan, friendship is generally born out of mutual profit. While both parties are better off for the union, it remains secure. But loyalty is not a tenet of drow life, and as soon as a friend believes that he will gain more without the other, the union - and likely the other's life - will come to a swift end.
I have had few friends in my life, and if I live a thousand years, I suspect that this will remain true. There is little to lament in this fact, though, for those who have called me friend have been persons of great character and have enriched my existence, given it worth. First there was Zaknafein, my father and mentor who showed me that I was not alone and that I was not incorrect in holding to my beliefs. Zaknafein saved me, from both the blade and the chaotic, evil, fanatic religion that damns my people.
Yet I was no less lost when a handless deep gnome came into my life, a svirfneblin that I had rescued from certain death, many years before, at my brother Dinin's merciless blade. My deed was repaid in full, for when the svirfneblin and I again met, this time in the clutches of his people, I would have been killed - truly would have preferred death - were it not for Belwar Dissengulp.
My time in Blingdenstone, the city of the deep gnomes, was such a short span in the measure of my years. I remember well Belwar's city and his people, and I always shall.
Theirs was the first society I came to know that was based on the strengths of community, not the paranoia of selfish individualism. Together the deep gnomes survive against the perils of the hostile Underdark, labor in their endless toils of mining the stone, and play games that are hardly distinguishable from every other aspect of their rich lives.
Greater indeed are pleasures that are shared.
- Drizzt Do'Urden”
― Exile
I have had few friends in my life, and if I live a thousand years, I suspect that this will remain true. There is little to lament in this fact, though, for those who have called me friend have been persons of great character and have enriched my existence, given it worth. First there was Zaknafein, my father and mentor who showed me that I was not alone and that I was not incorrect in holding to my beliefs. Zaknafein saved me, from both the blade and the chaotic, evil, fanatic religion that damns my people.
Yet I was no less lost when a handless deep gnome came into my life, a svirfneblin that I had rescued from certain death, many years before, at my brother Dinin's merciless blade. My deed was repaid in full, for when the svirfneblin and I again met, this time in the clutches of his people, I would have been killed - truly would have preferred death - were it not for Belwar Dissengulp.
My time in Blingdenstone, the city of the deep gnomes, was such a short span in the measure of my years. I remember well Belwar's city and his people, and I always shall.
Theirs was the first society I came to know that was based on the strengths of community, not the paranoia of selfish individualism. Together the deep gnomes survive against the perils of the hostile Underdark, labor in their endless toils of mining the stone, and play games that are hardly distinguishable from every other aspect of their rich lives.
Greater indeed are pleasures that are shared.
- Drizzt Do'Urden”
― Exile
“• Reality is a curious thing. Truth is not as solid and universal as any of us would like it to be; selfishness guides perception, and perception invites justification. The physical image in the mirror, if not pleasing, can be altered by the mere brush of fingers through hair.
And so it is true that we can manipulate our own reality. We can persuade, even deceive. We can make others view us in dishonest ways. We can hide selfishness with charity, make a craving for acceptance into magnanimity, and amplify our smile to coerce a hesitant lover. The world is illusion, and often delusion, as victors write the histories and the children who die quietly under the stamp of a triumphant army never really existed. The robber baron becomes philanthropist in the final analysis, by bequeathing only that for which he had no more use. The king who sends young men and women to die becomes beneficent with the kiss of a baby. Every problem becomes a problem of perception to those who understand that reality, in reality, is what you make reality to be.
This is the way of the world, but it is not the only way.”
― Road of the Patriarch
And so it is true that we can manipulate our own reality. We can persuade, even deceive. We can make others view us in dishonest ways. We can hide selfishness with charity, make a craving for acceptance into magnanimity, and amplify our smile to coerce a hesitant lover. The world is illusion, and often delusion, as victors write the histories and the children who die quietly under the stamp of a triumphant army never really existed. The robber baron becomes philanthropist in the final analysis, by bequeathing only that for which he had no more use. The king who sends young men and women to die becomes beneficent with the kiss of a baby. Every problem becomes a problem of perception to those who understand that reality, in reality, is what you make reality to be.
This is the way of the world, but it is not the only way.”
― Road of the Patriarch
The following shelves are listed as duplicates of this shelf:
forgotten-realms-series, forgottenrealms, and series-forgotten-realms








