26 books
—
1 voter
Gaming Books
Showing 1-50 of 13,870
Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 280 times as gaming)
avg rating 4.12 — 1,331,326 ratings — published 2022
Ready Player One (Ready Player One, #1)
by (shelved 277 times as gaming)
avg rating 4.23 — 1,291,691 ratings — published 2011
Player's Handbook (Dungeons & Dragons, 5th Edition)
by (shelved 175 times as gaming)
avg rating 4.57 — 14,743 ratings — published 2014
Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 156 times as gaming)
avg rating 4.20 — 24,242 ratings — published 2017
Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
by (shelved 111 times as gaming)
avg rating 4.49 — 7,915 ratings — published 2014
In Real Life (Paperback)
by (shelved 105 times as gaming)
avg rating 3.80 — 39,989 ratings — published 2014
Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 100 times as gaming)
avg rating 4.29 — 2,586 ratings — published 1978
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 99 times as gaming)
avg rating 3.79 — 8,341 ratings — published 2010
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 99 times as gaming)
avg rating 4.30 — 20,013 ratings — published 2003
Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
by (shelved 94 times as gaming)
avg rating 4.15 — 4,276 ratings — published 2003
Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 93 times as gaming)
avg rating 4.36 — 2,330 ratings — published 1979
Core Rulebook (Pathfinder, 1st Edition)
by (shelved 92 times as gaming)
avg rating 4.32 — 3,051 ratings — published 2009
Monster Manual (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 88 times as gaming)
avg rating 4.26 — 2,628 ratings — published 1977
Monster Manual (Dungeons & Dragons, 5th Edition)
by (shelved 87 times as gaming)
avg rating 4.56 — 6,180 ratings — published 2014
Warcross (Warcross, #1)
by (shelved 83 times as gaming)
avg rating 4.12 — 122,294 ratings — published 2017
Dungeon Master's Guide (Dungeons & Dragons, 3.5rd Edition)
by (shelved 76 times as gaming)
avg rating 4.07 — 2,552 ratings — published 2003
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 69 times as gaming)
avg rating 3.97 — 11,975 ratings — published 2014
Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
by (shelved 66 times as gaming)
avg rating 4.46 — 8,222 ratings — published 1981
Player's Handbook (Advanced Dungeons & Dragons, 2nd Edition)
by (shelved 66 times as gaming)
avg rating 4.07 — 2,457 ratings — published 1989
Vampire: The Masquerade Revised (Hardcover)
by (shelved 63 times as gaming)
avg rating 4.08 — 3,037 ratings — published 1991
Monster Manual (Dungeons & Dragons, 3.5rd Edition)
by (shelved 63 times as gaming)
avg rating 4.10 — 2,113 ratings — published 2003
Legends and Lore: Cyclopedia of Gods and Heroes from Myth and Legend (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 62 times as gaming)
avg rating 4.08 — 1,806 ratings — published 1980
Xanathar's Guide to Everything (Dungeons & Dragons, 5th Edition)
by (shelved 62 times as gaming)
avg rating 4.48 — 3,603 ratings — published 2017
Fiend Folio (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 62 times as gaming)
avg rating 4.05 — 1,595 ratings — published 1981
Player's Handbook (Dungeons & Dragons, 4th Edition)
by (shelved 61 times as gaming)
avg rating 3.45 — 1,553 ratings — published 2008
Player's Handbook (Dungeons & Dragons, 3rd Edition)
by (shelved 60 times as gaming)
avg rating 3.89 — 1,984 ratings — published 2000
The Legend of Zelda: Hyrule Historia (Hardcover)
by (shelved 60 times as gaming)
avg rating 4.55 — 9,172 ratings — published 2011
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (Hardcover)
by (shelved 59 times as gaming)
avg rating 3.72 — 5,084 ratings — published 2013
Ready Player Two (Ready Player One, #2)
by (shelved 57 times as gaming)
avg rating 3.44 — 184,074 ratings — published 2020
Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 56 times as gaming)
avg rating 4.05 — 7,936 ratings — published 2021
Volo's Guide to Monsters (Dungeons & Dragons, 5th Edition)
by (shelved 54 times as gaming)
avg rating 4.44 — 2,509 ratings — published 2016
Dungeon Master's Guide (Advanced Dungeons & Dragons, 2nd Edition)
by (shelved 53 times as gaming)
avg rating 4.02 — 1,942 ratings — published 1989
Armada (Hardcover)
by (shelved 52 times as gaming)
avg rating 3.56 — 127,788 ratings — published 2015
Monster Manual (Dungeons & Dragons, 3rd Edition)
by (shelved 51 times as gaming)
avg rating 3.88 — 1,732 ratings — published 2000
Unearthed Arcana (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 50 times as gaming)
avg rating 4.04 — 1,097 ratings — published 1985
Savage Worlds Explorer's Edition (Paperback)
by (shelved 48 times as gaming)
avg rating 4.08 — 1,175 ratings — published 2003
Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 48 times as gaming)
avg rating 3.52 — 3,704 ratings — published 2010
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 48 times as gaming)
avg rating 4.39 — 3,397 ratings — published 2008
The Invisible Game: Mindset of a Winning Team (Paperback)
by (shelved 47 times as gaming)
avg rating 4.34 — 225 ratings — published 2016
Shadowrun (Hardcover)
by (shelved 46 times as gaming)
avg rating 3.94 — 1,496 ratings — published 1991
Manual of the Planes (Dungeons & Dragons, 3rd Edition)
by (shelved 45 times as gaming)
avg rating 3.79 — 1,373 ratings — published 1987
Oriental Adventures (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 45 times as gaming)
avg rating 3.72 — 945 ratings — published 1985
Dungeon Master's Guide (Dungeons & Dragons, 4th Edition)
by (shelved 44 times as gaming)
avg rating 3.54 — 953 ratings — published 2008
Dungeon Master's Guide (Dungeons & Dragons, 3rd Edition)
by (shelved 44 times as gaming)
avg rating 3.82 — 1,345 ratings — published 2000
Super Mario: How Nintendo Conquered America (Hardcover)
by (shelved 44 times as gaming)
avg rating 3.83 — 5,354 ratings — published 2011
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 43 times as gaming)
avg rating 4.13 — 3,005 ratings — published 2001
Monster Manual II (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 43 times as gaming)
avg rating 4.02 — 1,122 ratings — published 1983
The World of Darkness (Main Rulebook)
by (shelved 42 times as gaming)
avg rating 3.87 — 1,483 ratings — published 2004
Sword Coast Adventurer's Guide (Dungeons & Dragons, 5th Edition)
by (shelved 41 times as gaming)
avg rating 3.96 — 1,730 ratings — published 2015
“[ Warning - Danger Level Extreme ]
“Are you sure you want to do this, Tom?” said G.C. “I mean, it’s not like there isn’t a big sign on it telling you not to do it.”
― The Zodiac Quest: A LitRPG Adventure
“Are you sure you want to do this, Tom?” said G.C. “I mean, it’s not like there isn’t a big sign on it telling you not to do it.”
― The Zodiac Quest: A LitRPG Adventure
“In a game, there is a main character raised within American culture: he speaks in slang, lives for sex and pleasure, feels "successful" if the opposite sex chases after him, shows off by driving cars and motorcycles, obtains respect if he buys a yacht, worships money and wealth, has numerous tattoos and ornaments, spends his nights in clubs and casinos, feels "powerful" when he holds a gun, makes racist jokes, swears in every sentence, thinks and acts like he is at the center of the universe, and so on. Even if this game is produced in the United States, due to the fact that the whole world has now been made interconnected and interdependent, it easily spreads and influences other unconscious peoples. A child in Jakarta, Stockholm, or Prague begins to use the exact same sayings and do the exact same actions born of Brooklyn streets, Californian frat parties, and Los Angeles gambling centers. The result is that even the culture of a completely different country on the other side of the world ends up becoming American; the narrator in the game becomes the very thing children dream of, teenagers chase after, and adults turn into reality.”
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