RolePlay Forever!!! discussion
Characters
>
Characters ~ A.S.H.
date
newest »
newest »
Name: Amary Shaylin Heir
Nickname: Ash
Age: 16
Gender: Female
Appearance: Amary has long natural black hair that falls more into waves than curls made to look darker by her pale white skin tone and walks with a poise and grace often discribed in fairytale princesses. Here eyes are a playful steel gray that tend to flit about catching every detail of life as it happens. Though her size wouldn't tell you Amary is really big into being fit and strong, under her usual loose sweatshirt her muscles are lean and tones. As for style she keeps to simple makeup, usually just eye-liner and ocassionaly a light coat of mascara, she has small guages that she usually just keeps the same ring in. Amary doesn't like tight fitting tops but enjoys skiny jeans, preferably a shade of gray, with a pair of black converse for shoes. Amary isn't big on a ton of accersories or standing out more than she has to.
Personality: Amary is quiet until you get to know her and only lets her closest friends call her Ash, which she quietly prefers. Once you are in her good graces Ash is a big ball of fun, she loves to pull pranks and play sports. She is really big into soccer and loves that fact that because of her small size people don't take her seriously as a defender. She is fast and cunning and nothing slips her gaze, (though sometimes her uncany perception has its downfalls). Her bigest character flaw is her unbearable shyness, she doesn't like putting herself out there for fear of making a fool of herself. She would be a great leader because once you get her going few things slow her down. Ash has a way of living five or six steps ahead of people, rarely in the present.
History: Amary is a freak, her mother only ever got pregnant as part of a paid research trial in manipulating a fetus' genetic coding before birth. Her mother was a drug adict who wasted the money from the test to feed her addiction. As far as the scientists know all of their trials failed, they have no clue that Amary's genetic code was really changed. This took place because of her mother's continued use of drugs during the pregnancy as well as the testing that occured during her time in the womb.After the program was shut down and Amary was no longer a source of income for her mother she was dropped off at an orphanage where she lived until she was contacted by and enrolled into A.S.H. at the age of 14.
Powers:
1) She doesn't turn invisable exactally but she can turn into a shadow and "shadow walk", meaning to literally walk in another's shadow. She can also blend in with abiotic shadows but the link is made better with a living shadow. She isn't restricted to one shadow totally but unless two shadows touch she has to stay in the "host shadow." She can only communicate with the person's or animal's shadow that she currently occupies, if she wishes, otherwise they may not notice she is even there. (This comes from some part of the genetic tampering not from the drugs her mother used.)
2)(From the drugs used while she was a fetus) Amary, like she seems, lives a second or two ahead of actual reality, Her mind and eyes percive what is happening approxementally 3.21 seconds in the future. The drawback is that she percives the present and the few seconds into the future at the same time, so it is hard for her at times to tell which is reality and which is going to happen in a few seconds. very confusing.
Rank: Sidekick
Family: Mother (Unknown)
Father (Sperm Donar / Unknown)
Siblings (Unknown if existant)
Skills: Because of her mixed reality Amary has developed an extreamly fast reaction time, which in turn developed her fast twich muscles which she pours into her soccer skills making her a speedy asset to the team. The only weapons she will use is a bow and arrows or throwing kinves. (Because of the fact she can't always tell which reality is acctually happening she likes to have a back up system for a second try in case she is a bit early on her shot.)
Other: She has a secret pet cat named Shilo with cute light gray eyes. (view spoiler) Amary found Shilo abandoned near the wall marking the edge of the expansive academy grounds and took him back to her dorm. (Pets aren't allowed in the dorms.)["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>
Nickname: Ash
Age: 16
Gender: Female
Appearance: Amary has long natural black hair that falls more into waves than curls made to look darker by her pale white skin tone and walks with a poise and grace often discribed in fairytale princesses. Here eyes are a playful steel gray that tend to flit about catching every detail of life as it happens. Though her size wouldn't tell you Amary is really big into being fit and strong, under her usual loose sweatshirt her muscles are lean and tones. As for style she keeps to simple makeup, usually just eye-liner and ocassionaly a light coat of mascara, she has small guages that she usually just keeps the same ring in. Amary doesn't like tight fitting tops but enjoys skiny jeans, preferably a shade of gray, with a pair of black converse for shoes. Amary isn't big on a ton of accersories or standing out more than she has to.

Personality: Amary is quiet until you get to know her and only lets her closest friends call her Ash, which she quietly prefers. Once you are in her good graces Ash is a big ball of fun, she loves to pull pranks and play sports. She is really big into soccer and loves that fact that because of her small size people don't take her seriously as a defender. She is fast and cunning and nothing slips her gaze, (though sometimes her uncany perception has its downfalls). Her bigest character flaw is her unbearable shyness, she doesn't like putting herself out there for fear of making a fool of herself. She would be a great leader because once you get her going few things slow her down. Ash has a way of living five or six steps ahead of people, rarely in the present.
History: Amary is a freak, her mother only ever got pregnant as part of a paid research trial in manipulating a fetus' genetic coding before birth. Her mother was a drug adict who wasted the money from the test to feed her addiction. As far as the scientists know all of their trials failed, they have no clue that Amary's genetic code was really changed. This took place because of her mother's continued use of drugs during the pregnancy as well as the testing that occured during her time in the womb.After the program was shut down and Amary was no longer a source of income for her mother she was dropped off at an orphanage where she lived until she was contacted by and enrolled into A.S.H. at the age of 14.
Powers:
1) She doesn't turn invisable exactally but she can turn into a shadow and "shadow walk", meaning to literally walk in another's shadow. She can also blend in with abiotic shadows but the link is made better with a living shadow. She isn't restricted to one shadow totally but unless two shadows touch she has to stay in the "host shadow." She can only communicate with the person's or animal's shadow that she currently occupies, if she wishes, otherwise they may not notice she is even there. (This comes from some part of the genetic tampering not from the drugs her mother used.)
2)(From the drugs used while she was a fetus) Amary, like she seems, lives a second or two ahead of actual reality, Her mind and eyes percive what is happening approxementally 3.21 seconds in the future. The drawback is that she percives the present and the few seconds into the future at the same time, so it is hard for her at times to tell which is reality and which is going to happen in a few seconds. very confusing.
Rank: Sidekick
Family: Mother (Unknown)
Father (Sperm Donar / Unknown)
Siblings (Unknown if existant)
Skills: Because of her mixed reality Amary has developed an extreamly fast reaction time, which in turn developed her fast twich muscles which she pours into her soccer skills making her a speedy asset to the team. The only weapons she will use is a bow and arrows or throwing kinves. (Because of the fact she can't always tell which reality is acctually happening she likes to have a back up system for a second try in case she is a bit early on her shot.)
Other: She has a secret pet cat named Shilo with cute light gray eyes. (view spoiler) Amary found Shilo abandoned near the wall marking the edge of the expansive academy grounds and took him back to her dorm. (Pets aren't allowed in the dorms.)["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>
Haha, alright!!! I am pretty excited to get this one up again I really enjoyed it the first time.
So excited, hey I posted in Ideas you wanna check those out an tell me what your thoughts are...? Please.
Name: Bijou Delphine Caressa Nickname:Dell,Delly,Della, or just her first name.
Age:16
Gender:Female
Appearance:Bijou has a heart shaped face with just not so sharp edges that give her a girly look.She doesn't look older than her age,she looks quite on point. Dark brow hair with natural highlights that look a bit blonde when the sun shines on it frame her face nicely. It falls a bit above her waist in long,though not very prominent waves.Light blue eyes stand out on her very lightly tanned skin gives her a polished look. A curvy body and long legs suit her very well. She isn't a model,but she has quite a nice body either way.Usually one word is used to describe her: beautiful.

Personality:Unlike her looks Bijou is very shy.And when I say shy,i mean shy . Bijou feels very uncomfortable in public,and she's the kind of girl who will lock herself in her room all day.She hasn't talked at all,to anyone in her school EVER. Yes,it seems quite sad,but she feels comfortable that way.She gets called weird or loner,and that proves that looks isn't always key. Yes,lots of people try to talk to her daily- which results in her looking shocked before scurrying away- but not everyone can always be nice. and sadly, Bijou hasn't heard her voice in two years.
Under all the quiet and shy,theres a girl who wants to bloom into a happy,giggly,and fun flower.She looks up to anybody who is popular or always good with the crowd. She just doesn't know how to do that.She doesn't know how to hold a conversation,and she doesn't know what she's supposed to find funny or not. Her likings are quite, different. Unlike you'd expect,she loves anything death,blood,gore,guts,and dark. She doesn't look it,she doesn't dress it,it's just something that she likes.Nobody knows,but her room is always dark and she's always staying up watching horror movies.She has medical mannequins in her room,and they aren't very pleasant. She has a skeleton named Alessi, a skull named Aldrich, and an internal body mannequin named Josephine. Yeah..she's something.
History: Bijou got her power in quite a weird way. She never knew how to stay put . When a family member was in the hospital,she wandered off alone. She wandered into a random room,the one where they stored the organs for transplants.Though they weren't any organs.The hospital had lots of deaths recently so they were testing on how to make a superhuman organ that worked better and at less of a cost.This way people wouldn't die as much. Well, since Bijou was small,she didn't really know what she was doing. As she played with the organs,she accidentally ingested some of it.Yes, I know,quite gross.But little kids put everything in their mouth.
Power(s): Bijou has a power that she quite likes,she can summon the dead to life as an undead army.They will follow her every command,and she can make them do anything.Wether it's just one dead body, or 100,anything is possible.She uses it quite a lot,and she loves that she has her power.
Rank: SideKick
Family:She has her mother,father,and older brother.
Skills:Bijou doesn't have many skills.The only thing she's really good as is weapons.She likes axe's and swords,mostly because they kill much more gory than a bow and arrow or gun would.
Other:Everyone wonders what her voice sounds like.
KATRIN
Name: Katrin Blackhurst
» Nickname: n/a
Age: 17
Gender: female
Appearance:
Description: Kat is a pretty in a very common way, with blonde hair and blue eyes. Her golden blonde waves of hair fall to a few inches above her elbow; though it is beautiful curled, she rarely does so, simply wearing it down in its natural waves. Of about average height, she has a surprisingly muscular body for a girl of her age, in addition to a few pleasant curves. She has always been fairly active, at her parents' request. She's played some tennis, soccer, and tried basketball, but the only activities she could stick to has been swimming and dance, though she has not participated extensively in either. Her speaking voice is warm, mid-ranged like that of a mezzo-soprano, and pleasant to listen to.
Personality: Kat is not very personable. She is shy, very smart, and has spent a little too much time with her computers and other little toys. Even as a child she was slightly odd, but less so. Few words pass between her lips, but when they do, they are sincere and not always tactful. Under her shy, reclusive exterior, Kat has a flaming temper and an easily excitable passion for life. Sadly, she hasn't felt comfortable around enough people to allow them to get close enough to discover that vibrant side of her.
History: Kat has always liked technology. Computers, phones, iPods, tvs... Anything electronic, really. Since a young age, she's been able to work the tv and computer better than either of her parents. By the time she was thirteen, she could fix any electronic item in the house. A year ago, she was up in her room modifying her computer and accidentally shocked herself. The shock knocked her out, destroyed half the wiring in her house, and shut down her small county's electricity for three hours. When Kat woke up, she quickly discovered her abilities, which initially freaked her out. She is slowly getting used to her new capabilities.
Powers: Kat basically has Technology. Like electricity, her powers will go nowhere if she is surrounded by insulators (such as rubber and wood) though conductors (such as glass and water) will allow it to pass through. Her technopathy has a very limited range, she can only mess with the technology in the same room as her, or one room over.
» Electrokinesis: The ability to manipulate electricity/electrical fields.
» Technopathy: The ability to manipulate technology manifested as a special form of electrical-telekinetic manipulation.
Rank: Newbie (Hero)
Family: Kat is an only child, and her parents always had very high expectations for her. They have a strong relationship and they are still very supportive of her.
Skills: Anything involving electronics or technology. Hacking any system is a breeze. Picks things up very quickly.
Other: Always wished she had a sister or an older brother.
Name: Katrin Blackhurst
» Nickname: n/a
Age: 17
Gender: female
Appearance:

Description: Kat is a pretty in a very common way, with blonde hair and blue eyes. Her golden blonde waves of hair fall to a few inches above her elbow; though it is beautiful curled, she rarely does so, simply wearing it down in its natural waves. Of about average height, she has a surprisingly muscular body for a girl of her age, in addition to a few pleasant curves. She has always been fairly active, at her parents' request. She's played some tennis, soccer, and tried basketball, but the only activities she could stick to has been swimming and dance, though she has not participated extensively in either. Her speaking voice is warm, mid-ranged like that of a mezzo-soprano, and pleasant to listen to.
Personality: Kat is not very personable. She is shy, very smart, and has spent a little too much time with her computers and other little toys. Even as a child she was slightly odd, but less so. Few words pass between her lips, but when they do, they are sincere and not always tactful. Under her shy, reclusive exterior, Kat has a flaming temper and an easily excitable passion for life. Sadly, she hasn't felt comfortable around enough people to allow them to get close enough to discover that vibrant side of her.
History: Kat has always liked technology. Computers, phones, iPods, tvs... Anything electronic, really. Since a young age, she's been able to work the tv and computer better than either of her parents. By the time she was thirteen, she could fix any electronic item in the house. A year ago, she was up in her room modifying her computer and accidentally shocked herself. The shock knocked her out, destroyed half the wiring in her house, and shut down her small county's electricity for three hours. When Kat woke up, she quickly discovered her abilities, which initially freaked her out. She is slowly getting used to her new capabilities.
Powers: Kat basically has Technology. Like electricity, her powers will go nowhere if she is surrounded by insulators (such as rubber and wood) though conductors (such as glass and water) will allow it to pass through. Her technopathy has a very limited range, she can only mess with the technology in the same room as her, or one room over.
» Electrokinesis: The ability to manipulate electricity/electrical fields.
» Technopathy: The ability to manipulate technology manifested as a special form of electrical-telekinetic manipulation.
Rank: Newbie (Hero)
Family: Kat is an only child, and her parents always had very high expectations for her. They have a strong relationship and they are still very supportive of her.
Skills: Anything involving electronics or technology. Hacking any system is a breeze. Picks things up very quickly.
Other: Always wished she had a sister or an older brother.
I'm happy to edit anything you want. I will also create a guy, but later. And it won't be Samson, because I never really liked him.
Okay, I like her enough :) approved totally
[Part I]{Name} Nehemiah James Mallox
{Nickname} Goes by the name Nemo Walker
{Alias} The Wanderer
{Age} Seventeen
{Date of Birth} October 31st
{Gender} Male
{Appearance}
{Height} 6' 2"
{Hair Color} Ink Black
{Eye Color} Pale Grey Blue
{Body Type} Tall and slender, but well toned
{Distinctive Feature} Nemo has a tattoo of a quote across his lower back:"We wanderers, ever seeking the lonelier way, begin no day where we have ended another day; and no sunrise finds us where sunset left us."
{Personality}
Nemo is quite different from what most people would expect him to be, so whatever your first impression might be about him, it is most likely the wrong one. Another cause of this might be that Nemo generally acts different depending on the situation, as in he tends to present himself differently then what is the reality of his character. From the first glance point of view Nemo looks like a sort of dark mysterious person, probably either overally depressed or has an excessive amount of hate for people, one of those two. Nemo appears to be the aloof silent type, the sort of guy that keeps to the shadows and is sort of scary. Overall he just doesn't look like the most approachable person out there, and plus you doubt he knows how to hold a normal conversation, definitely an outcast that is anti-social or something. While some of these do have touch of truth to them but are merely misinterpreted, others are completely alien to the actuality. Nemo does have some reasons for doing this. Firstly is because he tries to avoid making close bonds with people and it allows Nemo to judge another's character based on how they react. Nemo attempts to avoid close bonds for the reason that he is a wanderer, and to form a bond is to attach a chain to his heart. As well as that, from Nemo's experience most bonds haven't exactly played out very well with him, mostly either leaving him feeling alone of betrayed in the end, and so he is wary to of such bonds. Lastly it adds a bit of amusement for Nemo, because he is fond of the dressing style even though he isn't particularly dark, simply he really is an actor and so instead of revealing himself to others right away Nemo prefers to wear this mask. The reasons might be a bit odd, but then he has lived an odd life.
There is a certain sly cleverness and cunning trickery to Nemo, not in a manipulative way, but instead is more fox-like. In a way that you can never be sure of his reason or motive for his actions, and yet you know that there always is one. Nemo is like a puzzle, the only problem is that you don't ever have all the pieces to it. You see the detail before you, but are blind to the big picture. In this way, there is an unpredictability to Nemo that you might never quite understand. Nemo prefers to be the one holding all the card, the own who knows the secrets, for it is safer when you are the one in control. A lot of this is due to the fact trust is a difficult thing for Nemo, you might think he trusts you, but then again, you don't know the full story. What you see is what Nemo wants you to see. It is uncommon and rare for Nemo to loose control of himself or his temper, for he is skilled at keeping himself leveled and calm. Remember though, Nemo is an actor as was mentioned once before, and enjoys acting, and to loose one's character is unthinkable. When you do have an affect on him, be prepared for it to be intense. Perhaps there is a reason that he is good at being calm, or a reason why he makes sure to not to loose himself.
There are still some qualities that Nemo has that our his parents, despite everything. The most noticeable ones would be the way he smiles and laughs, it's in such a light hearted way that you wouldn't think someone with his past would be capable of. Then there are other qualities more difficult to see, such as Nemo's friendliness. While he might attempt to avoid bonds and such, Nemo has a friendly personality that is fairly extroverted and has a clever witted but light hearted sense of humor, some of the last things you would expect. Mind you though, do not mistake such friendliness for him actually being your friend, that is something you have to earn. Furthermore, Nemo has the same strong compassion that his parents had, this is something that Nemo doesn't allow though, for it is dangerous too. Nemo is often thought of as a bit of an introvert aw well, for the fact that he wanders and keeps to himself, which is partly true, but not necessarily. There is a lot that Nemo keeps to himself, and sometimes he just needs to be alone to think on such things. Likewise though, part of Nemo wishes there was someone whom he could speak with of such things, a person on whom he could rely and trust on. When you do gain the friendship and trust of Nemo, that is something truly special and powerful, it is a bond far more strong then normal ones because of it's rarity and difficulty to form, Such things that Nemo keeps to himself are intense emotions and memories, as well as secrets and things he wishes weren't real.
[Part II]
{History}
The earliest memories Nemo has of his past are fond ones, full of joy and a peace that seemed as if it would last forever. Nemo may not have been born to the wealthiest family or the most interesting family for that matter, but that didn't matter, to him everything was perfect just the way it was. Nemo's parents were a young couple, full of compassion and life with always a smile to spare, anyone who ever met them would agree that they were a sweet couple with golden hearts. His mother was a school teacher, and every day the students would leave school with a grin on their face, and people would wander how she did it. Nemo's father on the other hand was an author, he had been working on his first book in Rome when he met Nemo's mother who had been traveling with two friends at the time. They fell in love almost instantly, it was one of those rare moments in life where you find love at first sight in action. Later they are living in Italy with a small boy of there own, everything seemed perfect, life was almost like a fairytale story. As the saying goes though, nothing lasts forever, not even this.
It had been a warm summer day, a day you could write poetry about, a day that was as perfect as any other. It was on this day that the family had chosen to take a picnic at the park, Nemo was only seven at the time, a cheerful young boy that could make anyone smile. Nemo remembers each moment of that particular day clearly; the soft laughter, the warmth happiness, the loving smiles of his parents, everything until the moment everything changed. Nemo had been in the shallow portion of the pond feeding ducks, his parents up the hill under a tree, they sat in eachother's arms as they gazed up at the clouds. No one really expected anything to happen, there were no warning signs, perhaps if there was things could have been different. Something had caught Nemo's young eyes and picked his interest, it was a small rabbit that happened to hop on by. Without a second thought Nemo followed the little rabbit into the forest in an futile attempt to catch it, at the moment his parents didn't notice their son wandering off, but it only took a single moment.
Standing only a small bit within the forest Nemo knew something was wrong, like a shroud of malice had suddenly blanketed the day. Nemo stopped in his tracks, the rabbit escaping his clutches, turned and ran. He ran, back to the park, back to the the pond, back to the hill, back to where his parents were. How terrible it is to know that it was the smallest things, the tiniest differences that can mean the different between life and death. Perhaps if his parents have noticed him wandering off things might not have gone the way they had, or perhaps if Nemo had never followed the rabbit, or what if they decided not to go to the park as Nemo had begged them to that morning, perhaps that would have made all the difference. Nemo heard the shot rang through the air and then everything seemed to go silent. It was a sight that would be burned into Nemo's mind forever, like a horrible scar that would never go away. It's strange how much things can change in merely a moment, a moment before the couple sat there and gentle laughter had filled the air, but now that was replaced by a horrendous scene. There they laid in each others arms, motionless. A sticky red liquid oozed down from their head, an ignorant smile painted on both their faces; they never saw it coming, no one did. Nemo felt it, like a hand had torn his heart straight from his chest, the pain was instant, it was a pain that would never fade away.
It was a man who had escaped by a near by mental institute, or something like that, Nemo could never quite remember that detail. Whatever the case, the man had shot both of Nemo's unsuspecting parents through the head, as well as a few other unfortunate people who had happened to be near the park on that particular day. Everything was silent to Nemo, everything was numb, time became irrelevant. There he was, the man stood there with the gun in hand and a deranged smile on his face, it was beyond sickening. The man saw the small boy suddenly stop and just stare, pulling up his gun the man aimed and shot. The bullet went straight through Nemo's chest, but it never hit it's target. As if Nemo was made of nothing but air itself the bullet flew through him without leaving a single mark. The man, thinking that Nemo was some sort of demon dropped his gun and turned to run. It was the shot that brought Nemo back to reality and the shock of feeling it go through him, and then all the emotion within him exploded all at ones in a frightening rage. he grabbed the gun from it's place on the ground, and in another moment Nemo was behind the man, like a flash of light. Three more shots ran through the air, and though Nemo had never shot a gun before, each hit it's target. The man dropped dead to the ground, three bullet holes in his back, each glistening with the color of red. Later people found him there, but after that everything was a blur. The pain, the numbness, the hatred, the agony, the loneliness, the people talking, the car ride; everything stopped seeming to matter.
A few days later Nemo woke up, not at his home, but in a foreign place. Then everything hit him and he remembered, all of it, down to the bullet going through him. Nemo even checked himself to see if there was any mark, but there wasn't, and with that he tried to toss it aside as nothing, just something his imagination had conjured up. Without any parents Nemo was sent to live with his Aunt and Uncle, his father's side, in Norway, as well as his five cousins. Nemo never much saw his relatives for numerous reasons, and though they tried to comfort him, he remained distant. Matters turned for the worst when the unpredictable happened, it began with the dreams. Horrible dreams, terrible, dark, morbid, stuff that would make you wake up in cold sweat. Slowly Nemo began to develop this new ability while he slept, though he himself was unaware that it was more then what he thought. It didn't take too very long for them to figure out what was happening, and soon they all became afraid of this boy, no longer was he their relative, but a horrid demon child. What do you expect though, they found him with the gun in his hand, something obviously was wrong with the child. Nemo, only the young age of eight, found himself on his own without a home. He did not understand what was happening, only that he was to blame. It wasn't very long before they found Nemo, and then after his only remaining relatives refused to take him in, he was put into the foster system as an orphan child. In the next four years Nemo went from foster home to foster home, orphanage to orphanage, none of them ever lasted.
Now of the age of twelve, Nemo ran away by himself, leaving the horrible system. Over the last few years since that day, his powers have grown exceedingly, and Nemo had learned to understand and control them. Nemo tried, really he did, tried to fit in and hide his powers, but it never worked out and Nemo was left feeling alone and betrayed. It was too much for him to take and so Nemo escaped it all. A month later Nemo had found himself in one of the big cities located in Norway, there he stayed for eight months. Still being young and vulnerable, Nemo had found himself joining a gang of kids, and wanting to have friends so much he trusted them and let them use him and his abilities for there own gain. It was only later that their true motives became apparent when one of them tried to shoot him in the head when the 'jobs' started to become worse and Nemo said no. From there he snuck on a ship that took him all the way to London and from there Nemo went everywhere, no longer caring about where he was going and where he would end up.
Thus he became the Wanderer at the age of the thirteen. Nemo continued furthering his mind, many a night did he spend his time inside a closed library reading the books. They became something of a fondness for him, Nemo's father had been an author, and so when he read he felt just a bit closer to his parents. As time passed Nemo grew more skilled with his abilities and his combat skills increased as well, not because he searches out conflict, but because it seemed to find him. It is of no surprise that Nemo learned a few skills along his way, and so he survived with his adept learning and quick adaptation to the situations that faced. Though Nemo might not think much about it himself, the lasts four years of his live have indeed been strange ones. In all this time Nemo has never stayed in a single place to long, never let people into his heart long enough to make a friend, instead he kept to himself and never imagined anything else.
{Supernatural Abilities} There are three aspects to Nemo's ability, which is referred to as 'Walking'.Flash-Stepping: Similar in appearance to teleportation, but should not be mistaken as such. It is really just a quick flash of movement quicker then the eye can follow.
Intangibility: Being able to walk through solid objects, as well as being able to walk on either water or air. It's almost as if the user is able to defy gravity when they walk:
Dream Walking: Entering into the realms of others dreams, as well as being able to subtly manipulate the dream they are in, changing a good dream into a nightmare.
{Rank} Newbie
{Family}
Audrey Maria Wilson ~ Deceased ~ Mother
Henry Joseph Mallox ~ Deceased ~ Father
Penelope Jessica Farrow ~ Fifty One ~ Aunt
Lorence Tristan Farrow ~ Fifty Three ~ Uncle
Kelly Penny Farrow ~ Twenty Three ~ Cousin
Jasper Murphy Farrow ~ Twenty ~ Cousin
Timothy Cedric Farrow ~ Nineteen ~ Cousin
Liam Wilson Farrow ~ Sixteen ~ Cousin
Julia Elizabeth Farrow ~ Twelve ~ Cousin
Emily Kathleen Farrow ~ Seven ~ Cousin
{Skills}
» Extremely Intuitive, clever and adept mind.
» Decent Reflexes
» Physical abilities that would make him quite good at gymnastics
» Skilled shot with a hand gun
{Other}
» Yes, his hair is always like that. Don't ask.
» Nemo has a silver chain necklace with a ring on that end that use to belong to his mother.




Nickname:
Age:
Gender:
Appearance:
Personality:
History: (how the character got his/her powers (birth-toxic waste))
Power(s): (please no more than 3 powers, try to keep it down to 1 or 2 though we don't want any powerplayers)
Rank: Sidekick or Hero or Newbie/Idk
(if last the post will have to be edited once you find out.)
Family:
Skills:
Other:
Some power ieads to keep in mind:
-Flying
-Super strength
-Shapeshifting
-Super smarts
-Speed
-Strechieness
-Ice/Water
-Fire
-Earth
-Air
-Plants
-Night vision
-Telapathy
-Technopath
-Light
Stuff like that. Note: Resistances count as powers. So cold or fire resistant or bullet proof count.