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Plot > How to Write a Good Plot

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message 1: by s•u•n•s•h•i•n•e «§KENZ§» (last edited Jun 30, 2013 11:08AM) (new)

s•u•n•s•h•i•n•e «§KENZ§» | 27 comments Mod
WikiHow


How to Write a Good Plot
A good plot is all about organizing ideas in a way that is appealing to the reader. It is also, and more importantly, the guideline that helps the author make sure he doesn't get lost on all of the ideas and characters that start to come up whilst the book is written. The following is a simple guide on how to create a somewhat original plot.

(1) Brainstorm. At this point, a good notepad may be the best way to get the ideas flowing. It's as useful to write long sentences, loose words, or entire paragraphs, because all can come in handy when you tackle the actual plot. Reading is also very important, as it is the main source of inspiration, although films, television, paintings, and even people can also inspire.

(2) Start connecting the concepts and ideas. Once you think you have enough ideas to start building the plot, you can join the ideas. Diagrams are of great use in this process. For example if you have pineapples and elephants, you could have an elephant eat pineapples.

(3) Get the outline of your characters. Characters at this stage are very simple, and are very much alike. You should not worry as much with their creation now, as to their function on the story. Who's the protagonist? Who's the villain? Does the story have a villain? If yes, is he truly horrific, or just a nuisance? Those are the questions that need to be answered at this point.

(4) Choose your type of plot. Although not publicized, some plots are non-linear, which means they can go back and forth in time without things like time machines being needed. If you choose to write such a plot, make sure that every excerpt is chronologically coherent with the rest. You don't wanna say that he was in the cave (in the future), and then get to that point, and leave him being in his backyard. In non-linear plots, it's better to leave time references out of the question until the end of the book, to avoid confusion.

(5) Imagine the setting. The plot will need to take place somewhere, and as such, the place you set it is as important as who features in it. If you intend to place your story on a already existing place, it'll be easier, as you only have to imagine little parts, and not have to focus on the big picture, as that is taken care by reality, and you can jump the next step. If by contrast yours is a story taken place in a entirely fictionalized setting, keep on reading.

(6) Creating your setting from scratch. In creating a new setting, it will require that you imagine every single detail. Don't oversee little things like where people shall work, or how people walk down the street, as those can be of great value in the future. You'll probably get much more details than you'll ever use, but as always it's better to get more than less. In science fiction and fantasy stories, things like the physics that control the world, society stratification, and the average person are all to be taken in account as serious matters.

(7) Finalize your characters. Here is where you truly create your characters, leaving no thing to be said. As in creating a setting, you'll get much more than you need, but that may come in handy if you then reuse the character later. Once again, a notepad will do greatly in getting the character as developed as possible. Ask questions like "What is the reason why he dresses this way?", and then get the answers down. Take in account also that a good character is one that evolves over time, so try to make them as flexible as possible (not overdoing it, or they'll seem not sure of their own choices). Try to imagine possible interactions between characters, and links like friendship or family. Get the best out of every character.

(8) Understand causality. Every action as a reaction, and as such no events are random (unless the point is to illustrate the randomness of it all, of course).

(9) Choose a conflict. By now you should have probably started writing, although it is not strictly obligatory, and as such you should get the main conflict, or in other ideas, what makes the characters do what they'll do. In the beginning no such guideline is needed, but it is required later on, for the progression to be logical.

(10) Get the hang of rising action. Rising action is the sequence of events that ultimately leads to the climax. It is normally longer than it's counterpart, the falling action, and shows development in the characters personality. This should be the portion of the plot you should worry most, as it is the one that leads to a weak climax, if not written correctly. As such, have your characters face several challenges, in which they can either be shown with their full potential, or even expand it.

(11) The Climax. This is the moment in which your characters will face their ultimate challenge. All fiction stories have a climax, at some point, except for somewhat humorous ones, which resolve in anti-climaxes (normally a resolution that is too simple, and thus sound unsatisfactory: "I faced the dragon with my sword, but it died out of breast cancer" please don't use one of these). Normally it involves all of the characters, and occurs near the end of the story (except if the plot is non-linear, by which case it can occur nearly anywhere, even in the first few lines) and is a moment in which the protagonist seems defeated, and suffers an almost miraculous recovery.

(12) The Falling action. Before the end of the book, if you feel like it, you should let the action smooth in a little, and tell the readers what has happened to the characters since the climax. This is where the things start to get into place once again, and life is calm again. Do not underestimate the importance of it though, as stories that don't have a proper conclusion can be the most revolting thing you'll ever see.

(13) So you've [come] this far. By this point, you should have the basic outline of the full plot. If so, it't time to get back to organizing your thought process (hope you've kept the notebook, because it does get handy a lot of times). If you're that kind of person, do sketches, maps, timelines, or even write poems about your story, as it gets you in the mood to fully love what you have developed. But don't think the job is done. You only have the basic outline, that is something easy to do. The part where the basic plot becomes the good plot, is at the next stage.

(14) Apply color. With color, I mean writing techniques which vary from clever plot twists, to known artifices like the Chekov's gun (when an object appearing to be insignificant later resolves the conflict) or the not so apreciated Deux Ex Machina (which is a resolution that appears to come out of the blue: "We were falling to our death, when a blue goat saved us and blasted the evil genius's balloon with its laser beam eyes"). With a combination of these and lot's of metaphors, similes, and personifications you'll get the best out of your plot.

(15) Rest a bit while looking at the finished outline.

(16) Get back to work. Now it's time to revise what you wrote. Make sure there are no anachronisms, incoherence's with your own rules and laws, and that your characters stay consistent (they may evolve in terms of personality, but have to stay consistent with themselves, as keeping the same hair color, or the same height). If you find a main problem, and find that it ruins your entire plot, don't be afraid to change everything. One error can be difference between a good plot, and a plot outline.

(17) If you haven't started writing, now is probably the time...



source: WikiHow



s•u•n•s•h•i•n•e «§KENZ§» | 27 comments Mod
I don't think this is the best help for plot, but I think there are a few good things in here.


message 3: by [deleted user] (new)

For now I write non-fiction; primarily autobiography. However, I have been considering how to add more interest in the telling and have read some of your ideas for plot development with interest. There are elements which may be applied to true life tales.

I also hope to write in other genres in the future and will certainly bear in mind all you have shared.

Thank you.


message 4: by Amira (new)

Amira Fletcher (queenofashandbone) | 1 comments I'm bookmarking everything I can that looks as if it has the material to help me in any way possible to look at the different angles of the plot line of my novel. If I keep it up at this rate, I'd just have some kind of giant checklist compiled.

Thanks for this!


message 5: by F.F. (new)

F.F. McCulligan | 9 comments Oh jeez it sounds like outlining the thing to death! Literally killing the story by overtelling it. I write in order to find out what happens next, but as you say there are some useful gems. I think fully outlining and then revising the outline is a surefire way to wind up with writer's block.


message 6: by F.F. (new)

F.F. McCulligan | 9 comments Although this might be great if your a Dungeon master.


s•u•n•s•h•i•n•e «§KENZ§» | 27 comments Mod
I think it depends on the type of story you're writing. For screenplays, I often find I need to have it all outlined out, especially if it's one of those where the story is in the details and how they all fit together.


message 8: by F.F. (new)

F.F. McCulligan | 9 comments True.


message 9: by Angelfox (new)

Angelfox | 4 comments The list is nice, some more parts are missing, but especially one thing I cannot repeat often enough - show/tell someone who has never heard of it before - not family! This person will ask you honestly and so you find the lacks. And after writing - use an editor. It supports your work. and for the plot: make sure there are no loose ends if you do not continue the story in a sequel.


message 10: by Angelfox (new)

Angelfox | 4 comments Hello! Came across this link and thought it might be of interest. Sorry if it is not. But i guess you may like it.
enjoy!
https://iversity.org/c/6?r=16bf0


message 11: by F.F. (new)

F.F. McCulligan | 9 comments Wow, I recently did a process very similar to this one, and I really like the results. The book is more fertile than my first. more full of meaning and its more tightly woven, with almost no fluff.


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