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reports the target's position to the caster. The creature summoned depends on the race of the caster. If the tracer is destroyed, the caster will be notified of its death.
«Hollow Body» - A high-ranking transparency spell, which requires mastery in both hiding magic and covert actions. Unlike concealment, this spell allows the caster to move while invisible.
Retrieve Arrow - A low-level, bow-user exclusive spell which allows the archer to attach a magic thread to an arrow which allows it to pull something that cannot be reached by hand, if the arrow successfully hits the target. The downside of this is that the thread distorts the trajectory of the arrow, lowering the arrows homing value to zero.
Butterfly Shield - A high-level shield that surrounds the target with a swarm of butterflies. This shield is continually active and decreases the casters MP by a large amount for each attack the shield defends against.
Strength Buff Magic - An unknown-element spell that grants targeted players a temporary strength buff.
Gravity Magic - Magic that changes the level of gravity acted on players which is said to be implemented in an upcoming update as of January 2025.
Spell Failure:
Any spell chant that is interrupted or mispronounced will result in the Spellword Fumble Effect. This effect results in a large explosion and black smoke which damages the caster.
LIST OF COMMANDS:
Lit Small Rod: Causes a small, holdable object to become lit.
Transfer Human Unit Durability Right to Left: Transfers the "Life" of a human held by ones Right hand, to a human in ones Left hand.
Generate umbra element. Adhere possession. Object ID, [OBJECT ID]. Discharge (ジェネレート・アンブラ・エレメント!アドヒア・ポゼッション!オブジェクトID、[OBJECT ID]。ディスチャージ!, Jenerēto anbura eremento!Adohia pozesshon! Obujekuto ID, [OBJECT ID]. Disuchāji!?): Creates an "umbra"/dark element object, which locates the position of an object with the specified object id and moves towards the item.
Generate thermal element. Form element, arrow shape. Fly straight. Discharge (ジェネレート・サーマル・エレメント!フォーム・エレメント、アロー・シェイプ!フライ・ストレート!ディスチャージ!, Jenerēto sāmaru eremento! Fōmu eremento, arō sheipu! Furai sutorēto! Disuchāji!?): Creates an arrow(s) of fire, that flies forward.
Generate cryogenic element. Form element, bird shape. Counter thermal object, discharge (ジェネレート・クライオゼニック・エレメント!フォーム・エレメント、バード・シェイプ!カウンター・サーマル・オブジェクト、ディスチャージ!, Jenerēto kuraiozenikku eremento! Fōmu eremento, bādo sheipu! Kauntā sāmaru obujekuto, disuchāji!?): Creates a bird shaped object(s) made of ice, which is (are) meant to counter a thermal object.
Inspect entire command list: Grants access to the user to read a list of available commands.
Generate luminous element. Burst element - A basic ritual that releases a luminous element to produce a blinding light.
Generate cryogenic element. Form element, shield shape. Discharge - A ritual that generates large round ice shields, probably for the purpose of countering a thermal attack.
Transfer human unit durability, self to left. - Transfer the caster's «Life» to the human touched by the caster's left hand.
Generate aerial element. Burst element. - Generates and unleashes a wind element, forming an explosive gust of wind.
Deep freeze! Integrator unit, ID [3 digit ID] (ディープ・フリーズ!インテグレータ・ユニット、アイディー [3 digit ID], Dīpu furīzu! Integurēta yunitto, aidī [3 digit ID]?) - a command used to freeze Integrity Knights for an indefinite period of time.
Remove Core Protection (リムーブ・コア・プロテクション, Rimūbu Koa Purotekushon?) - Allows others to apply a Sacred Art on the caster's Fluctlight.
Other Commands:
Weather prediction - A command that allows the caster to predict the weather up to several days or even a week in advance. This is a command that requires a lot of preparation and the exact syntax of the command is unknown.
Armament Full Control Art - A high-ranking command that allows the caster to unleash the hidden power of Divine Instrument-class weapons.
Synthesis Ritual - A supervisor-level command that allows the manipulation of an Underworld resident's Fluctlight and is mainly used in the creation of Integrity Knights. This command can only be used on Fluctlights stored within the Light Cube Cluster, meaning that the ritual is ineffective against real humans. The ritual's execution requires the removal of core protection of the targeted Fluctlight, which can either be done by a voluntary synthesis by having the target used the core protection removal command, or a forced synthesis that involves rituals that take 3 days to be cast by several Sacred Arts users due to a large number of parameters that need to be set for the ritual. The Synthesis Ritual can only be used on targets within the caster's line of sight. The exact syntax of the command is unknown.
Full recovery art - A command that restores the caster's Life to the maximum.
Wound healing - A command that seals the target's wounds by using a luminous element. This ritual is only used to stop the decrease in Life caused by bleeding, but it does not restore lost Life.
Sacred Arts Syntax
Elemental Secret Arts
Depending on the function of a command, a "Sacred Art" may take on a variety of formats. Below is a syntax for Elemental Sacred Arts
"Generate [element] element. [Instructions]. Discharge."
This example is one of the more common formats that a spell might take. Here, an object of an element is created, and is given an instruction. "Discharge" is recognized as the end of the command and discharge them for the previously given instructions in this case. Instructions can be any number of things, such as giving an object a shape, (Form element, [shape] shape) or dictating its movement. (Fly straight. Counter [element] object. Adhere possession, [Location]) It is also possible to use Burst Element to replace Discharge to directly explode the generated elements.
Using a generated element, one can continue to feed instructions to a Sacred Arts Ritual, until all available elements are destroyed, or resources depleted. One may even hold off on giving instructions for a long period of time, so long as the elements still exists, and carries enough resources to perform the ritual. This was demonstrated, when Kirito generated a Luminous Element for light, and later gave it the command, "Burst element"
Even though these commands seem to take on a simple appearance, some commands may span many paragraphs. This was shown when the Dormitory Supervisor, Azurika, used a "luminous element" object to heal Eugeo's destroyed eye, with a command that likely held a number of complex instructions.
Additionally, there are 8 elements in existence luminous (light), umbra (darkness), thermal (heat), cryogenic (ice), metallic (metal)[23], aerial (wind), aqueous (water) as well as the existence of a "crystal" element has been confirmed.
Elements can also be combined together for an even greater effect, as shown when Kirito generated both a metal and a crystal element to create a mirror. Using more than 1 element for a Sacred Art can be done by using each hand to generate a different element and then combining the two elements by slapping one's hands.
RANKS
If your character is under level 30, then you don't need to pay attention to this, please list your charries rank under the 'Other' section.
Level 30-99 Ranks:
Sword Slicer - Specializes in Sword skills
Magic Knight - Specializes in Magic skills
Shield Wielder - Specializes in Shield skills
Level 100-Infinite Ranks:
Infinity Blade - Extreme Sword Skill player
Rune Slayer - Extreme Magic Skill player
Lord Knight - Extreme Shield Skill player
«Hollow Body» - A high-ranking transparency spell, which requires mastery in both hiding magic and covert actions. Unlike concealment, this spell allows the caster to move while invisible.
Retrieve Arrow - A low-level, bow-user exclusive spell which allows the archer to attach a magic thread to an arrow which allows it to pull something that cannot be reached by hand, if the arrow successfully hits the target. The downside of this is that the thread distorts the trajectory of the arrow, lowering the arrows homing value to zero.
Butterfly Shield - A high-level shield that surrounds the target with a swarm of butterflies. This shield is continually active and decreases the casters MP by a large amount for each attack the shield defends against.
Strength Buff Magic - An unknown-element spell that grants targeted players a temporary strength buff.
Gravity Magic - Magic that changes the level of gravity acted on players which is said to be implemented in an upcoming update as of January 2025.
Spell Failure:
Any spell chant that is interrupted or mispronounced will result in the Spellword Fumble Effect. This effect results in a large explosion and black smoke which damages the caster.
LIST OF COMMANDS:
Lit Small Rod: Causes a small, holdable object to become lit.
Transfer Human Unit Durability Right to Left: Transfers the "Life" of a human held by ones Right hand, to a human in ones Left hand.
Generate umbra element. Adhere possession. Object ID, [OBJECT ID]. Discharge (ジェネレート・アンブラ・エレメント!アドヒア・ポゼッション!オブジェクトID、[OBJECT ID]。ディスチャージ!, Jenerēto anbura eremento!Adohia pozesshon! Obujekuto ID, [OBJECT ID]. Disuchāji!?): Creates an "umbra"/dark element object, which locates the position of an object with the specified object id and moves towards the item.
Generate thermal element. Form element, arrow shape. Fly straight. Discharge (ジェネレート・サーマル・エレメント!フォーム・エレメント、アロー・シェイプ!フライ・ストレート!ディスチャージ!, Jenerēto sāmaru eremento! Fōmu eremento, arō sheipu! Furai sutorēto! Disuchāji!?): Creates an arrow(s) of fire, that flies forward.
Generate cryogenic element. Form element, bird shape. Counter thermal object, discharge (ジェネレート・クライオゼニック・エレメント!フォーム・エレメント、バード・シェイプ!カウンター・サーマル・オブジェクト、ディスチャージ!, Jenerēto kuraiozenikku eremento! Fōmu eremento, bādo sheipu! Kauntā sāmaru obujekuto, disuchāji!?): Creates a bird shaped object(s) made of ice, which is (are) meant to counter a thermal object.
Inspect entire command list: Grants access to the user to read a list of available commands.
Generate luminous element. Burst element - A basic ritual that releases a luminous element to produce a blinding light.
Generate cryogenic element. Form element, shield shape. Discharge - A ritual that generates large round ice shields, probably for the purpose of countering a thermal attack.
Transfer human unit durability, self to left. - Transfer the caster's «Life» to the human touched by the caster's left hand.
Generate aerial element. Burst element. - Generates and unleashes a wind element, forming an explosive gust of wind.
Deep freeze! Integrator unit, ID [3 digit ID] (ディープ・フリーズ!インテグレータ・ユニット、アイディー [3 digit ID], Dīpu furīzu! Integurēta yunitto, aidī [3 digit ID]?) - a command used to freeze Integrity Knights for an indefinite period of time.
Remove Core Protection (リムーブ・コア・プロテクション, Rimūbu Koa Purotekushon?) - Allows others to apply a Sacred Art on the caster's Fluctlight.
Other Commands:
Weather prediction - A command that allows the caster to predict the weather up to several days or even a week in advance. This is a command that requires a lot of preparation and the exact syntax of the command is unknown.
Armament Full Control Art - A high-ranking command that allows the caster to unleash the hidden power of Divine Instrument-class weapons.
Synthesis Ritual - A supervisor-level command that allows the manipulation of an Underworld resident's Fluctlight and is mainly used in the creation of Integrity Knights. This command can only be used on Fluctlights stored within the Light Cube Cluster, meaning that the ritual is ineffective against real humans. The ritual's execution requires the removal of core protection of the targeted Fluctlight, which can either be done by a voluntary synthesis by having the target used the core protection removal command, or a forced synthesis that involves rituals that take 3 days to be cast by several Sacred Arts users due to a large number of parameters that need to be set for the ritual. The Synthesis Ritual can only be used on targets within the caster's line of sight. The exact syntax of the command is unknown.
Full recovery art - A command that restores the caster's Life to the maximum.
Wound healing - A command that seals the target's wounds by using a luminous element. This ritual is only used to stop the decrease in Life caused by bleeding, but it does not restore lost Life.
Sacred Arts Syntax
Elemental Secret Arts
Depending on the function of a command, a "Sacred Art" may take on a variety of formats. Below is a syntax for Elemental Sacred Arts
"Generate [element] element. [Instructions]. Discharge."
This example is one of the more common formats that a spell might take. Here, an object of an element is created, and is given an instruction. "Discharge" is recognized as the end of the command and discharge them for the previously given instructions in this case. Instructions can be any number of things, such as giving an object a shape, (Form element, [shape] shape) or dictating its movement. (Fly straight. Counter [element] object. Adhere possession, [Location]) It is also possible to use Burst Element to replace Discharge to directly explode the generated elements.
Using a generated element, one can continue to feed instructions to a Sacred Arts Ritual, until all available elements are destroyed, or resources depleted. One may even hold off on giving instructions for a long period of time, so long as the elements still exists, and carries enough resources to perform the ritual. This was demonstrated, when Kirito generated a Luminous Element for light, and later gave it the command, "Burst element"
Even though these commands seem to take on a simple appearance, some commands may span many paragraphs. This was shown when the Dormitory Supervisor, Azurika, used a "luminous element" object to heal Eugeo's destroyed eye, with a command that likely held a number of complex instructions.
Additionally, there are 8 elements in existence luminous (light), umbra (darkness), thermal (heat), cryogenic (ice), metallic (metal)[23], aerial (wind), aqueous (water) as well as the existence of a "crystal" element has been confirmed.
Elements can also be combined together for an even greater effect, as shown when Kirito generated both a metal and a crystal element to create a mirror. Using more than 1 element for a Sacred Art can be done by using each hand to generate a different element and then combining the two elements by slapping one's hands.
RANKS
If your character is under level 30, then you don't need to pay attention to this, please list your charries rank under the 'Other' section.
Level 30-99 Ranks:
Sword Slicer - Specializes in Sword skills
Magic Knight - Specializes in Magic skills
Shield Wielder - Specializes in Shield skills
Level 100-Infinite Ranks:
Infinity Blade - Extreme Sword Skill player
Rune Slayer - Extreme Magic Skill player
Lord Knight - Extreme Shield Skill player
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Red players - players who repeatedly kill others
Cardinal - serves as the primary driving and management force of nearly all virtual reality MMO's in the sword art online universe
SAO betta testers - theyre players who have played the first version of this game before, they are usually the strongest people on SAO. The first few months they are hated for there strength
GGO players - players from gun gale online
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GAMEPLAY
Logging onto «Sword Art Online» is done by stating, "Link Start!" after powering-on NerveGear hardware. A brief few seconds of tunnel-vision colors are seen while the NerveGear intercepts signals from the gamer's brain, before the powerup screen is seen. A pre-game status check then confirms the link connection of the five senses: touch, sight, hearing, smell, and taste. Upon logging on, a language-select is prompted, and then the login screen. After a welcome screen, a bright light ensues and the gamer can begin creating their character.
The first time a gamer utilizes NerveGear hardware, he or she is prompted to touch various parts of the body in order to calibrate the machine. While gamers were given an option to choose their in-game appearance however they liked (gender, height, girth, etc.) at first, the game avatar feature was removed when Kayaba Akihiko made an announcement during the first day and changed everyone's physique to their real-world appearances, though the option to customize their hair color and style remained.
Basic Game Interface
Visual Interface
Kirito HP 1
Health Bar
In a player's display, without accessing any skills, one can see several interfaces.
The health bar is located on the upper left corner of one's field of vision. It displays the health of the player, name, numerical HP (8120/8120), and level. It also shows the heath and names of all other members one's party in a smaller bar.
A clock displaying Aincrad local time can be seen in the bottom left corner of the visual field.
A cursor interface can be over every NPC, monster, and player in the game. This cursor is either green (for players), orange (for players with criminal infractions), yellow (for NPCs), or red (monsters). During battle, the health bar of monsters can be seen around the targeted enemy, as well as the name of the monster. Bosses typically have multiple health bars. As for a monster that level is too far apart, health bars of that monster will be unable to see and instead indicated with 'unknown'.
Main Menu Window
The main menu is the primary means of accessing a player's items, maps, skills, and inventory.
Sword art online 10 12
SAO's Menu Interface. It can be accessed by putting one's right index finger and thumb together, then pulling downwards. Immediately afterwards, a ringing sound is heard and a shining purple rectangle appears. In the anime, the main menu is structured with the summary diagram on the left, circular category buttons in the middle, and the detail dialogue to the right. There are five category options: inventory/equipment, friends/guild, messaging/chat, maps/quest, settings/main-menu. These five category icons scroll, and the category being accessed moves to the top.
*Inventory/Equipment: The icon for the category is a character icon. This is the default screen when opening the Menu interface. The left screen is an image of the body, with multiple points that allow the gamer to equip items or clothes. The right screen has three sub-menus:
Equipment: Selecting this sub-menu will open another three sub-menu:
Weapons: The icon for this category is a sword like the one used in Equipment.
Equipped: The icon for this category is an armor.
Accessory: The icon for this category is a necklace.
Items: Selecting this sub-menu will open an additional scrolling screen on the left that lists all items. When an item is selected, it materializes in front of the player. The inventory turns red when a player has too many items.
Skills: Selecting this sub-menu will open additional scrolling screen on the left that lists all skills of the player.
Friends/Guild: The icon for the category is two character icons together. The right screen has three sub-menus:
Party: Selecting this sub-menu will open three additional options. The first is "Create", the second is "Invite", and the third is "Dissolve".
Friend: Selecting this sub-menu will reveal a list of a player's friends. Selecting a single friend will produce three additional options: "Message Box", "Position Check", and "Profile".
Guild
Messaging/Chat: The icon for the category is two chat box icons together. The icon flashes automatically whenever a player receives a message. Apparently messages cannot be send to player who is currently in the dungeon.
Maps/Quest: The icon for the category is a balloon location icon. The right screen has three sub-menus:
Field Map
Dungeon Map: Selecting this sub-menu will reveal a map of the dungeon that the player has explored.
Quest
Settings/Main-menu: The icon for the category is a gear. The right screen has three sub-menus:
Option
Help: Selecting "Help" will call a GM (Game Master) in the left screen.
Logout: The logout button is missing during the first day of SAO launch. Consequently, the left-screen is also completely blank.
Touch Interface:
Players can interact with the environment by tapping various key objects (door knobs, items, etc.). Doing so either performs the default function, or brings up a floating dialogue that has several options, similar to right-click on a PC.
In Sword Art Online, the Touch Interface replaces many actions and simplifies the process of actually performing an action. For example, in Episode 2 of the anime, Asuna taps on a jar of cream to "use" the jar. Tapping again on bread automatically spreads the cream on the bread.
Magic Use:
Activation: A spell is activated by extending or raising one's hand (with or without a weapon) and beginning the chant of a specific incantation. Once a hand is raised or extended, a sphere of «Words of Power» surrounds the caster and, as each word in the incantation is chanted, a line of the words becomes highlighted and the word that is chanted is brought to the front of the caster with the rest of the words in the line disappearing. If a spell is more difficult, it may be split into several parts by commas, with the sphere of words reforming every time a comma is reached while the words chanted after a comma are brought to a separate column in front of the caster. Once an incantation is completed, the chant is converted into two half rings that contain all of the words in a sentence. The two half rings move from behind the caster and gather at the caster's front, forming a symbol of the fairy race.
The affinity for elements of each race:
Sylph - Wind
Undine - Water
Salamander - Fire
Gnome - Earth
Imp - Darkness
Spriggan - Illusion
Pooka - Sound
Cait Sith - Beast Taming
Types of Offensive spells:
*Direct Fire - Spells that shoot projectiles that fly in a straight line.
Single Homing - Spells that create a single projectile that homes in on the target.
Multi Homing - Spells that create multiple projectiles that home in on the target.
Area Ballistic - Spells that create a single ballistic projectile that upon impact damages beings within the area of effect.
*Weapon Charge - Spells which can be stored in a weapon and later fired at a target
List of Spells:
Fire Attributes:
Fireball - Launches a ball of fire that deals fire damage.
Dispel - Dispels a single magical effect with a spherical burst of red light.
Fire-Ray - A spell which creates a vicious, fast moving line of fire projected away from the caster.
Wind Attribute:
Wind Needles - A wind attribute spell that launches numerous shining emerald needles.
Concealment - A wind-attribute spell that creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players.[4]
«Thunder Web» - A spell that sends sparks throughout the target's body, sealing their movement.
«Fenrir» - Charges a players weapon with a bolt of green penetrating lightning which can later be fired at a target. While charged, lightning appears to scintillate across the weapons surface.
Vacuum Blades - A long-range homing type spell that creates four or five boomerang-like blades of green light.
Illusion Attribute:
«Night Vision» - A spell that allows the player to see in the dark. Can also be used on other players as well.
Metamorphosis - A spell that turns the player into a random monster, based on their skills. The end result is usually a weak monster, so this spell is rarely used in combat.
Smokescreen - A long-range fascination spell that creates streams of jet black smoke, which covers the battlefield and obscures anything in it from view.
Hypnosis - A spell which allows the caster to control a single NPC. When under the effects of this spell, the NPC will show visible light effects.
Darkness Attribute:
Sacrifice - A high-ranking, self-destruct spell that deals a large amount of damage in a large radius, but kills the player in the process. The death penalty after using this spell is several times worse than that of a normal death.
Peeping - A spell that summons and attaches a familiar on the target player, allowing the caster to steal a look from the target's perspective. A debuff icon appears on the target's view for a second when the spell is cast, but can easily be missed by most players.
«Moonlight Mirror» - A high-level spell which creates a two-way mirror that allows communication between two players. The length of time it can be maintained depends on the time of day, with the longest period being at night and the shortest during the day.
Water Attribute:
Heal - A low-level spell that can be used to heal damage of an ally.
«Aqua Bind» - A binding spell used to restrict the movements of multiple opponents.
Ice Knives - A non-tracking offensive spell that creates and launches four sharp ice pillars at a single enemy.
Ice Lens - A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see.
Revive - Allows for the resurrection of a player from a Remain Light.
Aqua Stream - An offensive spell that creates a penetrating, laser-like high pressure stream of water. [7]
Ice Tornado - An offensive spell that surrounds a target with a tornado of damaging ice.
«Purified Surface» - A spell that creates a surface of water close to ten meters in diameter. The water surface provides players standing atop it with a healing effect along with fire and poison resistance.
«Water Breathing» - A spell that allows players to breathe underwater
Earth Attribute:
Earth Wall - a high-level, earth-attribute spell that creates an impenetrable wall in a designated area. The wall can only be destroyed with high-level magic or if the caster dies.
Sound Attribute:
Melody of Confusion - A musical song that causes a single NPC to become confused.
Melody of Aggression - A musical song that causes a single NPC to randomly attack anything within its range.
Miscellaneous:
Searcher - A penetration spell that can be used in any attribute and helps break through camouflage spells and detect hidden players. When the spell is cast, multiple creatures, like fire lizards or fish, spawn and spread out in the area randomly, nullifying camouflage spells if the creature comes into contact with the hidden player.
Tracing Searcher - A tracking spell that summons a small magical creature that follows the target and..