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Opening Moves (Chessmen #1)
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GZ Universe: The stories > Who are the Chessmen?

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D.J. Wilde | 12 comments Mod
They are the members of the Chyssia royal guard. When framed for royal murder, they have no choice but to run with the infant princess to save her from the real killer. This proves to be only the beginning of their problems as a threat develops to the entire solar system.

But who are they? Read on to find out.

Falconer: The leader of the guard. He's an elemental of vast power, capable of controlling weather or summoning elements to his command. If only his problems were so simple he could just blow them away. But they aren't. He'll need every ounce of his elemental power for the monsters that will be sent for him. He's a true leader and inspires the ultimate loyalty of his team.

Sersi: The mystical falcon. She's highly intelligent, telepathic and capable of moderate spell use. She harbors a secret that she doesn't even show to her ultimate friend, Falconer. Not to be underestimated for her size, a power dive from her will knock down large enemies. Sersi keeps the group in contact with each other at short distances with her telepathy, making them a tight unit in battle.

Reigndale: An Amnath soldier and the best sniper of his generation. He's second in command of the guard even though he's not from Chyssia. He also holds a secret that not even his Amnath commanding officers ever knew. Only his closest friends in the guard know what happens at certain times when a battle is at it's most dire climax. The very core of his beliefs will be tested when he discovers he can truly never go home.

Helshred: It was long ago that Falconer found a severely injured Terri-Moor on the side of a mountain. After being nursed back to health, Helshred became the most loyal member the guard has ever seen. He is the one who is directly accused of killing the king, but Falconer knows better. Helshred was found bonded to gauntlets with long finger blades on all four of his hands. Due to brain injury, his speech and memory are affected. But in combat, he's fearsome to behold.

Halley: The only human of the guard, he found Chyssia long ago while aimlessly travelling the universe. His Halley's comet shield allows him to travel with the power of the comet, able to smash through nearly any obstacle. This isn't the only power of the shield and Hally's not afraid to demonstrate it.

Viro: Permanently contained in armor of high technology, he can create viruses of his green mists for nearly any purpose imaginable. He's not without his limits, needing to recharge after major feats of his power. He must be vigilant for if his armor is breached, he could destroy worlds. Even great power like his is not enough to solve his home world's problems alone.

Major Xeroh: No one knows where he is from, but the boisterous Major is possibly one of the most powerful beings in the galaxy (when he's with others). Major Xeroh is a cumulative mimic. The more people and creatures around him, the stronger and faster he becomes. He's also able to use the powers of others that are near him. Will this situation be the one to break his ultra-confident spirit?

Messiah: The power of faith can move more than mountains. Messiah's spiritual essence is a bright light that can heal and defend. Can even his faith be tested?

Daxeon: He's a big blue angel of vengeance. How does he appear? The guard are just glad he's on their side. When Daxeon shows up, it's a good time for the opposition to start running.


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