Outcast Academy discussion
Peerages (High School DxD Style)
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Sorry I couldn't find a webpage either so I had to improvise and collect my knowledge on the series ^^;
A peerage contains evil pieces each with their own unique abilities (abilities of chess peerages are shown below). The pieces servers their king with undying loyalty.
A household peerage often deals with missions given by higher ups (such as demon irradications/hunting down rogue supernaturals). All pieces of a peerage have a bond with each other stronger than family.
Pieces are hand selected by their King
A peerage can also be used to participate in a rating game, such games can be used to solve disputes between households.
There will be a limited amount of peerages so first come first serve SORRY!
Evil Pieces Information
(view spoiler)[
King pieces are rare pieces created in the early days of the Rating Games. Unlike the other pieces which grant special abilities, the King Piece simply boosts a person's power. However, the King piece's strengthening is anywhere from 10 to 100 times and more. There are restrictions to its use.
- One, the user cannot already have an Evil Piece(s) because the King piece would overlap with their current piece(s) and expose them to dangers.
- Two, the user can potentially die if they are too strong
Queens are worth 9 Pawns. Queens possess all the characteristics of Rooks, Knights, and Bishops, making them the most balanced piece as well as the most powerful.
Rooks are worth 5 Pawns. Rooks gain superhuman strength, leading to high offense and defence. However, they are not very quick, and can get beaten easily by a high-speed opponent. The King can perform castling with a Rook piece.
Bishops are worth 3 Pawns. Bishops gain enhanced magical abilities which they can use to conjure up a multitude of spells (offensive, healing, etc.). However, more powerful spells consume most of their magical power, which takes a long time to regain, forcing them to use their power carefully or risk becoming vulnerable to physical attacks.
Knights are worth 3 Pawns. Knights gain increased speed and mobility, enabling them to perform high-speed attacks and manoeuvres. However, their main weakness is their low defence, making them vulnerable to powerful attacks if they are not careful. Another weakness among knights are their legs; if their legs are injured, their mobility is greatly reduced.
Pawns are worth 1 Pawn each. The traits of Pawns is the ability to promote into a Queen, Rook, Knight, or Bishop in enemy territory or with the permission of their King.
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