RPGs & Storygames discussion
What is a Storygame?
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I think that blog does a pretty good job of laying it out. Most of his bullets align with my current game preferences.
/nodding in agreement.
When the RPGPundit reviewed my game DayTrippers he referred to it as "an RPG that has let itself be muddled by the author's infection of story-game thinking." He wrapped up his review of the DayTrippers GameMasters Guide by saying "if you peeled away about half of these books' total page count by removing all the superfluous Storygame stuff, you'd be left with a fine RPG."
Can't please everyone. :-)
When the RPGPundit reviewed my game DayTrippers he referred to it as "an RPG that has let itself be muddled by the author's infection of story-game thinking." He wrapped up his review of the DayTrippers GameMasters Guide by saying "if you peeled away about half of these books' total page count by removing all the superfluous Storygame stuff, you'd be left with a fine RPG."
Can't please everyone. :-)


Oh, you wouldn't believe it. There's been a war going on between so called 'trad' and 'indie' gamers and game designers for what feels like centuries but in reality is about the last 10-12 years. As part of that, The RPGPundit has been running a personal campaign against leading members of the story game community, and especially Ron Edwards (designer of Sorceror and Circle of Hands) on his forum TheRPGSite. I myself left RPGGeek after a thread entitled 'Are storygames RPGs?' The toxicity I saw there from people who I thought I knew really shocked me (and I'm not easily shocked). I'm using their RPG Design forum to plug one of my WIPs, but I'll never go back there as a regular user.

https://heterogenoustasks.wordpress.c......"
A long but informative read. I think he hits the nail squarely on the head, it's the best summation of storygames I've ever come across.
The seriousness with which people take that "rift" is quite astonishing, considering it's just the plastic divider in the middle of a toolbox. So of course I set out to make games like DayTrippers which deliberately sit right in the middle of it. :->
Not the best marketing idea, but some people appreciate it, and I fantasize that future generations of roleplayers may be grateful. It's like post-racism; if you want to live in a world without such distinctions, you have to ignore the divider right now.
Not the best marketing idea, but some people appreciate it, and I fantasize that future generations of roleplayers may be grateful. It's like post-racism; if you want to live in a world without such distinctions, you have to ignore the divider right now.


There's something about the dynamic where someone (or maybe more than one someone) is tasked with paying attention to the macro story while the other players are firmly entrenched in their characters' personas that makes for a particularly rewarding, long-term player experience. However, it can also lead to GM burnout.
https://heterogenoustasks.wordpress.c...