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message 1: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
• For campaigns, the order of posting would be DM followed by one comment from each players. The players don't have to be in any order in specific unless initiative is in place.
• In the case of a tie, the general consensus will be defender's advantage. This means that the one "defending against an action" will always beat the "attacker" in case of a tie.
• To avoid inactivity, if you go 16 hours without replying, you will be skipped twice. If you go 24 hours without reply, you will be skipped without limit. If you go 3 days without reply, you will be dropped from the campaign.
• Only the DM is save from the previous rule and players that give a head-ups about inactivity.
• During a roleplay, we will use "(( ))" to talk out of character. This will be used mainly to clarify things between players and DM.
• All these guidelines are subject to change as the group grows and we see new needs for changes or "rules"


message 2: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
New Guideline (Will be edited into the first post once I get on my laptop)

• During your "turn" in a campaign, you may "pass" your turn or "hold" until someone else posts. "I pass my action" will mean that you will just tag along with everyone until the next DM post/setting. "I'll wait for [Insert name of player]" will mean that you will still take your turn but you will wait to see what another player does first (It could be because you are talking and it's their turn to reply or because they are scouting ahead or any number of reason)


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