The Great Awakening ↱ˢᵉᵐᶦ ᵃᵈᵛᵃᶰᶜᵉᵈ ʳᵒᶫᵉᵖᶫᵃʸ↲ discussion

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Iᴍᴘᴏʀᴛᴀɴᴛ Tᴏᴘɪᴄs ( Important ) > → Tʜᴇ Lᴇxɪᴄᴏɴ ( The Lexicon )

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message 1: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
The Lexicon contains all important terms and phrases that will be used throughout the role play. This is here for you to come and refer to. It will be updated when more terms come into existence. Please do not add terms randomly; terms can only be added by the Head Mod to the corresponding alphabetical post.


message 2: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:49PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
A
Abaddon:
The keeper of the Abyss.

Abyss, The:
The realm between the Upper World of Truth and the Lower World of Lies. Connected to the Veil, the Tapestry, and the Shroud.

Arcanum:
(pl. Arcana) One of many divisions of the Tapestry. Each Arcanum originates from the Upper World; each Supernal Realm is the source of two Arcana: the Subtle Arcana, relating to the Upper World, and the Gross Arcana, relating to the Lower World.

Air: Belief and Space

Fire: Change and Force

Water: Thought and Time

Earth: Will and Matter

Spirit: Fate and Mind

Aether: Life and Light

Nether: Death and Darkness

Subtle Arcana
Belief: Hope, prayer, religion, faith, miracles, exorcism.
Change: Shapeshifting, mutation, transfiguration.
Thought: Emotion, feelings, psychic abilities.
Will: Strength, power, sex drive.
Fate: Blessings, curses, destiny, fortune, chance, luck, oaths, probability.
Life: Disease, evolution, healing, metamorphosis, vigor.
Death: Decay, ectoplasm, enervation, resurrection, soul stealing, the lifespan, undead.

Gross Arcana
Space: Conjuration, dimension shifting, direction finding, spatial location, scrying, sympathy, teleportation, wards.
Force: Electricity, fire, gravity, heat, kinetic energy, magnetism, radiation, sunlight.
Time: Divination, prophecy, time travel, temporal acceleration/ deceleration.
Matter: Alchemy, chemistry, shaping, transmutation.
Mind: Communication, hallucinations, mind control, empathy, aura reading, telepathy.
Light: Hope, love, creation, inspiration.
Darkness: Fear, hate, destruction, nihilism.
What Watchtower a Mage follows dictates what area of Magic will they be strong in. Air is Abjuration, Fire is Destruction and Alteration, Water is Divination and Illusion, Earth is Transmutation, Transfiguration and Evocation, Spirit is Animation and Conjuration, Aether is Restoration, and Nether is Curses.

Aspecting: Changing from your human form to your Kindred form, often accompanied by Flickering. This can be a Therian's more bestial face or their animal form, a Vampire with their fangs out, or a Gorgon with their serpentine features on display.

Awakening:



message 3: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:49PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
B
Barrens, The:
1. Areas of a city declared unfit for hunting, such as industrial wastelands. 2. Areas of a city that are devoid of life. Graveyards, abandoned buildings and parks.

Beast, The: 1. The primal drives of an Otherkin that threaten the Kindred into becoming uncontrollably ravenous and/or zombie like. 2. The drives and urges which prompt a Kin to become entirely a monster, forsaking all Humanity. Vide Man infra.

Becoming, The:
1. When a fledgling "becomes" or ranks to "full" Kindred status as seen fit by the Sire. 2. The moment one becomes an Otherkin. The metamorphosis from mortal to Kindred. Also called The Change; sometimes synonymous with Awakening.

Black Hand, The:
The assassin order of Awoken humans.

Blood Bond:
After accepting blood from a Vampire three times, one becomes under the supernatural influence or mastery of the supplying Vampire.

Blood Feast:
A victim or a group of victims, alive and restrained upside down, serving as refreshments at a Vampire social function. Often new age members have started joking with one another saying it is a BYOB night which is "bring your own body." The victim or victims are alive until bleed dry by the end of the function.

Blood Hunt:
The order given by a Superior for Final Death of a Kindred.



message 4: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:49PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
C

Comatose:
A result of a failed Awakening or Turing, the Sleeper refuses the Truth and falls into a Coma. Those in a Coma do not age and can exist in this death-like sleep for centuries. Waking up from a Coma is rare.



message 5: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:49PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
D

Diablerie:
The consumption of another Kindred's blood, to the point of Final Death. Therianthropes can perform the Diablerie by devouring their flesh.



message 6: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:49PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
E
Elysium:
A place for Kin to meet together without fear of harm; Usually cultural locations, such as opera houses, theaters or museums.



message 7: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:49PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
F

Flickering: When a Awakened makes their eyes glow. Other Awakened in the vicinity will have their eyes glow in response, even if the Kindred does not want them to.



message 8: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:50PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
G

Gods, The:
1. Androgynous personifications of Time/Death, Luck/Fate, Compassion/Life, Sea/Wealth, Earth/Fertility, Sky/Weather, Moon/Invention, Sun/Wisdom. 2. Another term to refer to members of the Dreaming, as they are the gods and heroes of our ancestors.



message 9: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:50PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
H



message 10: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:50PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
I
Insomnia:
A drug, similar in appearance to ecstasy, that causes Sleepers to temporarily get a glimpse into the Upper world through hallucinations and can grant them minor powers which they can wield while under the influence. Potentials can take Insomnia to Awaken, it takes around your fifth dose to Awaken. Sleepers who take large amounts of Insomnia can become Awoken. In order for it to cause an Awakening, it must be taken multiple times, as most think what they see is drug-induced hallucinations rather than it being a hidden reality that they have been previously blinded to.

Insomniac:
1. An addict of Insomnia. 2. A person who was born not Slumbering, usually the offspring of two Awakened. 3. An excommunicated Dreamer, who has fallen through the Abyss and into the Lower World, keeping some of their abilities.



message 11: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:50PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
J



message 12: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:51PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
K
Kindred:

Kith:



message 13: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:51PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
L
Laws of Dis, The:
Also called The Creed, the Laws govern the Underworld and is applied to all undead beings. Necromancy or the creation of Reverents, the returning of Shades to the Lower World, and the existence of Wraiths is forbidden. The souls of the dead, when communing with Mediums, can not tell lies nor withhold secrets. Souls of the dead are not bound by earthly contracts and thus can leave their spouses for other souls. These laws are enforced by Reapers.

Lower World, The:



message 14: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:51PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
M



message 15: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:51PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
N



message 16: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:52PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
O
Otherkin:

Otherworld, The:



message 17: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:51PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
P



message 18: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:52PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
Q



message 19: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:52PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
R



message 20: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:52PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
S



message 21: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:52PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
T



message 22: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:52PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
U
Underworld, The:

Upperworld, The:



message 23: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:52PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
V



message 24: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:53PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
W
Watchtowers, The:
One of four paths a Mage can follow. In truth, there are seven Watchtowers: Earth, Air, Fire, Water, Spirit, Aether, and Nether. The last three are rather rare and not many Mages can have power over them. Each Watchtower has two Arcana.



message 25: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:53PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
X



message 26: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:53PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
Y



message 27: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』, Mᴀʏᴏʀ Mᴏʀᴇᴛᴛɪ & Sᴏɴʏᴀ-Iʟʟᴜᴍɪɴᴀᴛɪ (last edited Jan 29, 2015 03:53PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 220 comments Mod
Z



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