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Pendragon | 3 comments Mod
Fae
Fae is a broad over-arching category. Fae are often categorized by their elemental association (earth, air, fire, water, or spirit) by their moral alignment (dark or light), their nature (domestic or wild), by their communal aspects (solitary or trooping), or by their origins (transfigured human-dead, enchanted-nature, or born-fae). Fae also include Changelings (half-Fae humans, those with less than 1/8 Faerie blood are "merlins") and Under-Fae (more feral and rabid than intellectual beings, considered animals). Mutts and Mongrels are hybrids of different Fae species, and are often low-born.

Fae bleed pale white, like milk. They mate with humans to thicken their blood, which has thinned with in-breeding, and to redden in. A Changeling might bleed a soft, light pink, a merlin, a pale red. The more human-to-Fae ratio, the more human-like in colour the blood becomes.

Quick List you can suggest or request more, Celtic cultures only. will allow some wiggle-room with Germanic and Greco-Roman creatures.
Sprite: Gossamer-winged fairies. Sprites have control over flowers and other small plants. They paint the sunsets, and the leaves during Autumn, they open up budding flowers, and conduct the music of nature - the babbling brooks, the wind through the trees rustling, and the twittering of birds, croaking of frogs, and chirping of crickets.
Pixie: Pixies are child-like tricksters with an affinity for children and a magpie-like streak of kleptomania, though they never steal maliciously. If they have a flaw, it's their too-nimble fingers. Pixies can't resist picking up a trinket from an open bag or a fresh-baked loaf of bread from a windowsill. Even more annoying is how absent minded they are about the whole thing. One might quickly forget he just devoured someone else's lunch and then even weigh innocence when caught red-handed. The Unseelie can be quite touchy and hot-tempered about this character flaw. Pixies rule a southern dutchy, and were aboriginals, alongside Giants and Ogres.
Spriggan: They're hateful, greedy little bastards. Spriggan love to kidnap children. Generally, they don't harm their victims, other than a little taunting and teasing; what the Spriggan enjoy most is the mayhem and terror this causes for both the youngsters and their parents.
Ganconer: "Love-Talkers" are immense flirts and known to catcall, thinking their the Gods' gift to women. They have a generally optimistic and happy-go-lucky attitude. The males are known to be quite sexual, even outside their own species. Their words are seductive, like sweet honey to the ears of their victims. The dudeen, or ancient Irish tobacco pipe, is associated with them.
Banshee: Weeping and wailing women renown for their keening. A Banshee's screams foretells death. They can act as mediums, channeling the souls of the dead. They are known to cry tears of red blood, despite the fact that Fae bleed white. Rumors say this is because they drink human blood.
Merrows: Merrows are known for their green hair, beautiful singing voice, red feather caps and caps, and their ability to manipulate the weather. Above the waters, they are your average mermaid. Below the waves, the Merrow-Maid or Merrow-Man become more fish-like and scaly.
Sylph: Nymphs of the Forest, spirits of wind and air, with flighty wings. They are vain and easy to flatter, peevish and easy to offend as well. Sylphs are rougher, coarser, taller, and stronger than humans.
Salamander: Beings of fire, they are so cold the heat does not burn them. They can take a variety of forms, such as newts, snakes, winged dogs, or small birds. Their breath is toxic as smoke, and their skin produces a milky mucous that poisons fruit and water. Despite bein creatures who can breath and bend fire, they are chilly (and sticky and moist) to the touch.
Undine: Naiads and Nereids, Undines lack a reflection.
Gnome: Considered surface-dwelling Knockers. They befriend small woodland critters and are known for cultivating mushrooms. Gnomes might also be goat herders or growers of barley corn.
Knocker: Also called "Bluecaps," Knockers are known to haunt mines, able to hear where veins of ore are hidden by knocking and rapping on the walls of the tunnels, listening for the reverb. They can produce small blue flames with which they mark spots where mineral deposits lie. They are tinkerers and inventors if Seelie, mad scientists of pseudoscience if Unseelie. They curse enough to make a sailor blush and are always fidgeting with some contraption. They are industrious whereas Gnomes are rustic.
Redcap: Small men like an undersized Gnome, they have white caps which they dye in the blood of their murder victims. They are always hungry and full of anger, bullying almost everyone around them, when they aren't shoveling anything in arms reach down their throats.
Brownie: Brownies, who occasionally are Boggarts, are domestic fairies who take the form of small brown hairy men. They derive their greatest pleasures from work and a job well done. Honest work, good company, and a regular routine are all they need. Of all the Fae they are known for their honesty and integrity. It is said they are as honest as the dirt under their fingernails. They would perform household chores in exchange for food, but if taken advantage of, will become a hostile poltergeist.
Leprechaun: Leprechauns have a talent for fitting in and smoothing things over. They always seem to be aware of the changing currents in any social situation, and the Seelie among them use these insights to say and do the right thing at the right time. They are very responsive to the needs of the moment, and can be trusted to live up to any responsibilities or duties placed upon them. Not that they don't annoy other Fae sometimes. Those who are Unseelie use their talent to do exactly the opposite of what is indicated. If silence is called for, they delight in being loud and obnoxious; if a few stern words might serve to stop a party that's gotten out of hand, they pour oil on the fire, becoming wilder than the most outrageous party-goer. They always have a little bit of green in their attire — a ribbon, a belt, a coat or cloak, a hat or a green stone set in a ring. Only the Leprechaun know why, but others theorize that they accepted some sort of geas long ago that demands the "wearin' o' the green." To be pinched by a Leprechaun is to incur bad luck and ill fortune. Leprechauns are known for hoarding wealth.
Clurichaun: Though they like to think of themselves as jacks-of-all-trades, Clurichauns are particularly adept musicians. They are widely acknowledged as preeminent bards, and even the least talented Clurichaun can pick up an instrument and produce a few chords or pick out a simple tune. Clurichaun are insatiable when it comes to music, dance and tales, soaking them up and adding to their repertoires anything new, be it a dance step, turn of phrase, joke, amusing tale or musical passage. Clurichaun have a terrible time resisting alcohol, and whenever they tipple, they undergo a change. Those of the Seelie persuasion become maudlin and incapable of anything but singing sad songs and telling sad, often pointless, stories. Unseelie Clurichauns evince extreme cruelty. Their jests are barbed, their stories and humor bitter and angry. Unlike the Leprechaun, they wear red.
Hobbit: Hobbit is a diminutive of Hob, itself stemming from Hobgoblin. They are domestic Fae, bred from feral and rabid Goblins, used as servants and slaves by the upper-class. Their sense of hearing and smell have grown, but their eyes are so weak in the sunlight that they might as well be blind.
Goblin: Also called Gremlins, these are wild Fae. They enjoy causing chaos with pranks - tangling ropes and shoelaces, knotting hair, spoiling milk, making electronics and machinery malfunction. They excel at growing Goblin Fruits, fairy food that each has magickal effects on the consumer. Goblins enjoy pocketing anything that strikes their fancy - pretty pebbles, small coins, teeth, bits of ribbon, and so forth.
Pooka: Shapeshifters, their eyes always glow golden, and their fur is often either of pure white or black, no matter the shape they take.
Troll: They have large, powerful jaws, wolf-like teeth, and small ridged horns on their foreheads. Hung literally like a horse, Trolls are stubborn and consider themselves of noble-stock, despite the common perception of them as oafs and dimwits who are always greedy and gluttonous with a disillusioned sense of grandeur.
Ogre: Misshapen, tusked, hunchbacked, and bowlegged. Ogres are often seen as violent brutes, however, they are merely angry from the oppression they face, having their lands taken from them and forced out into the wilderness of swamps and bogs as the Courts continue to expand into their territory.
Giant: Also called "cewri" (singular "cewr"), giants are considered of the element of Earth, particularly of rock and stone, of the mountains.
Dwarf: Coraniaid or corachod (singular corrach) are known for their great sense of hearing. Lords of the smithy. Enemies of the mining Knockers.
Elf: Regal, beautiful and graceful, they are power and coldness personified. Elves resemble humans of unearthly beauty; their bodies are perfect, their features pleasing, and their hair richly colorful. They are ethereal and carry a hint of sadness even when they laugh. Tall and lean, they are fierce and regal, with tapering, pointed ears, angular features, and a commanding gaze. Their eyes are odd yet striking colors, such as violet or silver. They rarely wear anything but the finest clothes.
Ballybog: The Peat Faerie, these frog-like faced creatures dwell traditionally in peat bogs. They have round, bulbous bodies, spindly limbs and needle-like teeth. Despite their oddly proportioned form, they aren't a Fae to laugh at. They're known to feast on humans, and the occasionally Fae, that wander into their swamps. Ballybogs are often at war with the Ogres, who were forced into the marshes by the Seelie Courts' expanding territory.



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