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Knight Mare
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message 2:
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ElfMonster, Check it out, this is my sarcastic face.
(last edited Jun 13, 2015 08:28AM)
(new)
Creature: Dark Centaur
Moves:
Traptanium Flamberge - Swing your large sword at enemies. Keep swinging for a combo
Shadow Joust - Charge into enemies with your sword
Gift Keeps On Giving - Enemies hit with your flamberge take damage over time
Charged up Charge - Charge a joust attack to do a more powerful one
Battle Horn - Blow your horn to damage and stun nearby enemies
Shadowy Clones - Hitting enemies with the horn creates clones out of them that fight for you
The Shadow Realm - Blowing the horn makes a Shadow Realm that powers up clones and blinds enemies
Shadow Summoner
More Clones - You can have more clones at a time
It's Win-Win! - Clones explode before disappearing and heal you
Shadowy Sacrifice - Blowing the horn destroys clones and powers up your other attacks
Flamberge Aficionado
Shadow Stab - Keep using the flamberge to perform the Shadow Stab combo
Flamberge Fragment - Keep using the flamberge to perform the Flamberge Fragment combo
Sword of Darkness - Flamberge attacks do more damage
3DS Moves
Dual Slash - Swing your sword at enemies to make shadows. Keep swinging to perform a finisher. Jump into the air and slam your sword into the ground
Horn of Shadows - Blow your horn to damage enemies. Hitting shadows with this makes them faster and stronger
Sword Boost - Charge a horn attack to absorb shadows into your sword, making it stronger but it won't create more shadows. Use a finisher to end the boost.
Sword Charge - Hold out your sword and charge forward into enemies
Shadow Explosion - Charge a sword Attack to cause a dark explosion that detonates nearby shadows
Catchphrase: Nowhere to Hide!
Moves:
Traptanium Flamberge - Swing your large sword at enemies. Keep swinging for a combo
Shadow Joust - Charge into enemies with your sword
Gift Keeps On Giving - Enemies hit with your flamberge take damage over time
Charged up Charge - Charge a joust attack to do a more powerful one
Battle Horn - Blow your horn to damage and stun nearby enemies
Shadowy Clones - Hitting enemies with the horn creates clones out of them that fight for you
The Shadow Realm - Blowing the horn makes a Shadow Realm that powers up clones and blinds enemies
Shadow Summoner
More Clones - You can have more clones at a time
It's Win-Win! - Clones explode before disappearing and heal you
Shadowy Sacrifice - Blowing the horn destroys clones and powers up your other attacks
Flamberge Aficionado
Shadow Stab - Keep using the flamberge to perform the Shadow Stab combo
Flamberge Fragment - Keep using the flamberge to perform the Flamberge Fragment combo
Sword of Darkness - Flamberge attacks do more damage
3DS Moves
Dual Slash - Swing your sword at enemies to make shadows. Keep swinging to perform a finisher. Jump into the air and slam your sword into the ground
Horn of Shadows - Blow your horn to damage enemies. Hitting shadows with this makes them faster and stronger
Sword Boost - Charge a horn attack to absorb shadows into your sword, making it stronger but it won't create more shadows. Use a finisher to end the boost.
Sword Charge - Hold out your sword and charge forward into enemies
Shadow Explosion - Charge a sword Attack to cause a dark explosion that detonates nearby shadows
Catchphrase: Nowhere to Hide!
message 4:
by
ElfMonster, Check it out, this is my sarcastic face.
(last edited Jan 07, 2015 11:27AM)
(new)
They're basically adventure packs, but before you have them, the game calls dark and light gates and villains "mystery elements". Once you have the expansion pack, they're actually called light and dark.




Before the destruction of the Core of Light left her stranded in the Dark Realm, Knight Mare was one of the Dark Centaurs who guarded The Oracle of Stones – an enchanted game of Dark Skystones that could predict the future. When it was stolen by an unknown force, Knight Mare was called upon to retrieve it. She knew it would be dangerous because if the Oracle was asked the wrong questions seven times, it would unleash a terrible curse upon all of Skylands. Fortunately, she found it in a cave – with a gang of Bicyclopes about to ask their seventh wrong question. With no time to lose, she charged forward, beating the fierce Bicyclopes and saving Skylands from the terrible curse. Now having joined the Trap Team, Knight Mare uses her hunting skills and Traptanium Lance to bring down evil everywhere!