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Skylanders > Déjà Vu

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message 1: by Victini, Check it out, this is my sarcastic face. (last edited Jan 08, 2015 03:20PM) (new)

Victini the Pokémon | 1983 comments Mod
A Magic Skylander with a Legendary form.



On a remote island in Skylands, Déjà Vu tirelessly worked on a machine that would make the perfect three-minute egg in half the time. After pouring over countless magic tomes, and even consulting the lost plans used to create the legendary Tower of Time, she finally completed construction of the huge machine. Unfortunately, a gang of evil giant sea slugs, searching for a way to acquire super speed, learned of her machine and set about to take it at all costs. Slow, but well armed, the massive slugs bore down on the island. But rather than allow her work be used for evil, Déjà Vu quickly jumped into action and set the clock’s hands to thirteen – causing a time overload. Caught up in the blast, she was given an amazing power over time, which she then used to stop the evil slugs in their tracks and spin them home. Now as a Skylander, Déjà Vu uses her incredible powers to turn back the clock on evil!

Legendary

For centuries, Skylanders have competed in gladiator-style events inside epic arenas of sport, where only the greatest of combatants become immortalized as magical, golden statues that stand watch as guardians. These are the Legendary Skylanders. Whenever the world is in peril, special Portal Masters can bring these statues to life and summon the Legendary Skylanders to defend Skylands against any evil that threatens it.


message 2: by Victini, Check it out, this is my sarcastic face. (new)

Victini the Pokémon | 1983 comments Mod
Moves:

Space-Time Shots - Shoot an orb of energy that tracks enemies

Past Selves - Summon a version of your past self that explodes before disappearing. You can also switch places with it

Time Shift - Create a rip in the space-time continuoum that damages enemies. Shoot it to create a black hole

Long-Term Memory - Past Selves last longer

Time Rifts Aplenty - More Time Rifts can be active at once, which draw in orb

Circular Logic - Past Selves shoot orbs

Black Hole Beldom - Time Rifts become enormous black holes

Live to Remember

Explosion Déjà Vu - Past Self explosions are repeated twice

Time Heals all Wounds - You restore health when Past Selves take damage

Space-Time Duality - Shoot two orbs at once

Remember to Live

Warp Field - Shoot a Past Self to create a field that sucks enemies towards it

Past Self Paralysis - Past Selves do more damage and freeze enemies

Go Out With a Bang - Past Selves release orbs when you switch with them or they explode

Catchphrase: Did That Just Happen?


message 3: by Call me Random, Trapmania! (new)

Call me Random | 637 comments Mod
She's pretty.


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