Gathering Of Dedicated Scribblers discussion

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message 1: by Andres, Thaumaturge (new)

Andres Rodriguez (aroddamonster) | 619 comments This group includes medival elements, magic, mythical creatures such as dragons and unicorns.


message 2: by William (new)

William Hartman | 22 comments Would you like me to create an Urban Fantasy thread? I don't think you want to mix the genres even if they are closely related...


message 3: by Andres, Thaumaturge (new)

Andres Rodriguez (aroddamonster) | 619 comments @Bill feel free to use and post here as much as you wish. If your sub genre takes off or you find other writers that want to engage exclusively with you in that, you can always make another thread. As for now, there is only you and I.

And I know what you did last summer....


message 4: by William (new)

William Hartman | 22 comments Thank you Andres. I made the thread and haven't seen much response. Fortunately, I did have some though. if you wish I can post the 5 chapters here (working on #6 now) if you find that more convenient...


message 5: by Andres, Thaumaturge (new)

Andres Rodriguez (aroddamonster) | 619 comments 1. Magic Needs Rules
A magic system, like a game, is really no more than the system of rules that govern it. Those rules might dictate that a magic user can levitate objects at a distance, which will no doubt come in super handy during your next big battle scene. But if you don't take the time to define the rule that limits that power, your reader will be asking questions like, "If Xerlius can levitate rocks, why not boulders? And if he can do it from fifty feet away, why not a mile? And hey, wouldn't this whole thing be a lot easier if he just picked up Sir Galador and dropped him on his ass?"
Magic needs rules. Moreover, novels that contain magic need to reveal those rules, directly or via implication, sooner rather than later. Because if you don't set some clear limits on your characters' powers toward the beginning of your book, you'll find yourself inventing rules as needed later on to keep your hero from too handily overcoming every challenge. ("But Xerlius, it seems you've forgotten that your powers don't work on those wearing magic chain mail!")
Maybe magic in your world can't cross running water. Maybe it runs in the family but skips a generation. Maybe it's boosted by the presence of trees and nixed by the presence of iron. Whatever your rules are, think carefully through their implications, establish them early on—and then play by those rules for the rest of the novel, or your reader will cry foul.

Column by Susan DeFreitas July 10, 2017


message 6: by Andres, Thaumaturge (new)

Andres Rodriguez (aroddamonster) | 619 comments Check this out. I was watching the san diego comic con with Patrick Rothfuss and George RR Martin. They were speaking about fantasy maps.

Fantasy maps often play a huge part in this genre. Even better is having a map of your very own world where you can write several books about it. So, check out these map generators!

https://bookriot.com/best-fantasy-map...


message 7: by Andres, Thaumaturge (new)

Andres Rodriguez (aroddamonster) | 619 comments How to Track World-Building in a Fantasy Series

https://www.writersdigest.com/write-b...


message 8: by Andres, Thaumaturge (new)

Andres Rodriguez (aroddamonster) | 619 comments For all you fantasy writers that enjoy having a map to go with your story there is a program called

Inkarnate. https://inkarnate.com/

You can explore this for free and create some really cool maps for your book. If you pay the $25 for the YEAR, it will unlock a lot of nice features!


message 9: by Andres, Thaumaturge (new)

Andres Rodriguez (aroddamonster) | 619 comments Just ran into this group.

http://www.fantasy-writers.org/


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