The Monster Inside discussion

7 views
Character creation

Comments Showing 1-2 of 2 (2 new)    post a comment »
dateUp arrow    newest »

message 1: by Marethyu (last edited Nov 22, 2020 09:43AM) (new)

Marethyu TheGodofAether | 4 comments Mod
but his most prominent feature is his silver hook in place of where his left hand once was.



Powers & Abilities
The Hook of Aether grants Marethyu near-omnipotence and he is likely the most powerful character in the series. Its known powers include:

Reality Manipulation: Marethyu can manipulate reality, such as creating entire Shadowrealms with relative ease. To prove his power to Scathach and Joan, he effortlessly freezes a lake before turning it into molten lava, and then back into crystal-clear water.
Chronokinesis: He has a limited degree of control over time itself. After doing a favour for Chronos, the Elder arranged a series of thirteen permanent portals which allowed him to travel to Danu Talis. His Hook of Aether may be able to manipulate time or create leygates to the past.
Clairvoyance: He could see almost everything, as displayed when he looked to his left and saw Tammuz, Shakespeare, Palamedes, and Saint-Germain a dimension away.
Precognition: Due to extensive time-travel, he is familiar with many versions of the future and the events that lead up to them.
Invulnerability: Marethyu is virtually invulnerable. He is immune to the artifacts of power, and cannot be killed. He will heal instantly unless he is decapitated or his spine shattered, though this will not kill him, and eventually he will heal even from this.[1]
Can Grant Immortality: Marethyu can grant Immortality to Humani.

Immortality: Marethyu gained Immortality from the Hook of Aether, and therefore does not age (though he is vulnerable to injury and poison). Unless the hook is destroyed, Marethyu may live for thousands or millions of years.
Master of Time

Stop Time: The masters of time can freeze time around them.
Slow Down Time: The masters of time can slow time down to incredibly slow speeds.
Rewind Time: The masters of time can rewind time back to past events.
Speed-Up Time: The masters of time can speed up time to future events.
Foresight: The masters of time can see the future.
Clairvoyance: The masters of time can see present events.
Time Travel: The masters of time can travel to any moment in the past, present, and future. He can even open portals to other time lines and leave them open indefinitely.
Master of Air

Aeromancy: Masters of air can greatly compress and decompress air. Air can be manipulated to form tornadoes, walls, and shields. Highly pressurized air can be shaped into blades, orbs, blasts, and explosions.
Exnomophis: Masters of air can alter the balance of the components that make up air.
Flight: Masters of air can fly by manipulating air currents.
Manipulation of Weather: Masters of air can create powerful tornadoes, hurricanes, twisters, whirlwinds etc.
Thermokinesis: Masters of air can change the temperature of air, either freezing it or heating it to extreme temperatures.
Typhokinesis: Masters of air can manipulate air particulates, such as smoke, mist, and clouds.
Master of Earth

Lithomancy: Masters of earth can create, form, and move earth at will.
Phytokinesis: Masters of earth can create and manipulate earth-based life, such as plants.
Thermokinesis: Masters of earth can manipulate the temperature of earth, causing it to boil and turn into a molten state.
Transmutation: Masters of earth can alter the composition of earth.
Master of Fire

Healing: Masters of fire can heal certain types of wounds with fire by fusing and reforming tissue.
Pyromancy: Masters of fire can create, extinguish, manipulate, move, and throw fire. Fire can be formed into shapes.
Thermokinesis: Masters of fire can greatly heat an object or enemy with a touch.
Welding: Masters of fire can melt and fuse stone, metal, and many other substances.
Master of Water

Hydromancy: Masters of water can create, move, and shape water into nearly any shape or form imaginable.
Manipulation of Bodies of Water: Masters of water can manipulate rivers and oceans, such as impacting tidal currents, causing floods, and creating waves.
Thermokinesis: Masters of water can manipulate the temperature of water, causing it to boil or freeze.
Weather Manipulation: Masters of water can create rain, clouds, and storms.


message 2: by [deleted user] (new)

Chronessa

The Mistress of Time

Class&Level: Sorceress 19

Ability: Chronokinesis

Appearance: A teenage - looking girl with flyaway hair and solemn gray eyes. She wears blue always, because, you know, why not?

Personality: A precocious underachiever while she concealed her power, she is know wise and intelligent beyond her years, with a charisma that keeps her in power over her servants, the dark beasts with wings and fur commonly known as the Chronesects . . .


back to top