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message 1: by The Outsider (Whales or Whatever) (last edited Feb 13, 2015 10:10PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 1685 comments Mod
...:[The Pyrolands]:...
The Pyrolands are a section of the plague lands that was previously labeled South America. But because the conditions have grown increasingly harsh, it is almost unbearable to live in, giving it a steam punk kind of design. The residents are constantly building and enforcing their walls because of the Tall Walkers. A species of mutants that are especially abundant in this region. The residents of this region consist of, well, Pyrokinetics. They are the strongest, psychic wise, of the humans.

{Powers:}
>Fire Control
>Fire Manifestation
>Melting Metals
>Manifesting Weapons Made Of Fire Powered By Fire
>Telekinesis

...:[Frostlands]:...
The second region is the Frost Lands, home to the Cyrokinetics. Located where the Nordic Countries previously were, it is a very vast, isolated land that is constantly under siege by a seriously strong blizzard. It is known to freeze nearly anyone who comes near it, and the only ones with a built up tolerance for it, is oddly, the Pyrokinetics. Making the relationship between the two regoions a little bit tense. The Frostlands consist of beautifully chilling landscaping and their buildings are all frosted over by smooth, and on occasion, sharp ice. The residents often take advantage of this by building homes made out of ice. Like the Pyro's they have psychic based powers and rely on their excellent skills with frost. They are the best out of all humans at controlling frost.

{Powers:}
>Frost Control
>Minor Weather Control
>Ice Manipulation
>Water Manipulation
>Ice Object Conjuring (Weapons, shields, Etc.)


...:[Ecolands]:...
The third section of the Plague Lands is the Ecolands. The Ecolands consist of large, dense forests and rain forests. Taking place where Europe once was, The Ecolands are very beautiful. But don't let this fool you. It's inhabitants are almost as dangerous as the species of undead and mutants that reside there. People who come from the Ecolands are usually very tan, for the sun is especially harsh there. And as abundant as food may be, it's very difficult to find because of the dangerous animals that stalk the forests at night, and the hungry mutant predators that trample through the forest in daylight. Nights are exceedingly cold and days are excessively hot. Which is why most of the people that live there take refuge and permanent home in trees. This species don't have entirely psychic based powers and depend mostly on their very high agility and speed. They are the fastest of the humans.

{Powers:}
>Plant Manipulation
>Can Speak to Animals
>Can Hypnotize People, Not There Own Species
>Increased Agility and Strength
>Susceptibility to Frost
>Built up Tolerance to Heat


...:[Industrial District]:...
The outskirts of the Plague Lands are known as the Industrial District. Taking place as a predecessor to America, Central America, and Canada, The Industrial District is a very hostile species of kinetic human. They aren't even that nice to their own people. And the face both harsh summers and equally harsh winters. The sprin however, is another story. When spring comes, the flowers and trees flourish and it is a very beautiful site. Most of the land is riddled with scrap metal and broken buildings, statues and other misc. pieces of archetecture are eroded down by the sun, and there are secluded and well barricaded fortresses built along them. They experience waves of mutants rather than one at a time, and the appearance rate of these hostiles is relatively low because food can be scarce, even for the mutants. However, even with the hrsh conditions, many of the residents are highly skilled in making weapons as well as inventing and building barricades. They do not have psychic abilities, but instead depend on their brute force and quick attacks to deal the real damage. They are the strongest of the humans.

{Powers:}
>Control Over The Elements
>Increased Strength and Agility
>Tolerance To Frost and Fire
>Susceptibility to Psychic Manipulation
>Increased Skills for Forging and Creating Weaponry
>Building Skills Increased


...:[Mixed Bloods]:...
The exiles of all new races, these kinetics take residents in camps in places like Alaska, and Hawii. They have no real name, but work together to build a better future and are relatively peaceful. They include a mixture of the listed powers, but usually never attempt to go out and hurt anyone, for they see no reason to. They are calm, and along with the mixed powers, all of them have the ability to calm both animals, humans, zombies and mutants for a temporary amount of time in order to run away, for they rarely fight anything. They are usually excellent hunters, and food isn't a problem for them.


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