This chapter is kinda good, though segmented. First there is a dream-sequence. Does nothing, but is kinda a good fantasy part. Then there is a training scene, and voyaging on the ship, the crew having issue with the party - generic, but works. And there is the last part where Rand implied to start going mad as all male casters.
The problem is, the ship sails in nothingness, and in a part through a museum. The problem is obvious: visiting a museum is not an adventure, and unless given detailed explanation on the items not even expository worldbuilding. It is just STUFF.
First there is a dream-sequence. Does nothing, but is kinda a good fantasy part.
Then there is a training scene, and voyaging on the ship, the crew having issue with the party - generic, but works.
And there is the last part where Rand implied to start going mad as all male casters.
The problem is, the ship sails in nothingness, and in a part through a museum. The problem is obvious: visiting a museum is not an adventure, and unless given detailed explanation on the items not even expository worldbuilding. It is just STUFF.