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message 1: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Oct 12, 2021 05:36PM) (new)

Austin | 972 comments Mod
Starships that live on the edge of the Galaxy and occasionally venture out to scout the Galaxy for life forms to harvest.
https://www.youtube.com/watch?v=IFw6_...


message 2: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 05, 2023 11:17AM) (new)


message 3: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 02, 2022 08:37PM) (new)

Austin | 972 comments Mod
Harbinger:
https://masseffect.fandom.com/wiki/Ha...
Harbinger
The first Reaper ever created, Harbinger appears to be of a unique subtype; Alliance intelligence identifies it as being the largest Reaper in the armada, and its design differs notably from the Capital Ship subtype, having only four main legs and multiple glowing "eyes". Exactly how much more powerful it is than a normal Reaper capital ship is unknown.
Capital Ship: Also known as Sovereign-class, the two-kilometer-long Capital Ships are the most well-known Reaper subtype. Their main weapon is a spinal mounted "magnetohydrodynamic" cannon with a yield of 132 to 450 kilotons of TNT, which dwarfs the main gun of an Everest-class Alliance dreadnought. No known ship, not even a dreadnought, has been known to survive a hit from this weapon. Capital Ships are also armed with multiple cannons in their "tendrils" capable of shearing through most opposing vessels in a single hit, a point defense system (similar to the GARDIAN systems favored by organics) for anti-fighter and anti-projectile purposes, and are capable of unleashing swarms of Oculus drones to engage fighter-sized craft. They are extremely durable, capable of taking the continuous and simultaneous fire of four dreadnoughts before they start to lose their kinetic barriers.


message 4: by Austin, CEO of the world's largest and most evil Megacorperation (new)

Austin | 972 comments Mod
Troop Transport: Troop Transports vary in length between 200 meters and one kilometer and are used to transport husks to unconquered worlds and bring victims to Reaper processing centers. They lack sentience, being remotely controlled by the Reapers.


message 5: by Austin, CEO of the world's largest and most evil Megacorperation (new)

Austin | 972 comments Mod
Processor: Mobile centers for mass DNA harvesting. Like the Troop Transports, Processors lack sentience, being controlled remotely by the actual Reapers.


message 6: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 02, 2022 08:39PM) (new)

Austin | 972 comments Mod
Destroyer:
https://masseffect.fandom.com/wiki/De...
Destroyer
Destroyers are only 160 meters in height, but possess a formidable capacity for destruction despite their reduced stature, with their main gun easily capable of destroying cruisers in seconds. Unlike Capital Ships, they have four main legs, along with five jointed appendages encircling their "head". The frontal plates of a Destroyer can fold to the sides, exposing a powerful beam weapon. They are used to escort the capital ships, destroying smaller targets such as frigates. On the ground, they are capable of unfolding their legs and walking to support the husks, becoming extremely powerful heavy walkers. They are nigh-immune to ground vehicle fire and not at all fragile in space, but a cruiser is noted to be able to take out a Destroyer fairly quickly.


message 7: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 06:35PM) (new)

Austin | 972 comments Mod
husk: Flayed ones
https://masseffect.fandom.com/wiki/Hu...
flayed ones
Husks are the aggressive, mindless foot soldiers of the Reaper armies. They are created by impaling either living or dead humans on mechanical spikes that rapidly extract water and trace minerals and replace them with cybernetics. These cybernetics reanimate the lifeless flesh and tissue, transforming the bodies into horrifying killing machines.
M 20ft
A 2 actions
S 10AC
W 9d6
A 5 attacks
+14 to hit attack
DMG crit add 1d6
claws 3d6


message 8: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 02:34PM) (new)

Austin | 972 comments Mod
Banshee: overlord
https://masseffect.fandom.com/wiki/Ba...
?
Banshees are synthetic-organic creatures derived from asari and mutated by Reaper technology. Frighteningly intelligent, Banshees are advanced pressure units usually found leading a Reaper strike force.


message 9: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 02:36PM) (new)

Austin | 972 comments Mod
Brute: skorpek destroyers
https://masseffect.fandom.com/wiki/Brute
?
Brutes are synthetic-organic creatures derived from krogan and turians and mutated by Reaper technology. True to their name, they fulfill the heavy melee offense role in ground assaults and can pummel smaller units into bloody paste.


message 10: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 06:26PM) (new)

Austin | 972 comments Mod
Cannibal: warriors
https://masseffect.fandom.com/wiki/Ca...
warrior
Cannibals are synthetic-organic creatures derived from batarians and humans and mutated by Reaper technology. During the Reaper attack on Earth in 2186, Cannibals form a significant portion of the Reaper ground forces, along with Husks.

M 20ft
A 2 actions per turn
S 14AC
W 9d6
A 3 attacks per turn
+14 attack to hit
DMG +1d6 on crit
Gauss flayer 3d6
Gauss reaper 4d6
bayonette 3d6


message 11: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 02:51PM) (new)

Austin | 972 comments Mod
Harvester: Night Scythe
https://masseffect.fandom.com/wiki/Ha...
?
Harvesters are synthetic-organic creatures derived from creatures of the same name that have been mutated by Reaper technology, often used for air superiority in the atmosphere of a planet. Synthetic Harvesters were first introduced in Mass Effect 3.


message 12: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 02, 2022 08:50PM) (new)

Austin | 972 comments Mod
Marauders: warden
https://masseffect.fandom.com/wiki/Ma...
Warden
Marauders are synthetic-organic creatures derived from turians through the use of Reaper technology. They appear in Mass Effect 3 as a support unit, front line combatants, and squad leaders in the Reaper army.


message 13: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 02:49PM) (new)

Austin | 972 comments Mod
Ravager: Tomb blades
https://masseffect.fandom.com/wiki/Ra...
tomb guards?
Ravagers are synthetic-organic creatures derived from rachni through the use of Reaper technology. They appear in 2186, where they act as mobile artillery pieces for Reaper ground forces.


message 14: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 02, 2022 08:54PM) (new)

Austin | 972 comments Mod
swarmer: Scarabs
https://masseffect.fandom.com/wiki/Sw...
Scarabs
Swarmers are synthetic-organic creatures presumably derived from Rachni Workers and mutated by Reaper technology. Swarmers can be spawned by puncturing one of the large orange sacs found on Ravagers or by destroying Gestation Pods.


message 15: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 06:30PM) (new)

Austin | 972 comments Mod
Scion: immortal
https://masseffect.fandom.com/wiki/Sc...
immortal
Scions are a type of Husk made from three human Husks fused together and grafted around a single mass effect/biotic weapon on the left arm. The blue "sacks" on their backs contain redundant organs and element zero sources to provide power for their weapons and shockwaves.
M 20ft
2 Actions
S 14AC
W 6d6
A 4 attacks
+ 13 to hit attack
DMG
Gauss blaster 4d6 hit person behind
Tesla carbine 4d6 splash
Bayonet 3d6


message 16: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 02:38PM) (new)

Austin | 972 comments Mod
Praetorian: canoptek reanimator
https://masseffect.fandom.com/wiki/Pr...
Reanimation
The Praetorian is a slow-moving flying Collector construction that consists of thirty deformed Husks fused together. It is armed with powerful particle beams, and protected by a strong barrier and powerful armor.


message 17: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 06:40PM) (new)

Austin | 972 comments Mod
collector captain: Death marks (leader)
https://masseffect.fandom.com/wiki/Co...
Seeker
Collector Captains are armed with Collector Assault Rifles. They deploy Seeker Swarms to provide support on the battlefield. Much like Collector Troopers, they can use organic blades for melee attacks as well as instantly kill downed players with a stomp.
M 20ft
2 Actions
S 14AC
W 11d6
A 4\3 attacks
+ 13 to hit attack
DMG
synaptic disintegrator 4d6 hit person behind
Bayonet 3d6


message 18: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Feb 07, 2022 06:40PM) (new)

Austin | 972 comments Mod
Collector trooper: Deathmark
https://masseffect.fandom.com/wiki/Co...
collector trooper
Collector Troopers are equipped with Collector SMGs for ranged combat, but can use organic blades for melee. They can also throw Frag Grenades at their enemies, often to flush them out of cover.
M 20ft
2 Actions
S 14AC
W 10d6
A 4\3 attacks
+ 13 to hit attack
DMG
synaptic disintegrator 4d6 hit person behind
Bayonet 3d6


message 19: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Jan 11, 2023 08:20PM) (new)


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