Leader Abilities: Leaders have the responsibility of his/her entire tribe. To ensure peace, leaders sprout wings (extra fin for sharks) from their backs, but they don't have unlimited flying abilities. Their flight is limited to times of danger, and they cannot fly beyond 50 meters from the ground. Leaders also have extended energy, and strength.
Healer Abilities: Healers have the responsibility of healing the injured in the tribe. They have sense of toxin in plants and animals, and they can tell how old a creature is by touching it. They are (ofc) great at healing, and they have a great deal of energy and they use it for others, sharing it with the injured and weak.
Astronomer Abilities: The Astronomer in the Tribe to has the ability to see into the future, make prophecies and watch moon changes. They can also keep tabs on other Tribes, ones from other Kingdoms. They also have great eyesight and under concentration, can read minds.
Warrior Abilities: Warriors are very important in Tribes. They are either big and bulky, or small and nimble. They are fierce, and loyal to their Tribe. They would sacrifice anything for their Leader. Warrior's have the ability to size up enemies, and they can see major weak zones in others. They are sly, and they have extended energy, and have great power and strength.
Spirit Abilities: Spirits are the Original Creators of their Kind. They have unlimited energy, and gift other important(major) members of their Tribes with powers. They guard their pools, that hold the gifts for the members, and the Immortal beings wisely inform their leaders of peaceful choices, and often speak to other members in their sleep of gory events on the horizon and such. They do not go into battle, the Spirits wish for peace and watch their people in hopes one day peace will be restored.
Leaders have the responsibility of his/her entire tribe. To ensure peace, leaders sprout wings (extra fin for sharks) from their backs, but they don't have unlimited flying abilities. Their flight is limited to times of danger, and they cannot fly beyond 50 meters from the ground. Leaders also have extended energy, and strength.
Healer Abilities:
Healers have the responsibility of healing the injured in the tribe. They have sense of toxin in plants and animals, and they can tell how old a creature is by touching it. They are (ofc) great at healing, and they have a great deal of energy and they use it for others, sharing it with the injured and weak.
Astronomer Abilities:
The Astronomer in the Tribe to has the ability to see into the future, make prophecies and watch moon changes. They can also keep tabs on other Tribes, ones from other Kingdoms. They also have great eyesight and under concentration, can read minds.
Warrior Abilities:
Warriors are very important in Tribes. They are either big and bulky, or small and nimble. They are fierce, and loyal to their Tribe. They would sacrifice anything for their Leader. Warrior's have the ability to size up enemies, and they can see major weak zones in others. They are sly, and they have extended energy, and have great power and strength.
Spirit Abilities:
Spirits are the Original Creators of their Kind. They have unlimited energy, and gift other important(major) members of their Tribes with powers. They guard their pools, that hold the gifts for the members, and the Immortal beings wisely inform their leaders of peaceful choices, and often speak to other members in their sleep of gory events on the horizon and such. They do not go into battle, the Spirits wish for peace and watch their people in hopes one day peace will be restored.